Prevent arrows from sinking into the ground (#4509)
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@ -198,7 +198,7 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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}
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}
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auto relPos = a_Chunk.RelativeToAbsolute(m_HitBlockPos);
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auto relPos = a_Chunk.AbsoluteToRelative(m_HitBlockPos);
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auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(relPos);
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auto chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(relPos);
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if (chunk == nullptr)
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if (chunk == nullptr)
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