Merge branch 'chunksparsing/structs' into AllocationPool
This commit is contained in:
commit
5a76eab4c0
1
.gitignore
vendored
1
.gitignore
vendored
@ -48,6 +48,7 @@ world_nether
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CMakeFiles/
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cmake_install.cmake
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CMakeCache.txt
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CTestTestfile.cmake
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Makefile
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*.a
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@ -9,7 +9,7 @@
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#include "OSSupport/GZipFile.h"
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#include "Blocks/BlockHandler.h"
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#include "Cuboid.h"
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#include "ChunkBuffer.h"
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#include "ChunkData.h"
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@ -1835,10 +1835,10 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
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void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer)
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void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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{
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{
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if (!(m_Area.m_BlockTypes == NULL))
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if (m_Area.m_BlockTypes != NULL)
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{
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int SizeY = m_Area.m_Size.y;
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int MinY = m_Origin.y;
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@ -1901,17 +1901,17 @@ void cBlockArea::cChunkReader::ChunkBuffer(const cChunkBuffer & a_BlockBuffer)
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}
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}
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if (m_Area.m_BlockMetas)
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if (m_Area.m_BlockMetas != NULL)
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{
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a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas);
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}
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if (m_Area.m_BlockLight)
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if (m_Area.m_BlockLight != NULL)
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{
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a_BlockBuffer.CopyLight(m_Area.m_BlockLight);
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}
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if (m_Area.m_BlockSkyLight)
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if (m_Area.m_BlockSkyLight != NULL)
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{
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a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight);
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}
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|
@ -318,7 +318,7 @@ protected:
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// cChunkDataCallback overrides:
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virtual bool Coords(int a_ChunkX, int a_ChunkZ) override;
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virtual void ChunkBuffer(const cChunkBuffer & a_BlockTypes) override;
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virtual void ChunkData(const cChunkData & a_BlockTypes) override;
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} ;
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typedef NIBBLETYPE * NIBBLEARRAY;
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@ -238,12 +238,12 @@ void cChunk::MarkLoadFailed(void)
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void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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{
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a_Callback.HeightMap (&m_HeightMap);
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a_Callback.BiomeData (&m_BiomeMap);
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a_Callback.HeightMap(&m_HeightMap);
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a_Callback.BiomeData(&m_BiomeMap);
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a_Callback.LightIsValid (m_IsLightValid);
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a_Callback.LightIsValid(m_IsLightValid);
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a_Callback.ChunkBuffer (m_ChunkBuffer);
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a_Callback.ChunkData(m_ChunkData);
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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{
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@ -282,10 +282,10 @@ void cChunk::SetAllData(
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CalculateHeightmap(a_BlockTypes);
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}
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m_ChunkBuffer.SetBlocks(a_BlockTypes);
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m_ChunkBuffer.SetMeta(a_BlockMeta);
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m_ChunkBuffer.SetLight(a_BlockLight);
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m_ChunkBuffer.SetSkyLight(a_BlockSkyLight);
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m_ChunkData.SetBlocks(a_BlockTypes);
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m_ChunkData.SetMeta(a_BlockMeta);
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m_ChunkData.SetLight(a_BlockLight);
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m_ChunkData.SetSkyLight(a_BlockSkyLight);
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m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
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@ -326,9 +326,9 @@ void cChunk::SetLight(
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// Postponing until we see how bad it is :)
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m_ChunkBuffer.SetLight (a_BlockLight);
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m_ChunkData.SetLight(a_BlockLight);
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m_ChunkBuffer.SetSkyLight (a_SkyLight);
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m_ChunkData.SetSkyLight(a_SkyLight);
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m_IsLightValid = true;
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}
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@ -339,7 +339,7 @@ void cChunk::SetLight(
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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m_ChunkBuffer.CopyBlocks(a_BlockTypes);
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m_ChunkData.CopyBlocks(a_BlockTypes);
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}
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@ -1507,7 +1507,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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ASSERT(IsValid());
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const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
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if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
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{
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return;
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@ -1515,7 +1515,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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MarkDirty();
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m_ChunkBuffer.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
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m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
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// The client doesn't need to distinguish between stationary and nonstationary fluids:
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if (
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@ -1531,7 +1531,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
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}
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m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
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m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
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// ONLY recalculate lighting if it's necessary!
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if (
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@ -2438,7 +2438,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
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return 0; // Clip
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}
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return m_ChunkBuffer.GetBlock(a_RelX, a_RelY, a_RelZ);
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return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ);
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}
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@ -2448,7 +2448,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
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void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
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{
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a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
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a_BlockMeta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ);
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a_BlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
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}
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@ -2458,9 +2458,9 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
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void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
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{
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a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
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a_Meta = m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ);
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a_SkyLight = m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ);
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a_BlockLight = m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ);
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a_Meta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
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a_SkyLight = m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ);
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a_BlockLight = m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ);
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}
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|
16
src/Chunk.h
16
src/Chunk.h
@ -3,7 +3,7 @@
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#include "Entities/Entity.h"
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#include "ChunkDef.h"
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#include "ChunkBuffer.h"
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#include "ChunkData.h"
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#include "Simulator/FireSimulator.h"
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#include "Simulator/SandSimulator.h"
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@ -324,21 +324,21 @@ public:
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inline NIBBLETYPE GetMeta(int a_RelX, int a_RelY, int a_RelZ) const
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{
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return m_ChunkBuffer.GetMeta(a_RelX, a_RelY, a_RelZ);
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return m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
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}
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inline void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Meta)
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{
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if (!(GetMeta(a_RelX, a_RelY, a_RelZ) == a_Meta))
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bool hasChanged = m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta);
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if (hasChanged)
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{
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MarkDirty();
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m_ChunkBuffer.SetMeta(a_RelX, a_RelY, a_RelZ, a_Meta);
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m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), a_Meta));
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}
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}
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inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetBlockLight(a_RelX, a_RelY, a_RelZ); }
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inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkBuffer.GetSkyLight(a_RelX, a_RelY, a_RelZ); }
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inline NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ); }
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inline NIBBLETYPE GetSkyLight (int a_RelX, int a_RelY, int a_RelZ) const {return m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ); }
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/** Same as GetBlock(), but relative coords needn't be in this chunk (uses m_Neighbor-s or m_ChunkMap in such a case); returns true on success */
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bool UnboundedRelGetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
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@ -430,7 +430,7 @@ private:
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cWorld * m_World;
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cChunkMap * m_ChunkMap;
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cChunkBuffer m_ChunkBuffer;
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cChunkData m_ChunkData;
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cChunkDef::HeightMap m_HeightMap;
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cChunkDef::BiomeMap m_BiomeMap;
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|
@ -1,13 +1,13 @@
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#include "Globals.h"
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#include "ChunkBuffer.h"
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#include "ChunkData.h"
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cChunkBuffer cChunkBuffer::Copy() const
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cChunkData cChunkData::Copy() const
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{
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cChunkBuffer copy;
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cChunkData copy;
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for (int i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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if(m_Sections[i])
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if (m_Sections[i] != NULL)
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{
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copy.m_Sections[i] = Allocate();
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*copy.m_Sections[i] = *m_Sections[i];
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@ -20,7 +20,7 @@ cChunkBuffer cChunkBuffer::Copy() const
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||||
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void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const
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void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length) const
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
@ -30,7 +30,7 @@ void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length
|
||||
{
|
||||
size_t tocopy = length > segment_length ? segment_length : length;
|
||||
length -= tocopy;
|
||||
if(m_Sections[i])
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&a_dest[i * segment_length],
|
||||
@ -54,17 +54,18 @@ void cChunkBuffer::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length
|
||||
|
||||
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||||
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void cChunkBuffer::CopyMeta(NIBBLETYPE * a_dest) const
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void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const
|
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{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if(m_Sections[i])
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&a_dest[i * segment_length],
|
||||
&m_Sections[i]->m_BlockMeta,
|
||||
sizeof(NIBBLETYPE) * segment_length);
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -81,12 +82,12 @@ void cChunkBuffer::CopyMeta(NIBBLETYPE * a_dest) const
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::CopyLight(NIBBLETYPE * a_dest) const
|
||||
void cChunkData::CopyLight(NIBBLETYPE * a_dest) const
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if(m_Sections[i])
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&a_dest[i * segment_length],
|
||||
@ -109,12 +110,12 @@ void cChunkBuffer::CopyLight(NIBBLETYPE * a_dest) const
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::CopySkyLight(NIBBLETYPE * a_dest) const
|
||||
void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if(m_Sections[i])
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(
|
||||
&a_dest[i * segment_length],
|
||||
@ -137,14 +138,18 @@ void cChunkBuffer::CopySkyLight(NIBBLETYPE * a_dest) const
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src)
|
||||
void cChunkData::SetBlocks(const BLOCKTYPE * a_src)
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
|
||||
if (m_Sections[i])
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length);
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockTypes,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -159,9 +164,21 @@ void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src)
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta));
|
||||
memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
memset(
|
||||
m_Sections[i]->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockLight)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(m_Sections[i]->m_BlockSkyLight)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -175,14 +192,18 @@ void cChunkBuffer::SetBlocks(const BLOCKTYPE * a_src)
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src)
|
||||
void cChunkData::SetMeta(const NIBBLETYPE * a_src)
|
||||
{
|
||||
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i])
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockMeta,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -197,9 +218,21 @@ void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src)
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
memset(
|
||||
m_Sections[i]->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockLight)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(m_Sections[i]->m_BlockSkyLight)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -213,15 +246,19 @@ void cChunkBuffer::SetMeta(const NIBBLETYPE * a_src)
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::SetLight(const NIBBLETYPE * a_src)
|
||||
void cChunkData::SetLight(const NIBBLETYPE * a_src)
|
||||
{
|
||||
if (!a_src) return;
|
||||
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i])
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockLight,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -236,9 +273,21 @@ void cChunkBuffer::SetLight(const NIBBLETYPE * a_src)
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta));
|
||||
memset(m_Sections[i]->m_BlockSkyLight,0xFF,sizeof(m_Sections[i]->m_BlockSkyLight));
|
||||
memset(
|
||||
m_Sections[i]->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(m_Sections[i]->m_BlockSkyLight)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -252,15 +301,19 @@ void cChunkBuffer::SetLight(const NIBBLETYPE * a_src)
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src)
|
||||
void cChunkData::SetSkyLight (const NIBBLETYPE * a_src)
|
||||
{
|
||||
if (!a_src) return;
|
||||
for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
|
||||
if (m_Sections[i])
|
||||
if (m_Sections[i] != NULL)
|
||||
{
|
||||
memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
|
||||
memcpy(
|
||||
&m_Sections[i]->m_BlockSkyLight,
|
||||
&a_src[i * segment_length],
|
||||
sizeof(NIBBLETYPE) * segment_length
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -275,9 +328,21 @@ void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src)
|
||||
&a_src[i * segment_length],
|
||||
sizeof(BLOCKTYPE) * segment_length
|
||||
);
|
||||
memset(m_Sections[i]->m_BlockTypes,0x00,sizeof(m_Sections[i]->m_BlockTypes));
|
||||
memset(m_Sections[i]->m_BlockMeta,0x00,sizeof(m_Sections[i]->m_BlockMeta));
|
||||
memset(m_Sections[i]->m_BlockLight,0x00,sizeof(m_Sections[i]->m_BlockLight));
|
||||
memset(
|
||||
m_Sections[i]->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
m_Sections[i]->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(m_Sections[i]->m_BlockLight)
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -292,27 +357,43 @@ void cChunkBuffer::SetSkyLight (const NIBBLETYPE * a_src)
|
||||
|
||||
|
||||
|
||||
cChunkBuffer::sChunkSection * cChunkBuffer::Allocate() const
|
||||
cChunkData::sChunkSection * cChunkData::Allocate() const
|
||||
{
|
||||
// TODO: use a allocation pool
|
||||
return new cChunkBuffer::sChunkSection;
|
||||
return new cChunkData::sChunkSection;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::Free(cChunkBuffer::sChunkSection * ptr) const
|
||||
void cChunkData::Free(cChunkData::sChunkSection * ptr) const
|
||||
{
|
||||
delete ptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void cChunkBuffer::ZeroSection(cChunkBuffer::sChunkSection * ptr) const
|
||||
void cChunkData::ZeroSection(cChunkData::sChunkSection * ptr) const
|
||||
{
|
||||
memset(ptr->m_BlockTypes,0x00,sizeof(ptr->m_BlockTypes));
|
||||
memset(ptr->m_BlockMeta,0x00,sizeof(ptr->m_BlockMeta));
|
||||
memset(ptr->m_BlockLight,0x00,sizeof(ptr->m_BlockLight));
|
||||
memset(ptr->m_BlockSkyLight,0xFF,sizeof(ptr->m_BlockSkyLight));
|
||||
memset(
|
||||
ptr->m_BlockTypes,
|
||||
0x00,
|
||||
sizeof(ptr->m_BlockTypes)
|
||||
);
|
||||
memset(
|
||||
ptr->m_BlockMeta,
|
||||
0x00,
|
||||
sizeof(ptr->m_BlockMeta)
|
||||
);
|
||||
memset(
|
||||
ptr->m_BlockLight,
|
||||
0x00,
|
||||
sizeof(ptr->m_BlockLight)
|
||||
);
|
||||
memset(
|
||||
ptr->m_BlockSkyLight,
|
||||
0xFF,
|
||||
sizeof(ptr->m_BlockSkyLight)
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -17,11 +17,11 @@
|
||||
// unique_ptr style interface for memory management
|
||||
#endif
|
||||
|
||||
class cChunkBuffer
|
||||
class cChunkData
|
||||
{
|
||||
public:
|
||||
|
||||
cChunkBuffer()
|
||||
cChunkData()
|
||||
#if __cplusplus < 201103L
|
||||
// auto_ptr style interface for memory management
|
||||
: IsOwner(true)
|
||||
@ -29,21 +29,21 @@ public:
|
||||
{
|
||||
memset(m_Sections, 0, sizeof(m_Sections));
|
||||
}
|
||||
~cChunkBuffer()
|
||||
~cChunkData()
|
||||
{
|
||||
#if __cplusplus < 201103L
|
||||
// auto_ptr style interface for memory management
|
||||
if(!IsOwner) return;
|
||||
if (!IsOwner) return;
|
||||
#endif
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
if(m_Sections[i]) Free(m_Sections[i]);;
|
||||
if (m_Sections[i] == NULL) Free(m_Sections[i]);;
|
||||
}
|
||||
}
|
||||
|
||||
#if __cplusplus < 201103L
|
||||
// auto_ptr style interface for memory management
|
||||
cChunkBuffer(const cChunkBuffer& other) :
|
||||
cChunkData(const cChunkData& other) :
|
||||
IsOwner(true)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
@ -53,15 +53,15 @@ public:
|
||||
other.IsOwner = false;
|
||||
}
|
||||
|
||||
cChunkBuffer& operator=(const cChunkBuffer& other)
|
||||
cChunkData& operator=(const cChunkData& other)
|
||||
{
|
||||
if(&other != this)
|
||||
if (&other != this)
|
||||
{
|
||||
if(IsOwner)
|
||||
if (IsOwner)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
if(m_Sections[i]) Free(m_Sections[i]);;
|
||||
if (m_Sections[i]) Free(m_Sections[i]);;
|
||||
}
|
||||
}
|
||||
IsOwner = true;
|
||||
@ -76,7 +76,7 @@ public:
|
||||
}
|
||||
#else
|
||||
// unique_ptr style interface for memory management
|
||||
cChunkBuffer(cChunkBuffer&& other)
|
||||
cChunkData(cChunkData&& other)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
@ -85,13 +85,13 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
cChunkBuffer& operator=(cChunkBuffer&& other)
|
||||
cChunkData& operator=(cChunkData&& other)
|
||||
{
|
||||
if(&other != this)
|
||||
if (&other != this)
|
||||
{
|
||||
for (int i = 0; i < CHUNK_SECTION_NUM; i++)
|
||||
{
|
||||
if(m_Sections[i]) Free(m_Sections[i]);;
|
||||
Free(m_Sections[i]);;
|
||||
m_Sections[i] = other.m_Sections[i];
|
||||
other.m_Sections[i] = 0;
|
||||
}
|
||||
@ -106,7 +106,7 @@ public:
|
||||
ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
|
||||
ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
|
||||
int Section = a_Y / CHUNK_SECTION_HEIGHT;
|
||||
if(m_Sections[Section])
|
||||
if (m_Sections[Section] != NULL)
|
||||
{
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z);
|
||||
return m_Sections[Section]->m_BlockTypes[Index];
|
||||
@ -125,19 +125,19 @@ public:
|
||||
(a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
|
||||
)
|
||||
{
|
||||
ASSERT(!"cChunkBuffer::SetMeta(): index out of range!");
|
||||
ASSERT(!"cChunkData::SetMeta(): index out of range!");
|
||||
return;
|
||||
}
|
||||
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(!m_Sections[Section])
|
||||
if (m_Sections[Section] == NULL)
|
||||
{
|
||||
if(a_Block == 0x00)
|
||||
if (a_Block == 0x00)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m_Sections[Section] = Allocate();
|
||||
if(!m_Sections[Section])
|
||||
if (m_Sections[Section] == NULL)
|
||||
{
|
||||
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
|
||||
return;
|
||||
@ -153,7 +153,7 @@ public:
|
||||
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
|
||||
{
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(m_Sections[Section])
|
||||
if (m_Sections[Section] != NULL)
|
||||
{
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
|
||||
return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
|
||||
@ -163,11 +163,11 @@ public:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!");
|
||||
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble)
|
||||
bool SetMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Nibble)
|
||||
{
|
||||
if (
|
||||
(a_RelX >= cChunkDef::Width) || (a_RelX < 0) ||
|
||||
@ -175,30 +175,32 @@ public:
|
||||
(a_RelZ >= cChunkDef::Width) || (a_RelZ < 0)
|
||||
)
|
||||
{
|
||||
ASSERT(!"cChunkBuffer::SetMeta(): index out of range!");
|
||||
return;
|
||||
ASSERT(!"cChunkData::SetMeta(): index out of range!");
|
||||
return false;
|
||||
}
|
||||
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(!m_Sections[Section])
|
||||
if (m_Sections[Section] == NULL)
|
||||
{
|
||||
if((a_Nibble & 0xf) == 0x00)
|
||||
if ((a_Nibble & 0xf) == 0x00)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
m_Sections[Section] = Allocate();
|
||||
if(!m_Sections[Section])
|
||||
if (m_Sections[Section] == NULL)
|
||||
{
|
||||
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
ZeroSection(m_Sections[Section]);
|
||||
}
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
|
||||
NIBBLETYPE oldval = m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4) & 0xf;
|
||||
m_Sections[Section]->m_BlockMeta[Index / 2] = static_cast<NIBBLETYPE>(
|
||||
(m_Sections[Section]->m_BlockMeta[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
|
||||
((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
|
||||
);
|
||||
return oldval == a_Nibble;
|
||||
}
|
||||
|
||||
NIBBLETYPE GetBlockLight(int a_RelX, int a_RelY, int a_RelZ) const
|
||||
@ -206,7 +208,7 @@ public:
|
||||
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
|
||||
{
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(m_Sections[Section])
|
||||
if (m_Sections[Section] != NULL)
|
||||
{
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
|
||||
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
|
||||
@ -216,7 +218,7 @@ public:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!");
|
||||
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -225,7 +227,7 @@ public:
|
||||
if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
|
||||
{
|
||||
int Section = a_RelY / CHUNK_SECTION_HEIGHT;
|
||||
if(m_Sections[Section])
|
||||
if (m_Sections[Section] != NULL)
|
||||
{
|
||||
int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
|
||||
return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
|
||||
@ -235,11 +237,11 @@ public:
|
||||
return 0xF;
|
||||
}
|
||||
}
|
||||
ASSERT(!"cChunkBuffer::GetMeta(): coords out of chunk range!");
|
||||
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
cChunkBuffer Copy() const;
|
||||
cChunkData Copy() const;
|
||||
void CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx = 0, size_t length = cChunkDef::NumBlocks) const;
|
||||
void CopyMeta (NIBBLETYPE * a_dest) const;
|
||||
void CopyLight (NIBBLETYPE * a_dest) const;
|
@ -3,7 +3,7 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
#include "ChunkBuffer.h"
|
||||
#include "ChunkData.h"
|
||||
|
||||
|
||||
/** Interface class used for getting data out of a chunk using the GetAllData() function.
|
||||
@ -26,13 +26,13 @@ public:
|
||||
virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
|
||||
|
||||
/// Called once to provide biome data
|
||||
virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
|
||||
virtual void BiomeData(const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
|
||||
|
||||
/// Called once to let know if the chunk lighting is valid. Return value is ignored
|
||||
virtual void LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); };
|
||||
|
||||
/// Called once to export block info
|
||||
virtual void ChunkBuffer (const cChunkBuffer & a_Buffer) {UNUSED(a_Buffer); };
|
||||
virtual void ChunkData(const cChunkData & a_Buffer) {UNUSED(a_Buffer); };
|
||||
|
||||
/// Called for each entity in the chunk
|
||||
virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
|
||||
@ -43,16 +43,16 @@ public:
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a buffer
|
||||
*/
|
||||
class cChunkBufferCollector :
|
||||
class cChunkDataCollector :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
public:
|
||||
|
||||
cChunkBuffer m_BlockData;
|
||||
cChunkData m_BlockData;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void ChunkBuffer(const cChunkBuffer & a_BlockData) override
|
||||
virtual void ChunkData(const cChunkData & a_BlockData) override
|
||||
{
|
||||
m_BlockData = a_BlockData.Copy();
|
||||
}
|
||||
@ -61,7 +61,7 @@ protected:
|
||||
|
||||
/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
|
||||
*/
|
||||
class cChunkDataCollector :
|
||||
class cChunkDataArrayCollector :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
public:
|
||||
@ -71,7 +71,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override
|
||||
virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
|
||||
{
|
||||
a_ChunkBuffer.CopyBlocks(m_BlockData);
|
||||
a_ChunkBuffer.CopyMeta(m_BlockData + cChunkDef::NumBlocks);
|
||||
@ -94,7 +94,7 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override
|
||||
virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
|
||||
{
|
||||
a_ChunkBuffer.CopyBlocks(m_BlockTypes);
|
||||
a_ChunkBuffer.CopyMeta(m_BlockMetas);
|
||||
|
@ -18,7 +18,7 @@
|
||||
class cReader :
|
||||
public cChunkDataCallback
|
||||
{
|
||||
virtual void ChunkBuffer(const cChunkBuffer & a_ChunkBuffer) override
|
||||
virtual void ChunkData(const cChunkData & a_ChunkBuffer) override
|
||||
{
|
||||
BLOCKTYPE * OutputRows = m_BlockTypes;
|
||||
int InputIdx = 0;
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
/// Helper class for serializing a chunk into Json
|
||||
class cJsonChunkSerializer :
|
||||
public cChunkDataCollector
|
||||
public cChunkDataArrayCollector
|
||||
{
|
||||
public:
|
||||
|
||||
|
@ -4,4 +4,4 @@ enable_testing()
|
||||
|
||||
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
|
||||
|
||||
add_subdirectory(ChunkBuffer)
|
||||
add_subdirectory(ChunkData)
|
||||
|
@ -1,6 +1,6 @@
|
||||
|
||||
#include "TestGlobals.h"
|
||||
#include "ChunkBuffer.h"
|
||||
#include "ChunkData.h"
|
||||
|
||||
|
||||
|
||||
@ -8,7 +8,7 @@ int main(int argc, char** argv)
|
||||
{
|
||||
{
|
||||
// Test first segment
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
BLOCKTYPE* SrcBlockBuffer = new BLOCKTYPE[16 * 16 * 256];
|
||||
memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
|
||||
@ -45,7 +45,7 @@ int main(int argc, char** argv)
|
||||
|
||||
{
|
||||
// test following segment
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
BLOCKTYPE* SrcBlockBuffer = new BLOCKTYPE[16 * 16 * 256];
|
||||
memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
|
||||
@ -82,7 +82,7 @@ int main(int argc, char** argv)
|
||||
|
||||
{
|
||||
// test zeros
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
BLOCKTYPE* SrcBlockBuffer = new BLOCKTYPE[16 * 16 * 256];
|
||||
memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
|
@ -4,7 +4,7 @@ enable_testing()
|
||||
|
||||
include_directories(${CMAKE_SOURCE_DIR}/src/)
|
||||
|
||||
add_library(ChunkBuffer ${CMAKE_SOURCE_DIR}/src/ChunkBuffer.cpp)
|
||||
add_library(ChunkBuffer ${CMAKE_SOURCE_DIR}/src/ChunkData.cpp)
|
||||
|
||||
|
||||
add_executable(creatable-exe creatable.cpp)
|
@ -1,13 +1,13 @@
|
||||
|
||||
#include "TestGlobals.h"
|
||||
#include "ChunkBuffer.h"
|
||||
#include "ChunkData.h"
|
||||
|
||||
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
{
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
// Empty chunks
|
||||
buffer.SetBlock(0,0,0, 0xAB);
|
||||
@ -105,7 +105,7 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
{
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
// Zero's
|
||||
buffer.SetBlock(0,0,0, 0x0);
|
||||
@ -122,9 +122,9 @@ int main(int argc, char** argv)
|
||||
|
||||
{
|
||||
// Operator =
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
buffer.SetBlock(0,0,0,0x42);
|
||||
cChunkBuffer copy;
|
||||
cChunkData copy;
|
||||
#if __cplusplus < 201103L
|
||||
copy = buffer;
|
||||
#else
|
@ -1,18 +1,18 @@
|
||||
|
||||
#include "TestGlobals.h"
|
||||
#include "ChunkBuffer.h"
|
||||
#include "ChunkData.h"
|
||||
|
||||
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
{
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
buffer.SetBlock(3,1,4,0xDE);
|
||||
buffer.SetMeta(3,1,4,0xA);
|
||||
|
||||
cChunkBuffer copy = buffer.Copy();
|
||||
cChunkData copy = buffer.Copy();
|
||||
testassert(copy.GetBlock(3,1,4) == 0xDE);
|
||||
testassert(copy.GetMeta(3,1,4) == 0xA);
|
||||
|
||||
@ -47,7 +47,7 @@ int main(int argc, char** argv)
|
||||
|
||||
}
|
||||
{
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
NIBBLETYPE * SrcNibbleBuffer = new NIBBLETYPE[16 * 16 * 256/2];
|
||||
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
|
||||
@ -80,7 +80,7 @@ int main(int argc, char** argv)
|
||||
|
||||
}
|
||||
{
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
NIBBLETYPE * SrcNibbleBuffer = new NIBBLETYPE[16 * 16 * 256/2];
|
||||
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
|
||||
@ -114,7 +114,7 @@ int main(int argc, char** argv)
|
||||
|
||||
}
|
||||
{
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
NIBBLETYPE * SrcNibbleBuffer = new NIBBLETYPE[16 * 16 * 256/2];
|
||||
for (int i = 0; i < 16 * 16 * 256 / 2; i += 4)
|
||||
@ -148,7 +148,7 @@ int main(int argc, char** argv)
|
||||
|
||||
}
|
||||
{
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
|
||||
BLOCKTYPE * SrcBlockBuffer = new BLOCKTYPE[16 * 16 * 256];
|
||||
memset(SrcBlockBuffer, 0x00, 16 * 16 * 256);
|
@ -1,9 +1,9 @@
|
||||
|
||||
#include "TestGlobals.h"
|
||||
#include "ChunkBuffer.h"
|
||||
#include "ChunkData.h"
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
cChunkBuffer buffer;
|
||||
cChunkData buffer;
|
||||
return 0;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user