ClientHandle: Fixed an error in player-joining hook.
Players being disconnected used to fire the PlayerJoined hook repeatedly.
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@ -1470,7 +1470,7 @@ void cClientHandle::Tick(float a_Dt)
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}
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// If the chunk the player's in was just sent, spawn the player:
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if (m_HasSentPlayerChunk && (m_State != csPlaying))
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if (m_HasSentPlayerChunk && (m_State != csPlaying) && !IsDestroying())
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{
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if (!cRoot::Get()->GetPluginManager()->CallHookPlayerJoined(*m_Player))
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{
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@ -2138,7 +2138,7 @@ void cClientHandle::PacketUnknown(unsigned char a_PacketType)
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LOGERROR("Unknown packet type 0x%02x from client \"%s\" @ %s", a_PacketType, m_Username.c_str(), m_IPString.c_str());
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AString Reason;
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Printf(Reason, "[C->S] Unknown PacketID: 0x%02x", a_PacketType);
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Printf(Reason, "Unknown [C->S] PacketType: 0x%02x", a_PacketType);
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SendDisconnect(Reason);
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Destroy();
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}
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