imprementing plugin message to send server brand (#4786)
* fixed issue #4773 Co-authored-by: 12xx12 <12xx12100@gmail.com>
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@ -133,7 +133,11 @@ void cProtocol_1_13::SendParticleEffect(const AString & a_ParticleName, Vector3f
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void cProtocol_1_13::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
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void cProtocol_1_13::SendPluginMessage(const AString & a_Channel, const AString & a_Message)
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{
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{
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// TODO
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ASSERT(m_State == 3); // In game mode?
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cPacketizer Pkt(*this, pktPluginMessage);
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Pkt.WriteString(a_Channel);
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Pkt.WriteString(a_Message);
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}
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}
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@ -240,7 +244,7 @@ void cProtocol_1_13::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer)
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m_Client->SetClientBrand(Brand);
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m_Client->SetClientBrand(Brand);
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// Send back our brand, including the length:
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// Send back our brand, including the length:
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SendPluginMessage("minecraft:brand", "\x08""Cuberite");
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SendPluginMessage("minecraft:brand", "Cuberite");
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return;
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return;
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}
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}
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