Fixed many slime bugs.
- Fixed slime hurt/death sound - Added slime spawning on death. - Fixed the max health. - Fixed the attack damage. - Little slimes should not attack players.
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@ -1146,10 +1146,7 @@ void cEntity::SetMaxHealth(int a_MaxHealth)
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m_MaxHealth = a_MaxHealth;
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m_MaxHealth = a_MaxHealth;
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// Reset health, if too high:
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// Reset health, if too high:
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if (m_Health > a_MaxHealth)
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m_Health = std::min(m_Health, a_MaxHealth);
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{
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m_Health = a_MaxHealth;
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}
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}
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}
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@ -2,6 +2,8 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Slime.h"
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#include "Slime.h"
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#include "FastRandom.h"
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#include "World.h"
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@ -9,9 +11,11 @@
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/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
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/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
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cSlime::cSlime(int a_Size) :
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cSlime::cSlime(int a_Size) :
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super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size),
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super("Slime", mtSlime, Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size),
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m_Size(a_Size)
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m_Size(a_Size)
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{
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{
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SetMaxHealth(a_Size * a_Size);
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SetAttackDamage(a_Size);
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}
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}
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@ -25,6 +29,7 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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}
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if (GetSize() == 1)
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if (GetSize() == 1)
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{
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{
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
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@ -34,3 +39,64 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cSlime::Attack(float a_Dt)
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{
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if (m_Size != 1)
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{
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// Only slimes with the size 2 and 3 attacks a player.
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super::Attack(a_Dt);
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}
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}
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void cSlime::KilledBy(TakeDamageInfo & a_TDI)
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{
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if (GetHealth() > 0)
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{
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return;
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}
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if (m_Size != 1)
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{
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cFastRandom Random;
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int SpawnAmount = 2 + Random.NextInt(3);
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for (int i = 0; i < SpawnAmount; ++i)
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{
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double AddX = (i % 2 - 0.5) * m_Size / 4.0;
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double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
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cSlime * NewSlime = new cSlime(m_Size / 2);
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NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
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NewSlime->SetYaw(Random.NextFloat(2.0f) * 360.0f);
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NewSlime->SetPitch(0.0f);
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m_World->SpawnMobFinalize(NewSlime);
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}
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}
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super::KilledBy(a_TDI);
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}
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const AString & cSlime::GetSizeName(int a_Size)
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{
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if (a_Size > 1)
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{
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return "big";
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}
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else
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{
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return "small";
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}
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}
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@ -13,17 +13,21 @@ class cSlime :
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typedef cAggressiveMonster super;
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typedef cAggressiveMonster super;
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public:
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public:
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/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
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/** Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest */
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cSlime(int a_Size);
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cSlime(int a_Size);
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CLASS_PROTODEF(cSlime);
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CLASS_PROTODEF(cSlime);
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
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virtual void Attack(float a_Dt) override;
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virtual void KilledBy(TakeDamageInfo & a_TDI) override;
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int GetSize(void) const { return m_Size; }
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int GetSize(void) const { return m_Size; }
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const AString & GetSizeName(int a_Size);
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protected:
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protected:
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/// Size of the slime, 1 .. 3, with 1 being the smallest
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/** Size of the slime, 1 .. 3, with 1 being the smallest */
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int m_Size;
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int m_Size;
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} ;
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} ;
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