HOOK_WORLD_STARTED now gets called when the CreateAndInitializeWorld function is used.
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@ -309,6 +309,7 @@ cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName)
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m_WorldsByName[a_WorldName] = NewWorld;
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m_WorldsByName[a_WorldName] = NewWorld;
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NewWorld->Start();
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NewWorld->Start();
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NewWorld->InitializeSpawn();
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NewWorld->InitializeSpawn();
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m_PluginManager->CallHookWorldStarted(*NewWorld);
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return NewWorld;
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return NewWorld;
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}
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}
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