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Possibly fixed #618

This commit is contained in:
Tiger Wang 2014-02-02 19:10:22 +00:00
parent b89419f603
commit 55cfb232db

View File

@ -1639,7 +1639,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
a_FlyAwaySpeed /= 100; // Pre-divide, so that we don't have to divide each time inside the loop
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
if (!IsValidItem(itr->m_ItemType))
if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR)
{
// Don't spawn pickup if item isn't even valid; should prevent client crashing too
continue;
@ -1665,7 +1665,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, double a_BlockX, double
{
for (cItems::const_iterator itr = a_Pickups.begin(); itr != a_Pickups.end(); ++itr)
{
if (!IsValidItem(itr->m_ItemType))
if (!IsValidItem(itr->m_ItemType) || itr->m_ItemType == E_BLOCK_AIR)
{
continue;
}