This generates gravel in Extreme Hills M biomes.
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@ -101,6 +101,13 @@ static cDistortedHeightmap::sBlockInfo tbMycelium[] =
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{E_BLOCK_DIRT, 0},
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} ;
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static cDistortedHeightmap::sBlockInfo tbGravel[] =
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{
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{E_BLOCK_GRAVEL, 0},
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{E_BLOCK_DIRT, 0},
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{E_BLOCK_DIRT, 0},
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{E_BLOCK_DIRT, 0},
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} ;
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@ -146,6 +153,7 @@ static cPattern patDirt (tbDirt, ARRAYCOUNT(tbDirt));
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static cPattern patPodzol (tbPodzol, ARRAYCOUNT(tbPodzol));
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static cPattern patGrassLess(tbGrassLess, ARRAYCOUNT(tbGrassLess));
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static cPattern patMycelium (tbMycelium, ARRAYCOUNT(tbMycelium));
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static cPattern patGravel (tbGravel, ARRAYCOUNT(tbGravel));
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static cPattern patOFSand (tbOFSand, ARRAYCOUNT(tbOFSand));
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static cPattern patOFClay (tbOFClay, ARRAYCOUNT(tbOFClay));
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@ -675,7 +683,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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case biSavanna:
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case biSavannaPlateau:
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case biSunflowerPlains:
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case biExtremeHillsM:
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case biFlowerForest:
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case biTaigaM:
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case biSwamplandM:
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@ -686,7 +693,6 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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case biBirchForestHillsM:
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case biRoofedForestM:
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case biColdTaigaM:
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case biExtremeHillsPlusM:
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case biSavannaM:
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case biSavannaPlateauM:
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{
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@ -737,6 +743,18 @@ void cDistortedHeightmap::ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, in
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FillColumnMesa(a_ChunkDesc, a_RelX, a_RelZ);
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return;
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}
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case biExtremeHillsPlusM:
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case biExtremeHillsM:
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{
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// Select the pattern to use - gravel or grass:
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NOISE_DATATYPE NoiseX = ((NOISE_DATATYPE)(m_CurChunkX * cChunkDef::Width + a_RelX)) / FrequencyX;
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NOISE_DATATYPE NoiseY = ((NOISE_DATATYPE)(m_CurChunkZ * cChunkDef::Width + a_RelZ)) / FrequencyZ;
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NOISE_DATATYPE Val = m_OceanFloorSelect.CubicNoise2D(NoiseX, NoiseY);
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const sBlockInfo * Pattern = (Val < -0.1) ? patGravel.Get() : patGrass.Get();
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FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, Pattern);
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return;
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}
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default:
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ASSERT(!"Unhandled biome");
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return;
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@ -125,7 +125,6 @@ protected:
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/// Returns the pattern to use for an ocean floor in the specified column
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const sBlockInfo * ChooseOceanFloorPattern(int a_RelX, int a_RelZ);
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// cTerrainHeightGen overrides:
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virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
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virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
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