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cEntity::SetSpeed(a_Vector3d) isn't virtualized anymore

This commit is contained in:
STRWarrior 2014-05-22 11:46:38 +02:00
parent 73455d2938
commit 592a0b6147
2 changed files with 2 additions and 2 deletions

View File

@ -221,7 +221,7 @@ public:
// tolua_begin
virtual void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ);
virtual void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); }
virtual void SetSpeedX (double a_SpeedX);
virtual void SetSpeedY (double a_SpeedY);
virtual void SetSpeedZ (double a_SpeedZ);

View File

@ -194,7 +194,7 @@ public:
/** Forces the player to move in the given direction. DEPRECATED! Use SetSpeed instead */
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
virtual void SetSpeed(const Vector3d & a_Speed) override;
void SetSpeed(const Vector3d & a_Speed);
virtual void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
virtual void SetSpeedX(double a_SpeedX) override;