Fixes
- Changed m_TicksLeftBurning > 0 for IsOnFire() - Tried to do the changes in BlockHandler.cpp - Removed m_Creator in ArrowEntity - Added m_Enchantments in ProjectileEntity CreatorData - Added blank lines between functions
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07350de514
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596203e692
@ -427,10 +427,14 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
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// Thanks to daniel0916
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cPlayer * Player = (cPlayer *)a_Digger;
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cEnchantments Enchantments = Player->GetInventory().GetEquippedItem().m_Enchantments;
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if (a_CanDrop)
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{
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if (!a_DropVerbatim)
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{
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if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0)
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{
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BLOCKTYPE Type = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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switch (Type)
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switch (m_BlockType)
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{
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case E_BLOCK_CAKE:
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case E_BLOCK_CARROTS:
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@ -451,18 +455,16 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
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{
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// Silktouch can't be used for this blocks
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ConvertToPickups(Pickups, Meta);
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break;
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};
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default: Pickups.Add(m_BlockType, 1, Meta);
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}
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}
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else
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{
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if (a_CanDrop)
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{
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if (!a_DropVerbatim)
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{
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ConvertToPickups(Pickups, Meta);
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}
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}
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else
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{
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// TODO: Add a proper overridable function for this
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@ -470,8 +472,6 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
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}
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}
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}
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// Allow plugins to modify the pickups:
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a_BlockPluginInterface.CallHookBlockToPickups(a_Digger, a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta, Pickups);
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@ -18,7 +18,6 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
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m_HitGroundTimer(0),
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m_HasTeleported(false),
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m_bIsCollected(false),
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m_Creator(a_Creator),
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m_HitBlockPos(Vector3i(0, 0, 0))
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{
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SetSpeed(a_Speed);
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@ -44,7 +43,6 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
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m_HitGroundTimer(0),
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m_HasTeleported(false),
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m_bIsCollected(false),
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m_Creator(&a_Player),
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m_HitBlockPos(0, 0, 0)
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{
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if (a_Player.IsGameModeCreative())
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@ -70,6 +68,9 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
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}
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void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
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@ -90,7 +91,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
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// Broadcast arrow hit sound
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m_World->BroadcastSoundEffect("random.bowhit", (double)X, (double)Y, (double)Z, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && (m_TicksLeftBurning > 0))
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if ((m_World->GetBlock(Hit) == E_BLOCK_TNT) && (IsOnFire()))
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{
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m_World->SetBlock(X, Y, Z, E_BLOCK_AIR, 0);
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m_World->SpawnPrimedTNT(X, Y, Z);
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@ -110,7 +111,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
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}
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int PowerLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPower);
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int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower);
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if (PowerLevel > 0)
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{
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int ExtraDamage = 0.25 * (PowerLevel + 1);
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@ -118,10 +119,10 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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}
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int KnockbackAmount = 1;
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int PunchLevel = m_Creator->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchPunch);
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int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch);
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if (PunchLevel > 0)
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{
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Vector3f LookVector = m_Creator->GetLookVector();
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Vector3f LookVector = Vector3d(0, 0, 0);
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Vector3f FinalSpeed = Vector3f(0, 0, 0);
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switch (PunchLevel)
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{
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@ -134,7 +135,7 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
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a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount);
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if ((m_TicksLeftBurning > 0 && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()))
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if ((IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming()))
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{
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a_EntityHit.StartBurning(100);
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}
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@ -91,9 +91,6 @@ protected:
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/// If true, the arrow is in the process of being collected - don't go to anyone else
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bool m_bIsCollected;
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// Stores the creator from that arrow
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cEntity * m_Creator;
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/// Stores the block position that arrow is lodged into, sets m_IsInGround to false if it becomes air
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Vector3i m_HitBlockPos;
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@ -222,7 +222,8 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
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m_ProjectileKind(a_Kind),
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m_CreatorData(
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((a_Creator != NULL) ? a_Creator->GetUniqueID() : -1),
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((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : "")
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((a_Creator != NULL) ? (a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "") : ""),
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((a_Creator != NULL) ? a_Creator->GetEquippedWeapon().m_Enchantments : cEnchantments())
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),
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m_IsInGround(false)
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{
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@ -235,7 +236,7 @@ cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a
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cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height) :
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super(etProjectile, a_Pos.x, a_Pos.y, a_Pos.z, a_Width, a_Height),
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m_ProjectileKind(a_Kind),
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m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : ""),
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m_CreatorData(a_Creator->GetUniqueID(), a_Creator->IsPlayer() ? ((cPlayer *)a_Creator)->GetName() : "", a_Creator->GetEquippedWeapon().m_Enchantments),
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m_IsInGround(false)
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{
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SetSpeed(a_Speed);
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@ -94,14 +94,16 @@ protected:
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*/
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struct CreatorData
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{
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CreatorData(int a_UniqueID, const AString & a_Name) :
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CreatorData(int a_UniqueID, const AString & a_Name, cEnchantments a_Enchantments) :
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m_UniqueID(a_UniqueID),
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m_Name(a_Name)
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m_Name(a_Name),
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m_Enchantments(a_Enchantments)
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{
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}
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const int m_UniqueID;
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AString m_Name;
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cEnchantments m_Enchantments;
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};
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/** The type of projectile I am */
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@ -84,7 +84,7 @@ public:
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}
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else
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{
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Arrow->SetPickupState(cArrowEntity::ePickupState::psNoPickup);
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Arrow->SetPickupState(cArrowEntity::psNoPickup);
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}
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