Added override specifier to functions declared in cWorld
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830a9c3bb4
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16
src/World.h
16
src/World.h
@ -126,15 +126,15 @@ public:
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int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
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int GetTicksUntilWeatherChange(void) const { return m_WeatherInterval; }
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virtual Int64 GetWorldAge (void) const { return m_WorldAge; } // override, cannot specify due to tolua
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virtual Int64 GetWorldAge (void) const override { return m_WorldAge; }
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virtual Int64 GetTimeOfDay(void) const { return m_TimeOfDay; } // override, cannot specify due to tolua
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virtual Int64 GetTimeOfDay(void) const override { return m_TimeOfDay; }
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void SetTicksUntilWeatherChange(int a_WeatherInterval)
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void SetTicksUntilWeatherChange(int a_WeatherInterval)
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{
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{
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m_WeatherInterval = a_WeatherInterval;
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m_WeatherInterval = a_WeatherInterval;
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}
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}
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virtual void SetTimeOfDay(Int64 a_TimeOfDay) // override, cannot specify due to tolua
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virtual void SetTimeOfDay(Int64 a_TimeOfDay) override
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{
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{
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m_TimeOfDay = a_TimeOfDay;
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m_TimeOfDay = a_TimeOfDay;
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m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
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m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0;
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@ -430,10 +430,10 @@ public:
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// tolua_begin
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// tolua_begin
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/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
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/** Spawns item pickups for each item in the list. May compress pickups if too many entities: */
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virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
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virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed = 1.0, bool IsPlayerCreated = false) override;
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/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
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/** Spawns item pickups for each item in the list. May compress pickups if too many entities. All pickups get the speed specified: */
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virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false); // override; cannot specify it here due to tolua
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virtual void SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ, bool IsPlayerCreated = false) override;
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/** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */
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/** Spawns an falling block entity at the given position. It returns the UniqueID of the spawned falling block. */
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int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
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int SpawnFallingBlock(int a_X, int a_Y, int a_Z, BLOCKTYPE BlockType, NIBBLETYPE BlockMeta);
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@ -457,7 +457,7 @@ public:
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// tolua_begin
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// tolua_begin
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bool DigBlock (int a_X, int a_Y, int a_Z);
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bool DigBlock (int a_X, int a_Y, int a_Z);
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virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player); // override, cannot specify due to tolua
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virtual void SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player) override;
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double GetSpawnX(void) const { return m_SpawnX; }
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double GetSpawnX(void) const { return m_SpawnX; }
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double GetSpawnY(void) const { return m_SpawnY; }
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double GetSpawnY(void) const { return m_SpawnY; }
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@ -508,7 +508,7 @@ public:
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| esWitherBirth | TBD |
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| esWitherBirth | TBD |
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| esPlugin | void * |
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| esPlugin | void * |
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*/
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*/
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virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData); // tolua_export // override, cannot specify due to tolua
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virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void * a_SourceData) override; // tolua_export
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/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
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/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
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bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
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bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Exported in ManualBindings.cpp
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@ -707,7 +707,7 @@ public:
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bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
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bool IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
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/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
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/** Spawns a mob of the specified type. Returns the mob's EntityID if recognized and spawned, <0 otherwise */
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virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType); // tolua_export // override, cannot specify due to tolua
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virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export
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int SpawnMobFinalize(cMonster* a_Monster);
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int SpawnMobFinalize(cMonster* a_Monster);
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/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */
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/** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */
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