A few Minecart fixes
* Removed unneeded flatrail setpos * Fixed health checking
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@ -105,9 +105,6 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
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SpeedY = 0; // Don't move vertically as on ground
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SpeedX = 0; // Correct diagonal movement from curved rails
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// Set Y as current Y rounded up to bypass friction
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SetPosY(floor(GetPosY()));
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if (SpeedZ != 0) // Don't do anything if cart is stationary
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{
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if (SpeedZ > 0)
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@ -130,8 +127,6 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
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SpeedY = 0;
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SpeedZ = 0;
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SetPosY(floor(GetPosY()));
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if (SpeedX != 0)
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{
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if (SpeedX > 0)
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@ -347,7 +342,7 @@ void cMinecart::DoTakeDamage(TakeDamageInfo & TDI)
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{
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super::DoTakeDamage(TDI);
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if (GetHealth() == 0)
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if (GetHealth() <= 0)
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{
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Destroy(true);
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}
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