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APIDump: Documented HOOK_PLAYER_SHOOTING.

This commit is contained in:
madmaxoft 2013-10-18 09:57:35 +02:00
parent 8020cbd3d7
commit 5a31d191eb

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@ -2894,6 +2894,31 @@ end;
]], ]],
}, -- HOOK_PLAYER_RIGHT_CLICK }, -- HOOK_PLAYER_RIGHT_CLICK
HOOK_PLAYER_SHOOTING =
{
CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)",
DefaultFnName = "OnPlayerShooting", -- also used as pagename
Desc = [[
This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual
release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other
{{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p>
<p>
To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and
cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation
is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for
this adjustment.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" },
},
Returns = [[
If the function returns false or no value, the next plugin's callback is called, and finally
MCServer creates the projectile. If the functino returns true, no other callback is called and no
projectile is created.
]],
}, -- HOOK_PLAYER_SHOOTING
HOOK_PLAYER_SPAWNED = HOOK_PLAYER_SPAWNED =
{ {
CalledWhen = "After a player (re)spawns in the world to which they belong to.", CalledWhen = "After a player (re)spawns in the world to which they belong to.",