Fixed stylistic issues
This commit is contained in:
parent
024027db89
commit
5929ffbc40
@ -1838,7 +1838,7 @@ bool cBlockArea::cChunkReader::Coords(int a_ChunkX, int a_ChunkZ)
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void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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{
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{
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{
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{
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if (!(m_Area.m_BlockTypes == NULL))
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if (m_Area.m_BlockTypes != NULL)
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{
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{
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int SizeY = m_Area.m_Size.y;
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int SizeY = m_Area.m_Size.y;
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int MinY = m_Origin.y;
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int MinY = m_Origin.y;
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@ -1901,17 +1901,17 @@ void cBlockArea::cChunkReader::ChunkData(const cChunkData & a_BlockBuffer)
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}
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}
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}
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}
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if (m_Area.m_BlockMetas)
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if (m_Area.m_BlockMetas != NULL)
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{
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{
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a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas);
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a_BlockBuffer.CopyMeta(m_Area.m_BlockMetas);
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}
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}
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if (m_Area.m_BlockLight)
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if (m_Area.m_BlockLight != NULL)
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{
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{
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a_BlockBuffer.CopyLight(m_Area.m_BlockLight);
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a_BlockBuffer.CopyLight(m_Area.m_BlockLight);
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}
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}
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if (m_Area.m_BlockSkyLight)
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if (m_Area.m_BlockSkyLight != NULL)
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{
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{
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a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight);
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a_BlockBuffer.CopySkyLight(m_Area.m_BlockSkyLight);
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}
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}
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@ -326,9 +326,9 @@ void cChunk::SetLight(
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// Postponing until we see how bad it is :)
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// Postponing until we see how bad it is :)
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m_ChunkData.SetLight (a_BlockLight);
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m_ChunkData.SetLight(a_BlockLight);
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m_ChunkData.SetSkyLight (a_SkyLight);
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m_ChunkData.SetSkyLight(a_SkyLight);
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m_IsLightValid = true;
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m_IsLightValid = true;
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}
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}
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@ -7,7 +7,7 @@ cChunkData cChunkData::Copy() const
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cChunkData copy;
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cChunkData copy;
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for (int i = 0; i < CHUNK_SECTION_NUM; i++)
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for (int i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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if(m_Sections[i])
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if(m_Sections[i] == NULL)
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{
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{
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copy.m_Sections[i] = Allocate();
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copy.m_Sections[i] = Allocate();
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*copy.m_Sections[i] = *m_Sections[i];
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*copy.m_Sections[i] = *m_Sections[i];
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@ -30,7 +30,7 @@ void cChunkData::CopyBlocks (BLOCKTYPE * a_dest, size_t a_Idx, size_t length)
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{
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{
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size_t tocopy = length > segment_length ? segment_length : length;
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size_t tocopy = length > segment_length ? segment_length : length;
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length -= tocopy;
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length -= tocopy;
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if(m_Sections[i])
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if(m_Sections[i] == NULL)
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{
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{
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memcpy(
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memcpy(
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&a_dest[i * segment_length],
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&a_dest[i * segment_length],
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@ -59,7 +59,7 @@ void cChunkData::CopyMeta(NIBBLETYPE * a_dest) const
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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if(m_Sections[i])
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if(m_Sections[i] == NULL)
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{
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{
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memcpy(
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memcpy(
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&a_dest[i * segment_length],
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&a_dest[i * segment_length],
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@ -86,7 +86,7 @@ void cChunkData::CopyLight(NIBBLETYPE * a_dest) const
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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if(m_Sections[i])
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if(m_Sections[i] == NULL)
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{
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{
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memcpy(
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memcpy(
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&a_dest[i * segment_length],
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&a_dest[i * segment_length],
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@ -114,7 +114,7 @@ void cChunkData::CopySkyLight(NIBBLETYPE * a_dest) const
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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if(m_Sections[i])
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if(m_Sections[i] == NULL)
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{
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{
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memcpy(
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memcpy(
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&a_dest[i * segment_length],
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&a_dest[i * segment_length],
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@ -142,7 +142,7 @@ void cChunkData::SetBlocks(const BLOCKTYPE * a_src)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16;
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if (m_Sections[i])
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if (m_Sections[i] == NULL)
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{
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{
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memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length);
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memcpy(&m_Sections[i]->m_BlockTypes, &a_src[i * segment_length], sizeof(BLOCKTYPE) * segment_length);
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}
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}
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@ -180,7 +180,7 @@ void cChunkData::SetMeta(const NIBBLETYPE * a_src)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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if (m_Sections[i])
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if (m_Sections[i] == NULL)
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{
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{
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memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
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memcpy(&m_Sections[i]->m_BlockMeta, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
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}
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}
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@ -219,7 +219,7 @@ void cChunkData::SetLight(const NIBBLETYPE * a_src)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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if (m_Sections[i])
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if (m_Sections[i] == NULL)
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{
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{
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memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
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memcpy(&m_Sections[i]->m_BlockLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
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}
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}
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@ -258,7 +258,7 @@ void cChunkData::SetSkyLight (const NIBBLETYPE * a_src)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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for (size_t i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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const size_t segment_length = CHUNK_SECTION_HEIGHT * 16 * 16 / 2;
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if (m_Sections[i])
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if (m_Sections[i] == NULL)
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{
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{
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memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
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memcpy(&m_Sections[i]->m_BlockSkyLight, &a_src[i * segment_length], sizeof(NIBBLETYPE) * segment_length);
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}
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}
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@ -37,7 +37,7 @@ public:
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#endif
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#endif
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for (int i = 0; i < CHUNK_SECTION_NUM; i++)
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for (int i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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if(m_Sections[i]) Free(m_Sections[i]);;
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if(m_Sections[i] == NULL) Free(m_Sections[i]);;
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}
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}
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}
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}
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@ -91,7 +91,7 @@ public:
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{
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{
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for (int i = 0; i < CHUNK_SECTION_NUM; i++)
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for (int i = 0; i < CHUNK_SECTION_NUM; i++)
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{
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{
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if(m_Sections[i]) Free(m_Sections[i]);;
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Free(m_Sections[i]);;
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m_Sections[i] = other.m_Sections[i];
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m_Sections[i] = other.m_Sections[i];
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other.m_Sections[i] = 0;
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other.m_Sections[i] = 0;
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}
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}
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@ -106,7 +106,7 @@ public:
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ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
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ASSERT((a_Y >= 0) && (a_Y < cChunkDef::Height));
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ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
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ASSERT((a_Z >= 0) && (a_Z < cChunkDef::Width));
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int Section = a_Y / CHUNK_SECTION_HEIGHT;
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int Section = a_Y / CHUNK_SECTION_HEIGHT;
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if(m_Sections[Section])
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if(m_Sections[Section] == NULL)
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{
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z);
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int Index = cChunkDef::MakeIndexNoCheck(a_X, a_Y - (Section * CHUNK_SECTION_HEIGHT), a_Z);
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return m_Sections[Section]->m_BlockTypes[Index];
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return m_Sections[Section]->m_BlockTypes[Index];
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@ -130,14 +130,14 @@ public:
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}
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}
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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if(!m_Sections[Section])
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if(m_Sections[Section] != NULL)
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{
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{
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if(a_Block == 0x00)
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if(a_Block == 0x00)
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{
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{
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return;
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return;
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}
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}
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m_Sections[Section] = Allocate();
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m_Sections[Section] = Allocate();
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if(!m_Sections[Section])
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if(m_Sections[Section] != NULL)
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{
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{
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ASSERT(!"Failed to allocate a new section in Chunkbuffer");
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ASSERT(!"Failed to allocate a new section in Chunkbuffer");
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return;
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return;
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@ -153,7 +153,7 @@ public:
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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{
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{
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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if(m_Sections[Section])
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if(m_Sections[Section] == NULL)
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{
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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return (m_Sections[Section]->m_BlockMeta[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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@ -180,14 +180,14 @@ public:
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}
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}
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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if(!m_Sections[Section])
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if(m_Sections[Section] != NULL)
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{
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{
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if((a_Nibble & 0xf) == 0x00)
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if((a_Nibble & 0xf) == 0x00)
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{
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{
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return;
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return;
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}
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}
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m_Sections[Section] = Allocate();
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m_Sections[Section] = Allocate();
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if(!m_Sections[Section])
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if(m_Sections[Section] != NULL)
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{
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{
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ASSERT(!"Failed to allocate a new section in Chunkbuffer");
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ASSERT(!"Failed to allocate a new section in Chunkbuffer");
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return;
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return;
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@ -206,7 +206,7 @@ public:
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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{
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{
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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if(m_Sections[Section])
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if(m_Sections[Section] == NULL)
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{
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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@ -225,7 +225,7 @@ public:
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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if ((a_RelX < cChunkDef::Width) && (a_RelX > -1) && (a_RelY < cChunkDef::Height) && (a_RelY > -1) && (a_RelZ < cChunkDef::Width) && (a_RelZ > -1))
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{
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{
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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int Section = a_RelY / CHUNK_SECTION_HEIGHT;
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if(m_Sections[Section])
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if(m_Sections[Section] == NULL)
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{
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{
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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int Index = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY - (Section * CHUNK_SECTION_HEIGHT), a_RelZ);
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return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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return (m_Sections[Section]->m_BlockLight[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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