From 53e8c067eabb7eb024c84bf0e2af9c81d30f2acd Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 19 Dec 2013 16:03:43 +0000 Subject: [PATCH] Fixed 1.7 arm swing animation --- src/ClientHandle.cpp | 24 +++++++++++++++++++++++- 1 file changed, 23 insertions(+), 1 deletion(-) diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 9565fc41f..de0a57a0a 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1065,7 +1065,29 @@ void cClientHandle::HandleAnimation(char a_Animation) // Plugin disagrees, bail out return; } - + + // Because the animation ID sent to servers by clients are different to those sent back, we need this + switch (a_Animation) + { + case 0: // No animation - wiki.vg doesn't say that client has something specific for it, so I suppose it will just become -1 + case 1: + case 2: + case 3: + { + a_Animation--; // Offset by -1 + break; + } + case 5: + case 6: + case 7: + { + a_Animation -= 2; // Offset by -2 + break; + } + default: // Anything else is the same + break; + } + m_Player->GetWorld()->BroadcastEntityAnimation(*m_Player, a_Animation, this); }