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Fixed many slime bugs.

- Fixed slime hurt/death sound
- Added slime spawning on death.
- Fixed the max health.
- Fixed the attack damage.
- Little slimes should not attack players.
This commit is contained in:
Howaner 2014-07-17 22:32:23 +02:00
parent 3dd9649665
commit 52d4c49d5c
3 changed files with 74 additions and 7 deletions

View File

@ -1146,10 +1146,7 @@ void cEntity::SetMaxHealth(int a_MaxHealth)
m_MaxHealth = a_MaxHealth; m_MaxHealth = a_MaxHealth;
// Reset health, if too high: // Reset health, if too high:
if (m_Health > a_MaxHealth) m_Health = std::min(m_Health, a_MaxHealth);
{
m_Health = a_MaxHealth;
}
} }

View File

@ -2,6 +2,8 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Slime.h" #include "Slime.h"
#include "FastRandom.h"
#include "World.h"
@ -9,9 +11,11 @@
/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest /// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
cSlime::cSlime(int a_Size) : cSlime::cSlime(int a_Size) :
super("Slime", mtSlime, "mob.slime.attack", "mob.slime.attack", 0.6 * a_Size, 0.6 * a_Size), super("Slime", mtSlime, Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), Printf("mob.slime.%s", GetSizeName(a_Size).c_str()), 0.6 * a_Size, 0.6 * a_Size),
m_Size(a_Size) m_Size(a_Size)
{ {
SetMaxHealth(a_Size * a_Size);
SetAttackDamage(a_Size);
} }
@ -25,6 +29,7 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{ {
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting); LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
} }
if (GetSize() == 1) if (GetSize() == 1)
{ {
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL); AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
@ -34,3 +39,64 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cSlime::Attack(float a_Dt)
{
if (m_Size != 1)
{
// Only slimes with the size 2 and 3 attacks a player.
super::Attack(a_Dt);
}
}
void cSlime::KilledBy(TakeDamageInfo & a_TDI)
{
if (GetHealth() > 0)
{
return;
}
if (m_Size != 1)
{
cFastRandom Random;
int SpawnAmount = 2 + Random.NextInt(3);
for (int i = 0; i < SpawnAmount; ++i)
{
double AddX = (i % 2 - 0.5) * m_Size / 4.0;
double AddZ = (i / 2 - 0.5) * m_Size / 4.0;
cSlime * NewSlime = new cSlime(m_Size / 2);
NewSlime->SetPosition(GetPosX() + AddX, GetPosY() + 0.5, GetPosZ() + AddZ);
NewSlime->SetYaw(Random.NextFloat(2.0f) * 360.0f);
NewSlime->SetPitch(0.0f);
m_World->SpawnMobFinalize(NewSlime);
}
}
super::KilledBy(a_TDI);
}
const AString & cSlime::GetSizeName(int a_Size)
{
if (a_Size > 1)
{
return "big";
}
else
{
return "small";
}
}

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@ -13,17 +13,21 @@ class cSlime :
typedef cAggressiveMonster super; typedef cAggressiveMonster super;
public: public:
/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest /** Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest */
cSlime(int a_Size); cSlime(int a_Size);
CLASS_PROTODEF(cSlime); CLASS_PROTODEF(cSlime);
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
virtual void Attack(float a_Dt) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
int GetSize(void) const { return m_Size; } int GetSize(void) const { return m_Size; }
const AString & GetSizeName(int a_Size);
protected: protected:
/// Size of the slime, 1 .. 3, with 1 being the smallest /** Size of the slime, 1 .. 3, with 1 being the smallest */
int m_Size; int m_Size;
} ; } ;