diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index fc9471b91..77301aafa 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -82,10 +82,16 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c { int RelX = itr->a_SourcePos.x - a_ChunkX * cChunkDef::Width; int RelZ = itr->a_SourcePos.z - a_ChunkZ * cChunkDef::Width; + int DestRelX = itr->a_BlockPos.x - a_ChunkX * cChunkDef::Width; + int DestRelZ = itr->a_BlockPos.z - a_ChunkZ * cChunkDef::Width; BLOCKTYPE SourceBlockType; NIBBLETYPE SourceBlockMeta; - if (!a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta)) + BLOCKTYPE DestBlockType; + if ( + !a_Chunk->UnboundedRelGetBlock(RelX, itr->a_SourcePos.y, RelZ, SourceBlockType, SourceBlockMeta) || + !a_Chunk->UnboundedRelGetBlockType(DestRelX, itr->a_SourcePos.y, DestRelZ, DestBlockType) + ) { continue; } @@ -106,6 +112,12 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c LOGD("cRedstoneSimulator: Erased block %s from powered blocks list due to present/past metadata mismatch", ItemToFullString(itr->a_SourceBlock).c_str()); itr = m_PoweredBlocks.erase(itr); } + else if ((SourceBlockType == E_BLOCK_REDSTONE_WIRE) && (DestBlockType == E_BLOCK_REDSTONE_WIRE)) + { + // It is simply not allowed that a wire powers another wire, presuming that data here is sane and a dest and source are beside each other + LOGD("cRedstoneSimulator: Erased redstone wire from powered blocks list because it's source was also wire"); + itr = m_PoweredBlocks.erase(itr); + } else { itr++; @@ -408,6 +420,18 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl { 0,-1, -1}, /* Wires one lower, surrounding self stop */ } ; + static const struct // Define which directions the wire will check for repeater prescence + { + int x, y, z; + } gSideCoords[] = + { + { 1, 0, 0 }, + {-1, 0, 0 }, + { 0, 0, 1 }, + { 0, 0,-1 }, + { 0, 1, 0 }, + }; + // Check to see if directly beside a power source if (AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ)) { @@ -478,6 +502,14 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire { + for (size_t i = 0; i < ARRAYCOUNT(gSideCoords); i++) // Look for repeaters immediately surrounding self and try to power them + { + if (m_World.GetBlock(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z) == E_BLOCK_REDSTONE_REPEATER_OFF) + { + SetBlockPowered(a_BlockX + gSideCoords[i].x, a_BlockY + gSideCoords[i].y, a_BlockZ + gSideCoords[i].z, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + } + } + // Wire still powered, power blocks beneath SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE);