APIDump: Documented HOOK_PLAYER_SHOOTING.
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@ -2894,6 +2894,31 @@ end;
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]],
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]],
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}, -- HOOK_PLAYER_RIGHT_CLICK
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}, -- HOOK_PLAYER_RIGHT_CLICK
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HOOK_PLAYER_SHOOTING =
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{
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CalledWhen = "When the player releases the bow, shooting an arrow (other projectiles: unknown)",
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DefaultFnName = "OnPlayerShooting", -- also used as pagename
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Desc = [[
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This hook is called when the {{cPlayer|player}} shoots their bow. It is called for the actual
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release of the {{cArrowEntity|arrow}}. FIXME: It is currently unknown whether other
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{{cProjectileEntity|projectiles}} (snowballs, eggs) trigger this hook.</p>
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<p>
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To get the player's position and direction, use the {{cPlayer}}:GetEyePosition() and
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cPlayer:GetLookVector() functions. Note that for shooting a bow, the position for the arrow creation
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is not at the eye pos, some adjustments are required. FIXME: Export the {{cPlayer}} function for
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this adjustment.
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]],
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Params =
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{
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{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player shooting" },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called, and finally
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MCServer creates the projectile. If the functino returns true, no other callback is called and no
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projectile is created.
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]],
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}, -- HOOK_PLAYER_SHOOTING
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HOOK_PLAYER_SPAWNED =
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HOOK_PLAYER_SPAWNED =
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{
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{
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CalledWhen = "After a player (re)spawns in the world to which they belong to.",
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CalledWhen = "After a player (re)spawns in the world to which they belong to.",
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