Renamed functions and added beacon json saving.
This commit is contained in:
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e6ca5a5ece
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556fc908ae
@ -13,8 +13,8 @@ cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld *
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: super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, 1, 1, a_World)
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, m_IsActive(false)
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, m_BeaconLevel(0)
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, m_PrimaryPotion(cEntityEffect::effNoEffect)
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, m_SecondaryPotion(cEntityEffect::effNoEffect)
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, m_PrimaryEffect(cEntityEffect::effNoEffect)
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, m_SecondaryEffect(cEntityEffect::effNoEffect)
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{
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UpdateBeacon();
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}
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@ -62,9 +62,9 @@ char cBeaconEntity::CalculatePyramidLevel(void)
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bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel)
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bool cBeaconEntity::IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel)
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{
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if (a_Potion == cEntityEffect::effNoEffect)
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if (a_Effect == cEntityEffect::effNoEffect)
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{
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return true;
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}
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@ -74,7 +74,7 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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case 4:
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{
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// Beacon level 4
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if (a_Potion == cEntityEffect::effRegeneration)
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if (a_Effect == cEntityEffect::effRegeneration)
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{
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return true;
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}
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@ -82,7 +82,7 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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case 3:
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{
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// Beacon level 3
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if (a_Potion == cEntityEffect::effStrength)
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if (a_Effect == cEntityEffect::effStrength)
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{
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return true;
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}
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@ -90,7 +90,7 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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case 2:
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{
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// Beacon level 2
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switch (a_Potion)
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switch (a_Effect)
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{
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case cEntityEffect::effResistance:
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case cEntityEffect::effJumpBoost:
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@ -102,7 +102,7 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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case 1:
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{
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// Beacon level 1
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switch (a_Potion)
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switch (a_Effect)
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{
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case cEntityEffect::effSpeed:
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case cEntityEffect::effHaste:
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@ -119,19 +119,19 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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bool cBeaconEntity::SelectPrimaryPotion(cEntityEffect::eType a_Potion)
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bool cBeaconEntity::SelectPrimaryEffect(cEntityEffect::eType a_Effect)
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{
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if (!IsValidPotion(a_Potion, m_BeaconLevel))
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if (!IsValidEffect(a_Effect, m_BeaconLevel))
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{
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return false;
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}
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m_PrimaryPotion = a_Potion;
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m_PrimaryEffect = a_Effect;
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// Send window update:
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if (GetWindow() != NULL)
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{
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GetWindow()->SetProperty(1, m_PrimaryPotion);
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GetWindow()->SetProperty(1, m_PrimaryEffect);
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}
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return true;
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}
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@ -140,19 +140,19 @@ bool cBeaconEntity::SelectPrimaryPotion(cEntityEffect::eType a_Potion)
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bool cBeaconEntity::SelectSecondaryPotion(cEntityEffect::eType a_Potion)
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bool cBeaconEntity::SelectSecondaryEffect(cEntityEffect::eType a_Effect)
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{
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if (!IsValidPotion(a_Potion, m_BeaconLevel))
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if (!IsValidEffect(a_Effect, m_BeaconLevel))
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{
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return false;
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}
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m_SecondaryPotion = a_Potion;
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m_SecondaryEffect = a_Effect;
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// Send window update:
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if (GetWindow() != NULL)
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{
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GetWindow()->SetProperty(2, m_SecondaryPotion);
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GetWindow()->SetProperty(2, m_SecondaryEffect);
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}
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return true;
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}
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@ -163,17 +163,15 @@ bool cBeaconEntity::SelectSecondaryPotion(cEntityEffect::eType a_Potion)
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bool cBeaconEntity::IsBeaconBlocked(void)
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{
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bool IsBlocked = false;
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for (int Y = m_PosY; Y < cChunkDef::Height; ++Y)
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{
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BLOCKTYPE Block = m_World->GetBlock(m_PosX, Y, m_PosZ);
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if (!cBlockInfo::IsTransparent(Block))
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{
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IsBlocked = true;
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break;
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return true;
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}
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}
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return IsBlocked;
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return false;
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}
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@ -239,22 +237,22 @@ void cBeaconEntity::GiveEffects(void)
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int Radius = m_BeaconLevel * 10 + 10;
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short EffectLevel = 0;
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if ((m_BeaconLevel >= 4) && (m_PrimaryPotion == m_SecondaryPotion))
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if ((m_BeaconLevel >= 4) && (m_PrimaryEffect == m_SecondaryEffect))
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{
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EffectLevel = 1;
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}
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cEntityEffect::eType SecondaryPotion = cEntityEffect::effNoEffect;
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if ((m_BeaconLevel >= 4) && (m_PrimaryPotion != m_SecondaryPotion) && (m_SecondaryPotion > 0))
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cEntityEffect::eType SecondaryEffect = cEntityEffect::effNoEffect;
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if ((m_BeaconLevel >= 4) && (m_PrimaryEffect != m_SecondaryEffect) && (m_SecondaryEffect > 0))
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{
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SecondaryPotion = m_SecondaryPotion;
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SecondaryEffect = m_SecondaryEffect;
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}
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class cPlayerCallback : public cPlayerListCallback
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{
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int m_Radius;
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int m_PosX, m_PosY, m_PosZ;
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cEntityEffect::eType m_PrimaryPotion, m_SecondaryPotion;
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cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect;
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short m_EffectLevel;
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virtual bool Item(cPlayer * a_Player)
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@ -269,28 +267,28 @@ void cBeaconEntity::GiveEffects(void)
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Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ);
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if ((PlayerPosition - BeaconPosition).Length() <= m_Radius)
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{
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a_Player->AddEntityEffect(m_PrimaryPotion, 180, m_EffectLevel);
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a_Player->AddEntityEffect(m_PrimaryEffect, 180, m_EffectLevel);
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if (m_SecondaryPotion != cEntityEffect::effNoEffect)
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if (m_SecondaryEffect != cEntityEffect::effNoEffect)
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{
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a_Player->AddEntityEffect(m_SecondaryPotion, 180, 0);
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a_Player->AddEntityEffect(m_SecondaryEffect, 180, 0);
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}
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}
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return false;
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}
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public:
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cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryPotion, cEntityEffect::eType a_SecondaryPotion, short a_EffectLevel)
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cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel)
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: m_Radius(a_Radius)
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, m_PosX(a_PosX)
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, m_PosY(a_PosY)
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, m_PosZ(a_PosZ)
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, m_PrimaryPotion(a_PrimaryPotion)
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, m_SecondaryPotion(a_SecondaryPotion)
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, m_PrimaryEffect(a_PrimaryEffect)
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, m_SecondaryEffect(a_SecondaryEffect)
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, m_EffectLevel(a_EffectLevel)
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{};
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} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryPotion, SecondaryPotion, EffectLevel);
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} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel);
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GetWorld()->ForEachPlayer(PlayerCallback);
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}
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@ -353,17 +351,17 @@ bool cBeaconEntity::LoadFromJson(const Json::Value & a_Value)
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}
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m_BeaconLevel = (char)a_Value.get("Level", 0).asInt();
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int PrimaryPotion = a_Value.get("PrimaryPotion", 0).asInt();
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int SecondaryPotion = a_Value.get("SecondaryPotion", 0).asInt();
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int PrimaryEffect = a_Value.get("PrimaryEffect", 0).asInt();
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int SecondaryEffect = a_Value.get("SecondaryEffect", 0).asInt();
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if ((PrimaryPotion >= 0) && (PrimaryPotion <= (int)cEntityEffect::effSaturation))
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if ((PrimaryEffect >= 0) && (PrimaryEffect <= (int)cEntityEffect::effSaturation))
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{
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m_PrimaryPotion = (cEntityEffect::eType)PrimaryPotion;
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m_PrimaryEffect = (cEntityEffect::eType)PrimaryEffect;
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}
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if ((SecondaryPotion >= 0) && (SecondaryPotion <= (int)cEntityEffect::effSaturation))
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if ((SecondaryEffect >= 0) && (SecondaryEffect <= (int)cEntityEffect::effSaturation))
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{
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m_SecondaryPotion = (cEntityEffect::eType)SecondaryPotion;
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m_SecondaryEffect = (cEntityEffect::eType)SecondaryEffect;
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}
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return true;
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@ -390,8 +388,8 @@ void cBeaconEntity::SaveToJson(Json::Value& a_Value)
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a_Value["Slots"] = AllSlots;
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a_Value["Level"] = m_BeaconLevel;
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a_Value["PrimaryPotion"] = (int)m_PrimaryPotion;
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a_Value["SecondaryPotion"] = (int)m_SecondaryPotion;
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a_Value["PrimaryEffect"] = (int)m_PrimaryEffect;
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a_Value["SecondaryEffect"] = (int)m_SecondaryEffect;
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}
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@ -52,14 +52,14 @@ public:
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/** Returns the beacon level. (0 - 4) */
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char GetBeaconLevel(void) const { return m_BeaconLevel; }
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cEntityEffect::eType GetPrimaryPotion(void) const { return m_PrimaryPotion; }
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cEntityEffect::eType GetSecondaryPotion(void) const { return m_SecondaryPotion; }
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cEntityEffect::eType GetPrimaryEffect(void) const { return m_PrimaryEffect; }
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cEntityEffect::eType GetSecondaryEffect(void) const { return m_SecondaryEffect; }
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/** Select the primary potion. Returns false when the potion is invalid.*/
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bool SelectPrimaryPotion(cEntityEffect::eType a_Potion);
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bool SelectPrimaryEffect(cEntityEffect::eType a_Effect);
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/** Select the secondary potion. Returns false when the potion is invalid. */
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bool SelectSecondaryPotion(cEntityEffect::eType a_Potion);
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bool SelectSecondaryEffect(cEntityEffect::eType a_Effect);
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/** Calculate the amount of layers the pyramid below the beacon has. */
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char CalculatePyramidLevel(void);
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@ -77,7 +77,7 @@ public:
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static bool IsMineralBlock(BLOCKTYPE a_BlockType);
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/** Returns true if the potion can be used. */
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static bool IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel);
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static bool IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel);
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// tolua_end
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@ -85,7 +85,7 @@ protected:
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bool m_IsActive;
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char m_BeaconLevel;
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cEntityEffect::eType m_PrimaryPotion, m_SecondaryPotion;
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cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect;
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} ; // tolua_export
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@ -7,6 +7,7 @@
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#include "Bindings/PluginManager.h"
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#include "Entities/Player.h"
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#include "Inventory.h"
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#include "BlockEntities/BeaconEntity.h"
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#include "BlockEntities/ChestEntity.h"
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#include "BlockEntities/CommandBlockEntity.h"
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#include "BlockEntities/SignEntity.h"
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@ -31,7 +32,6 @@
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#include "Items/ItemSword.h"
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#include "polarssl/md5.h"
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#include "BlockEntities/BeaconEntity.h"
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@ -775,25 +775,25 @@ void cClientHandle::HandleBeaconSelection(const char * a_Data, size_t a_Length)
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cByteBuffer Buffer(a_Length);
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Buffer.Write(a_Data, a_Length);
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int PrimaryPotionID, SecondaryPotionID;
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Buffer.ReadBEInt(PrimaryPotionID);
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Buffer.ReadBEInt(SecondaryPotionID);
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int PrimaryEffectID, SecondaryEffectID;
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Buffer.ReadBEInt(PrimaryEffectID);
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Buffer.ReadBEInt(SecondaryEffectID);
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cEntityEffect::eType PrimaryPotion = cEntityEffect::effNoEffect;
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if ((PrimaryPotionID >= 0) && (PrimaryPotionID <= (int)cEntityEffect::effSaturation))
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cEntityEffect::eType PrimaryEffect = cEntityEffect::effNoEffect;
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if ((PrimaryEffectID >= 0) && (PrimaryEffectID <= (int)cEntityEffect::effSaturation))
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{
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PrimaryPotion = (cEntityEffect::eType)PrimaryPotionID;
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PrimaryEffect = (cEntityEffect::eType)PrimaryEffectID;
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}
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cEntityEffect::eType SecondaryPotion = cEntityEffect::effNoEffect;
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if ((SecondaryPotionID >= 0) && (SecondaryPotionID <= (int)cEntityEffect::effSaturation))
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cEntityEffect::eType SecondaryEffect = cEntityEffect::effNoEffect;
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if ((SecondaryEffectID >= 0) && (SecondaryEffectID <= (int)cEntityEffect::effSaturation))
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{
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SecondaryPotion = (cEntityEffect::eType)SecondaryPotionID;
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SecondaryEffect = (cEntityEffect::eType)SecondaryEffectID;
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}
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Window->SetSlot(*m_Player, 0, cItem());
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BeaconWindow->GetBeaconEntity()->SelectPrimaryPotion(PrimaryPotion);
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BeaconWindow->GetBeaconEntity()->SelectSecondaryPotion(SecondaryPotion);
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BeaconWindow->GetBeaconEntity()->SelectPrimaryEffect(PrimaryEffect);
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BeaconWindow->GetBeaconEntity()->SelectSecondaryEffect(SecondaryEffect);
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}
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@ -2590,8 +2590,8 @@ void cProtocol172::cPacketizer::WriteBlockEntity(const cBlockEntity & a_BlockEnt
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Writer.AddInt("x", BeaconEntity.GetPosX());
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Writer.AddInt("y", BeaconEntity.GetPosY());
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Writer.AddInt("z", BeaconEntity.GetPosZ());
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Writer.AddInt("Primary", BeaconEntity.GetPrimaryPotion());
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Writer.AddInt("Secondary", BeaconEntity.GetSecondaryPotion());
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Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
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Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
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Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
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Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
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break;
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@ -863,8 +863,8 @@ void cBeaconWindow::OpenedByPlayer(cPlayer & a_Player)
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super::OpenedByPlayer(a_Player);
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a_Player.GetClientHandle()->SendWindowProperty(*this, 0, m_Beacon->GetBeaconLevel());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryPotion());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryPotion());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 1, m_Beacon->GetPrimaryEffect());
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a_Player.GetClientHandle()->SendWindowProperty(*this, 2, m_Beacon->GetSecondaryEffect());
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}
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@ -182,8 +182,8 @@ void cNBTChunkSerializer::AddBeaconEntity(cBeaconEntity * a_Entity)
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m_Writer.BeginCompound("");
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AddBasicTileEntity(a_Entity, "Beacon");
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m_Writer.AddInt("Levels", a_Entity->GetBeaconLevel());
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m_Writer.AddInt("Primary", (int)a_Entity->GetPrimaryPotion());
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m_Writer.AddInt("Secondary", (int)a_Entity->GetSecondaryPotion());
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m_Writer.AddInt("Primary", (int)a_Entity->GetPrimaryEffect());
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m_Writer.AddInt("Secondary", (int)a_Entity->GetSecondaryEffect());
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m_Writer.BeginList("Items", TAG_Compound);
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AddItemGrid(a_Entity->GetContents());
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m_Writer.EndList();
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@ -771,13 +771,13 @@ void cWSSAnvil::LoadBeaconFromNBT(cBlockEntityList & a_BlockEntities, const cPar
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CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary");
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if (CurrentLine >= 0)
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{
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Beacon->SelectPrimaryPotion((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
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Beacon->SelectPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
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}
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CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary");
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if (CurrentLine >= 0)
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{
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Beacon->SelectSecondaryPotion((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
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Beacon->SelectSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
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}
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// We are better than mojang, we load/save the beacon inventory!
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@ -9,6 +9,7 @@
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#include "zlib/zlib.h"
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#include "json/json.h"
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#include "../StringCompression.h"
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#include "../BlockEntities/BeaconEntity.h"
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#include "../BlockEntities/ChestEntity.h"
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#include "../BlockEntities/CommandBlockEntity.h"
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#include "../BlockEntities/DispenserEntity.h"
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@ -75,6 +76,7 @@ void cJsonChunkSerializer::BlockEntity(cBlockEntity * a_BlockEntity)
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const char * SaveInto = NULL;
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switch (a_BlockEntity->GetBlockType())
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{
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case E_BLOCK_BEACON: SaveInto = "Beacons"; break;
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case E_BLOCK_CHEST: SaveInto = "Chests"; break;
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case E_BLOCK_DISPENSER: SaveInto = "Dispensers"; break;
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case E_BLOCK_DROPPER: SaveInto = "Droppers"; break;
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@ -268,6 +270,24 @@ bool cWSSCompact::EraseChunkData(const cChunkCoords & a_Chunk)
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void cWSSCompact::LoadEntitiesFromJson(Json::Value & a_Value, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities, cWorld * a_World)
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{
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// Load beacon:
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Json::Value AllBeacons = a_Value.get("Beacons", Json::nullValue);
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if (!AllBeacons.empty())
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{
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for (Json::Value::iterator itr = AllBeacons.begin(); itr != AllBeacons.end(); ++itr)
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{
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std::auto_ptr<cBeaconEntity> BeaconEntity(new cBeaconEntity(0, 0, 0, a_World));
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if (!BeaconEntity->LoadFromJson(*itr))
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{
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LOGWARNING("ERROR READING BEACON FROM JSON!");
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}
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else
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{
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a_BlockEntities.push_back(BeaconEntity.release());
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}
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} // for itr - AllBeacons[]
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}
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// Load chests:
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Json::Value AllChests = a_Value.get("Chests", Json::nullValue);
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if (!AllChests.empty())
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