Generator: Fixed crash with trees too high.
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b0bcd75732
commit
564b9ad337
@ -100,7 +100,7 @@ void cStructGenTrees::GenerateSingleTree(
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int Height = a_ChunkDesc.GetHeight(x, z);
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if ((Height <= 0) || (Height > 240))
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if ((Height <= 0) || (Height >= 230))
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{
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return;
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}
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@ -128,6 +128,11 @@ void cStructGenTrees::GenerateSingleTree(
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// Outside the chunk
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continue;
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}
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if (itr->y >= cChunkDef::Height)
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{
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// Above the chunk, cut off (this shouldn't happen too often, we're limiting trees to y < 230)
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continue;
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}
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BLOCKTYPE Block = a_ChunkDesc.GetBlockType(itr->x, itr->y, itr->z);
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switch (Block)
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@ -162,7 +167,7 @@ void cStructGenTrees::ApplyTreeImage(
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// Put the generated image into a_BlockTypes, push things outside this chunk into a_Blocks
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for (sSetBlockVector::const_iterator itr = a_Image.begin(), end = a_Image.end(); itr != end; ++itr)
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{
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if ((itr->ChunkX == a_ChunkX) && (itr->ChunkZ == a_ChunkZ))
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if ((itr->ChunkX == a_ChunkX) && (itr->ChunkZ == a_ChunkZ) && (itr->y < cChunkDef::Height))
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{
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// Inside this chunk, integrate into a_ChunkDesc:
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switch (a_ChunkDesc.GetBlockType(itr->x, itr->y, itr->z))
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