cEntity::SetSpeed(a_Vector3d) isn't virtualized anymore
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@ -221,7 +221,7 @@ public:
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// tolua_begin
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virtual void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
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virtual void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
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void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
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virtual void SetSpeedX (double a_SpeedX);
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virtual void SetSpeedY (double a_SpeedY);
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virtual void SetSpeedZ (double a_SpeedZ);
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@ -194,7 +194,7 @@ public:
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/** Forces the player to move in the given direction. DEPRECATED! Use SetSpeed instead */
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void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
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virtual void SetSpeed(const Vector3d & a_Speed) override;
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void SetSpeed(const Vector3d & a_Speed);
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virtual void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
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virtual void SetSpeedX(double a_SpeedX) override;
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