Merge pull request #2069 from HaoTNN/master
Fixes lit furnace issue in #2051
This commit is contained in:
commit
5267285529
@ -8,6 +8,7 @@ derouinw
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Diusrex
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Duralex
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FakeTruth (founder)
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HaoTNN
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Howaner
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jan64
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jasperarmstrong
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@ -32,7 +32,8 @@ cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTY
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m_NeedCookTime(0),
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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m_TimeBurned(0)
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m_TimeBurned(0),
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m_IsLoading(false)
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{
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m_Contents.AddListener(*this);
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}
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@ -178,20 +179,15 @@ void cFurnaceEntity::BurnNewFuel(void)
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{
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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int NewTime = FR->GetBurnTime(m_Contents.GetSlot(fsFuel));
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if (NewTime == 0)
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if ((NewTime == 0) || !CanCookInputToOutput())
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{
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// The item in the fuel slot is not suitable
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// or the input and output isn't available for cooking
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SetBurnTimes(0, 0);
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SetIsCooking(false);
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return;
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}
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// Is the input and output ready for cooking?
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if (!CanCookInputToOutput())
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{
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return;
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}
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// Burn one new fuel:
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SetBurnTimes(NewTime, 0);
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SetIsCooking(true);
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@ -218,6 +214,11 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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return;
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}
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if (m_IsLoading)
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{
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return;
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}
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ASSERT(a_ItemGrid == &m_Contents);
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switch (a_SlotNum)
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{
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@ -238,7 +239,10 @@ void cFurnaceEntity::UpdateInput(void)
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if (!m_Contents.GetSlot(fsInput).IsEqual(m_LastInput))
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{
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// The input is different from what we had before, reset the cooking time
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m_TimeCooked = 0;
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if (!m_IsLoading)
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{
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m_TimeCooked = 0;
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}
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}
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m_LastInput = m_Contents.GetSlot(fsInput);
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@ -253,13 +257,17 @@ void cFurnaceEntity::UpdateInput(void)
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else
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{
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m_NeedCookTime = m_CurrentRecipe->CookTime;
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SetIsCooking(true);
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// Start burning new fuel if there's no flame now:
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if (GetFuelBurnTimeLeft() <= 0)
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{
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BurnNewFuel();
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}
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// Already burning, set cooking to ensure that cooking is occuring
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else
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{
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SetIsCooking(true);
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}
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}
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}
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@ -293,11 +301,19 @@ void cFurnaceEntity::UpdateOutput(void)
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return;
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}
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// No need to burn new fuel, the Tick() function will take care of that
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// Can cook, start cooking if not already underway:
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m_NeedCookTime = m_CurrentRecipe->CookTime;
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SetIsCooking(m_FuelBurnTime > 0);
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// Check if fuel needs to start a burn
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if (GetFuelBurnTimeLeft() <= 0)
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{
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BurnNewFuel();
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}
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// Already burning, set cooking to ensure that cooking is occuring
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else
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{
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SetIsCooking(true);
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}
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}
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@ -101,6 +101,11 @@ public:
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m_TimeCooked = a_TimeCooked;
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}
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void SetLoading(bool a_IsLoading)
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{
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m_IsLoading = a_IsLoading;
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}
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protected:
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/** Block meta of the block currently represented by this entity */
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@ -129,6 +134,9 @@ protected:
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/** Amount of ticks that the current fuel has been burning */
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int m_TimeBurned;
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/** Is the block currently being loaded into the world? */
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bool m_IsLoading;
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/** Sends the specified progressbar value to all clients of the window */
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void BroadcastProgress(short a_ProgressbarID, short a_Value);
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@ -1052,7 +1052,8 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
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}
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std::unique_ptr<cFurnaceEntity> Furnace(new cFurnaceEntity(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, m_World));
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Furnace->SetLoading(true);
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// Load slots:
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for (int Child = a_NBT.GetFirstChild(Items); Child != -1; Child = a_NBT.GetNextSibling(Child))
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{
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@ -1085,9 +1086,9 @@ cBlockEntity * cWSSAnvil::LoadFurnaceFromNBT(const cParsedNBT & a_NBT, int a_Tag
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// Anvil doesn't store the time that an item takes to cook. We simply use the default - 10 seconds (200 ticks)
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Furnace->SetCookTimes(200, ct);
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}
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// Restart cooking:
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Furnace->ContinueCooking();
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Furnace->SetLoading(false);
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return Furnace.release();
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}
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