An unification of code style
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@ -361,7 +361,7 @@ void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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EntityCollisionCallback.GetHitEntity()->GetClass(),
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EntityCollisionCallback.GetHitEntity()->GetClass(),
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HitPos.x, HitPos.y, HitPos.z,
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HitPos.x, HitPos.y, HitPos.z,
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EntityCollisionCallback.GetMinCoeff()
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EntityCollisionCallback.GetMinCoeff()
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);
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);
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OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
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OnHitEntity(*(EntityCollisionCallback.GetHitEntity()), HitPos);
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}
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}
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