Renamed functions and added beacon json saving.
This commit is contained in:
@@ -13,8 +13,8 @@ cBeaconEntity::cBeaconEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld *
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: super(E_BLOCK_BEACON, a_BlockX, a_BlockY, a_BlockZ, 1, 1, a_World)
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, m_IsActive(false)
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, m_BeaconLevel(0)
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, m_PrimaryPotion(cEntityEffect::effNoEffect)
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, m_SecondaryPotion(cEntityEffect::effNoEffect)
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, m_PrimaryEffect(cEntityEffect::effNoEffect)
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, m_SecondaryEffect(cEntityEffect::effNoEffect)
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{
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UpdateBeacon();
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}
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@@ -62,9 +62,9 @@ char cBeaconEntity::CalculatePyramidLevel(void)
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bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLevel)
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bool cBeaconEntity::IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLevel)
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{
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if (a_Potion == cEntityEffect::effNoEffect)
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if (a_Effect == cEntityEffect::effNoEffect)
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{
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return true;
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}
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@@ -74,7 +74,7 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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case 4:
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{
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// Beacon level 4
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if (a_Potion == cEntityEffect::effRegeneration)
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if (a_Effect == cEntityEffect::effRegeneration)
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{
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return true;
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}
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@@ -82,7 +82,7 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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case 3:
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{
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// Beacon level 3
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if (a_Potion == cEntityEffect::effStrength)
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if (a_Effect == cEntityEffect::effStrength)
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{
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return true;
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}
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@@ -90,7 +90,7 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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case 2:
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{
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// Beacon level 2
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switch (a_Potion)
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switch (a_Effect)
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{
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case cEntityEffect::effResistance:
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case cEntityEffect::effJumpBoost:
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@@ -102,7 +102,7 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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case 1:
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{
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// Beacon level 1
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switch (a_Potion)
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switch (a_Effect)
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{
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case cEntityEffect::effSpeed:
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case cEntityEffect::effHaste:
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@@ -119,19 +119,19 @@ bool cBeaconEntity::IsValidPotion(cEntityEffect::eType a_Potion, char a_BeaconLe
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bool cBeaconEntity::SelectPrimaryPotion(cEntityEffect::eType a_Potion)
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bool cBeaconEntity::SelectPrimaryEffect(cEntityEffect::eType a_Effect)
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{
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if (!IsValidPotion(a_Potion, m_BeaconLevel))
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if (!IsValidEffect(a_Effect, m_BeaconLevel))
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{
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return false;
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}
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m_PrimaryPotion = a_Potion;
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m_PrimaryEffect = a_Effect;
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// Send window update:
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if (GetWindow() != NULL)
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{
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GetWindow()->SetProperty(1, m_PrimaryPotion);
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GetWindow()->SetProperty(1, m_PrimaryEffect);
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}
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return true;
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}
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@@ -140,19 +140,19 @@ bool cBeaconEntity::SelectPrimaryPotion(cEntityEffect::eType a_Potion)
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bool cBeaconEntity::SelectSecondaryPotion(cEntityEffect::eType a_Potion)
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bool cBeaconEntity::SelectSecondaryEffect(cEntityEffect::eType a_Effect)
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{
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if (!IsValidPotion(a_Potion, m_BeaconLevel))
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if (!IsValidEffect(a_Effect, m_BeaconLevel))
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{
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return false;
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}
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m_SecondaryPotion = a_Potion;
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m_SecondaryEffect = a_Effect;
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// Send window update:
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if (GetWindow() != NULL)
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{
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GetWindow()->SetProperty(2, m_SecondaryPotion);
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GetWindow()->SetProperty(2, m_SecondaryEffect);
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}
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return true;
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}
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@@ -163,17 +163,15 @@ bool cBeaconEntity::SelectSecondaryPotion(cEntityEffect::eType a_Potion)
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bool cBeaconEntity::IsBeaconBlocked(void)
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{
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bool IsBlocked = false;
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for (int Y = m_PosY; Y < cChunkDef::Height; ++Y)
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{
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BLOCKTYPE Block = m_World->GetBlock(m_PosX, Y, m_PosZ);
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if (!cBlockInfo::IsTransparent(Block))
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{
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IsBlocked = true;
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break;
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return true;
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}
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}
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return IsBlocked;
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return false;
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}
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@@ -239,22 +237,22 @@ void cBeaconEntity::GiveEffects(void)
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int Radius = m_BeaconLevel * 10 + 10;
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short EffectLevel = 0;
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if ((m_BeaconLevel >= 4) && (m_PrimaryPotion == m_SecondaryPotion))
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if ((m_BeaconLevel >= 4) && (m_PrimaryEffect == m_SecondaryEffect))
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{
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EffectLevel = 1;
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}
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cEntityEffect::eType SecondaryPotion = cEntityEffect::effNoEffect;
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if ((m_BeaconLevel >= 4) && (m_PrimaryPotion != m_SecondaryPotion) && (m_SecondaryPotion > 0))
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cEntityEffect::eType SecondaryEffect = cEntityEffect::effNoEffect;
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if ((m_BeaconLevel >= 4) && (m_PrimaryEffect != m_SecondaryEffect) && (m_SecondaryEffect > 0))
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{
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SecondaryPotion = m_SecondaryPotion;
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SecondaryEffect = m_SecondaryEffect;
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}
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class cPlayerCallback : public cPlayerListCallback
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{
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int m_Radius;
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int m_PosX, m_PosY, m_PosZ;
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cEntityEffect::eType m_PrimaryPotion, m_SecondaryPotion;
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cEntityEffect::eType m_PrimaryEffect, m_SecondaryEffect;
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short m_EffectLevel;
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virtual bool Item(cPlayer * a_Player)
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@@ -269,28 +267,28 @@ void cBeaconEntity::GiveEffects(void)
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Vector3d BeaconPosition = Vector3d(m_PosX, m_PosY, m_PosZ);
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if ((PlayerPosition - BeaconPosition).Length() <= m_Radius)
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{
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a_Player->AddEntityEffect(m_PrimaryPotion, 180, m_EffectLevel);
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a_Player->AddEntityEffect(m_PrimaryEffect, 180, m_EffectLevel);
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if (m_SecondaryPotion != cEntityEffect::effNoEffect)
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if (m_SecondaryEffect != cEntityEffect::effNoEffect)
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{
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a_Player->AddEntityEffect(m_SecondaryPotion, 180, 0);
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a_Player->AddEntityEffect(m_SecondaryEffect, 180, 0);
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}
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}
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return false;
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}
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public:
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cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryPotion, cEntityEffect::eType a_SecondaryPotion, short a_EffectLevel)
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cPlayerCallback(int a_Radius, int a_PosX, int a_PosY, int a_PosZ, cEntityEffect::eType a_PrimaryEffect, cEntityEffect::eType a_SecondaryEffect, short a_EffectLevel)
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: m_Radius(a_Radius)
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, m_PosX(a_PosX)
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, m_PosY(a_PosY)
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, m_PosZ(a_PosZ)
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, m_PrimaryPotion(a_PrimaryPotion)
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, m_SecondaryPotion(a_SecondaryPotion)
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, m_PrimaryEffect(a_PrimaryEffect)
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, m_SecondaryEffect(a_SecondaryEffect)
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, m_EffectLevel(a_EffectLevel)
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{};
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} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryPotion, SecondaryPotion, EffectLevel);
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} PlayerCallback(Radius, m_PosX, m_PosY, m_PosZ, m_PrimaryEffect, SecondaryEffect, EffectLevel);
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GetWorld()->ForEachPlayer(PlayerCallback);
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}
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@@ -353,17 +351,17 @@ bool cBeaconEntity::LoadFromJson(const Json::Value & a_Value)
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}
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m_BeaconLevel = (char)a_Value.get("Level", 0).asInt();
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int PrimaryPotion = a_Value.get("PrimaryPotion", 0).asInt();
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int SecondaryPotion = a_Value.get("SecondaryPotion", 0).asInt();
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int PrimaryEffect = a_Value.get("PrimaryEffect", 0).asInt();
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int SecondaryEffect = a_Value.get("SecondaryEffect", 0).asInt();
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if ((PrimaryPotion >= 0) && (PrimaryPotion <= (int)cEntityEffect::effSaturation))
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if ((PrimaryEffect >= 0) && (PrimaryEffect <= (int)cEntityEffect::effSaturation))
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{
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m_PrimaryPotion = (cEntityEffect::eType)PrimaryPotion;
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m_PrimaryEffect = (cEntityEffect::eType)PrimaryEffect;
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}
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if ((SecondaryPotion >= 0) && (SecondaryPotion <= (int)cEntityEffect::effSaturation))
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if ((SecondaryEffect >= 0) && (SecondaryEffect <= (int)cEntityEffect::effSaturation))
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{
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m_SecondaryPotion = (cEntityEffect::eType)SecondaryPotion;
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m_SecondaryEffect = (cEntityEffect::eType)SecondaryEffect;
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}
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return true;
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@@ -390,8 +388,8 @@ void cBeaconEntity::SaveToJson(Json::Value& a_Value)
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a_Value["Slots"] = AllSlots;
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a_Value["Level"] = m_BeaconLevel;
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a_Value["PrimaryPotion"] = (int)m_PrimaryPotion;
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a_Value["SecondaryPotion"] = (int)m_SecondaryPotion;
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a_Value["PrimaryEffect"] = (int)m_PrimaryEffect;
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a_Value["SecondaryEffect"] = (int)m_SecondaryEffect;
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}
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