commit
54cf69a634
@ -387,6 +387,28 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks));
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}
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else if (NoCaseCompare(*itr, "NaturalPatches") == 0)
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{
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cStructGenOreNests::OreList Ores;
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// Dirt vein
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cStructGenOreNests::OreInfo DirtVein;
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DirtVein.BlockType = E_BLOCK_DIRT;
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DirtVein.MaxHeight = 127;
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DirtVein.NumNests = 20;
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DirtVein.NestSize = 32;
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Ores.push_back(DirtVein);
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// Gravel vein
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cStructGenOreNests::OreInfo GravelVein;
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GravelVein.BlockType = E_BLOCK_DIRT;
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GravelVein.MaxHeight = 127;
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GravelVein.NumNests = 20;
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GravelVein.NestSize = 32;
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Ores.push_back(GravelVein);
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m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE));
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}
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else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0)
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{
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m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed));
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@ -398,9 +420,74 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12);
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m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth));
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}
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else if (NoCaseCompare(*itr, "NetherOreNests") == 0)
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{
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cStructGenOreNests::OreList Ores;
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// Quartz vein
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cStructGenOreNests::OreInfo QuartzVein;
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QuartzVein.BlockType = E_BLOCK_NETHER_QUARTZ_ORE;
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QuartzVein.MaxHeight = 255;
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QuartzVein.NumNests = 80;
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QuartzVein.NestSize = 8;
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Ores.push_back(QuartzVein);
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m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK));
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}
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else if (NoCaseCompare(*itr, "OreNests") == 0)
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{
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m_FinishGens.push_back(new cStructGenOreNests(Seed));
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cStructGenOreNests::OreList Ores;
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// Coal vein
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cStructGenOreNests::OreInfo CoalVein;
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CoalVein.BlockType = E_BLOCK_COAL_ORE;
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CoalVein.MaxHeight = 127;
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CoalVein.NumNests = 50;
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CoalVein.NestSize = 10;
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Ores.push_back(CoalVein);
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// Iron vein
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cStructGenOreNests::OreInfo IronVein;
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IronVein.BlockType = E_BLOCK_IRON_ORE;
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IronVein.MaxHeight = 64;
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IronVein.NumNests = 14;
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IronVein.NestSize = 6;
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Ores.push_back(IronVein);
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// Gold vein
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cStructGenOreNests::OreInfo GoldVein;
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GoldVein.BlockType = E_BLOCK_GOLD_ORE;
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GoldVein.MaxHeight = 32;
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GoldVein.NumNests = 2;
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GoldVein.NestSize = 6;
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Ores.push_back(GoldVein);
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// Redstone vein
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cStructGenOreNests::OreInfo RedstoneVein;
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RedstoneVein.BlockType = E_BLOCK_REDSTONE_ORE;
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RedstoneVein.MaxHeight = 16;
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RedstoneVein.NumNests = 4;
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RedstoneVein.NestSize = 6;
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Ores.push_back(RedstoneVein);
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// Lapis vein
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cStructGenOreNests::OreInfo LapisVein;
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LapisVein.BlockType = E_BLOCK_LAPIS_ORE;
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LapisVein.MaxHeight = 30;
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LapisVein.NumNests = 2;
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LapisVein.NestSize = 5;
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Ores.push_back(LapisVein);
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// Diamond vein
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cStructGenOreNests::OreInfo DiamondVein;
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DiamondVein.BlockType = E_BLOCK_DIAMOND_ORE;
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DiamondVein.MaxHeight = 15;
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DiamondVein.NumNests = 1;
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DiamondVein.NestSize = 4;
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Ores.push_back(DiamondVein);
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m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE));
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}
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else if (NoCaseCompare(*itr, "POCPieces") == 0)
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{
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@ -12,45 +12,6 @@
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////////////////////////////////////////////////////////////////////////////////
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// cStructGenOreNests configuration:
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const int MAX_HEIGHT_COAL = 127;
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const int NUM_NESTS_COAL = 50;
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const int NEST_SIZE_COAL = 10;
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const int MAX_HEIGHT_IRON = 64;
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const int NUM_NESTS_IRON = 14;
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const int NEST_SIZE_IRON = 6;
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const int MAX_HEIGHT_REDSTONE = 16;
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const int NUM_NESTS_REDSTONE = 4;
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const int NEST_SIZE_REDSTONE = 6;
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const int MAX_HEIGHT_GOLD = 32;
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const int NUM_NESTS_GOLD = 2;
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const int NEST_SIZE_GOLD = 6;
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const int MAX_HEIGHT_DIAMOND = 15;
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const int NUM_NESTS_DIAMOND = 1;
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const int NEST_SIZE_DIAMOND = 4;
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const int MAX_HEIGHT_LAPIS = 30;
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const int NUM_NESTS_LAPIS = 2;
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const int NEST_SIZE_LAPIS = 5;
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const int MAX_HEIGHT_DIRT = 127;
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const int NUM_NESTS_DIRT = 20;
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const int NEST_SIZE_DIRT = 32;
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const int MAX_HEIGHT_GRAVEL = 70;
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const int NUM_NESTS_GRAVEL = 15;
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const int NEST_SIZE_GRAVEL = 32;
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////////////////////////////////////////////////////////////////////////////////
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// cStructGenTrees:
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@ -311,14 +272,15 @@ void cStructGenOreNests::GenFinish(cChunkDesc & a_ChunkDesc)
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int ChunkX = a_ChunkDesc.GetChunkX();
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int ChunkZ = a_ChunkDesc.GetChunkZ();
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cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
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GenerateOre(ChunkX, ChunkZ, E_BLOCK_COAL_ORE, MAX_HEIGHT_COAL, NUM_NESTS_COAL, NEST_SIZE_COAL, BlockTypes, 1);
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GenerateOre(ChunkX, ChunkZ, E_BLOCK_IRON_ORE, MAX_HEIGHT_IRON, NUM_NESTS_IRON, NEST_SIZE_IRON, BlockTypes, 2);
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GenerateOre(ChunkX, ChunkZ, E_BLOCK_REDSTONE_ORE, MAX_HEIGHT_REDSTONE, NUM_NESTS_REDSTONE, NEST_SIZE_REDSTONE, BlockTypes, 3);
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GenerateOre(ChunkX, ChunkZ, E_BLOCK_GOLD_ORE, MAX_HEIGHT_GOLD, NUM_NESTS_GOLD, NEST_SIZE_GOLD, BlockTypes, 4);
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GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIAMOND_ORE, MAX_HEIGHT_DIAMOND, NUM_NESTS_DIAMOND, NEST_SIZE_DIAMOND, BlockTypes, 5);
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GenerateOre(ChunkX, ChunkZ, E_BLOCK_LAPIS_ORE, MAX_HEIGHT_LAPIS, NUM_NESTS_LAPIS, NEST_SIZE_LAPIS, BlockTypes, 6);
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GenerateOre(ChunkX, ChunkZ, E_BLOCK_DIRT, MAX_HEIGHT_DIRT, NUM_NESTS_DIRT, NEST_SIZE_DIRT, BlockTypes, 10);
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GenerateOre(ChunkX, ChunkZ, E_BLOCK_GRAVEL, MAX_HEIGHT_GRAVEL, NUM_NESTS_GRAVEL, NEST_SIZE_GRAVEL, BlockTypes, 11);
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int seq = 1;
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// Generate the ores from the ore list.
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for (OreList::const_iterator itr = m_OreList.begin(); itr != m_OreList.end(); ++itr)
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{
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GenerateOre(ChunkX, ChunkZ, itr->BlockType, itr->MaxHeight, itr->NumNests, itr->NestSize, BlockTypes, seq);
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seq++;
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}
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}
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@ -376,7 +338,7 @@ void cStructGenOreNests::GenerateOre(int a_ChunkX, int a_ChunkZ, BLOCKTYPE a_Ore
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}
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int Index = cChunkDef::MakeIndexNoCheck(BlockX, BlockY, BlockZ);
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if (a_BlockTypes[Index] == E_BLOCK_STONE)
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if (a_BlockTypes[Index] == m_ToReplace)
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{
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a_BlockTypes[Index] = a_OreType;
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}
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@ -76,11 +76,29 @@ class cStructGenOreNests :
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public cFinishGen
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{
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public:
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cStructGenOreNests(int a_Seed) : m_Noise(a_Seed), m_Seed(a_Seed) {}
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struct OreInfo
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{
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BLOCKTYPE BlockType; // The type of the nest.
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int MaxHeight; // The highest possible a nest can occur
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int NumNests; // How many nests per chunk
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int NestSize; // The amount of blocks a nest can have.
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};
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typedef std::vector<OreInfo> OreList;
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cStructGenOreNests(int a_Seed, OreList a_OreList, BLOCKTYPE a_ToReplace) :
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m_Noise(a_Seed),
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m_Seed(a_Seed),
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m_OreList(a_OreList),
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m_ToReplace(a_ToReplace)
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{}
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protected:
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cNoise m_Noise;
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int m_Seed;
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cNoise m_Noise;
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int m_Seed;
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OreList m_OreList; // A list of possible ores.
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BLOCKTYPE m_ToReplace;
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// cFinishGen override:
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virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
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Block a user