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Working shift-click support in crafting areas; window update working in 1.3.2

git-svn-id: http://mc-server.googlecode.com/svn/trunk@869 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-09-21 20:50:34 +00:00
parent fdf8387092
commit 50c6a66092
6 changed files with 120 additions and 16 deletions

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@ -13,6 +13,7 @@
#include "ChunkDataSerializer.h"
#include "cPlayer.h"
#include "cMonster.h"
#include "UI/cWindow.h"
@ -360,6 +361,26 @@ void cProtocol132::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
void cProtocol132::SendWholeInventory(const cWindow & a_Window)
{
// 1.3.2 requires player inventory slots to be sent as SetSlot packets,
// otherwise it sometimes fails to update the window
super::SendWholeInventory(a_Window);
const cItem * Slots = m_Client->GetPlayer()->GetInventory().GetSlots();
int BaseOffset = a_Window.GetNumSlots() - cInventory::c_NumSlots + cInventory::c_MainOffset; // the number of non-inventory slots the window has; inventory follows
char WindowID = a_Window.GetWindowID();
for (int i = 0; i < cInventory::c_NumSlots - cInventory::c_MainOffset; i++)
{
SendInventorySlot(WindowID, BaseOffset + i, Slots[i + cInventory::c_MainOffset]);
} // for i - Slots[]
// Send even the item being dragged:
SendInventorySlot(-1, -1, m_Client->GetPlayer()->GetDraggingItem());
}
AString cProtocol132::GetAuthServerID(void)
{
// http://wiki.vg/wiki/index.php?title=Session&oldid=2615

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@ -32,15 +32,16 @@ public:
virtual void DataReceived(const char * a_Data, int a_Size) override;
// Sending commands:
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendDestroyEntity(const cEntity & a_Entity) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override;
virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override;
virtual void SendDestroyEntity (const cEntity & a_Entity) override;
virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override;
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override;
virtual void SendWholeInventory(const cWindow & a_Window) override;
virtual AString GetAuthServerID(void) override;

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@ -257,7 +257,14 @@ void cSlotAreaCrafting::Clicked(cPlayer & a_Player, int a_SlotNum, bool a_IsRigh
// Override for craft result slot
if (a_SlotNum == 0)
{
ClickedResult(a_Player, a_IsShiftPressed);
if (a_IsShiftPressed)
{
ShiftClickedResult(a_Player);
}
else
{
ClickedResult(a_Player);
}
return;
}
super::Clicked(a_Player, a_SlotNum, a_IsRightClick, a_IsShiftPressed, a_ClickedItem);
@ -290,12 +297,9 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player, bool a_IsShiftPressed)
void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
{
const cItem * ResultSlot = GetSlot(0, a_Player);
LOGD("Clicked in craft result slot, item there: %d:%d (%d times)",
ResultSlot->m_ItemID, ResultSlot->m_ItemHealth, ResultSlot->m_ItemCount
);
cItem & DraggingItem = a_Player.GetDraggingItem();
// Get the current recipe:
@ -333,11 +337,54 @@ void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player, bool a_IsShiftPressed)
void cSlotAreaCrafting::ShiftClickedResult(cPlayer & a_Player)
{
cItem Result(*GetSlot(0, a_Player));
if (Result.IsEmpty())
{
return;
}
cItem * PlayerSlots = GetPlayerSlots(a_Player) + 1;
do
{
// Try distributing the result. If it fails, bail out:
cItem ResultCopy(Result);
m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, false);
if (!ResultCopy.IsEmpty())
{
// Couldn't distribute all of it. Bail out
return;
}
// Distribute the result, this time for real:
ResultCopy = Result;
m_ParentWindow.DistributeStack(ResultCopy, a_Player, this, true);
// Remove the ingredients from the crafting grid and update the recipe:
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
cCraftingGrid Grid(PlayerSlots, m_GridSize, m_GridSize);
Recipe.ConsumeIngredients(Grid);
Grid.CopyToItems(PlayerSlots);
UpdateRecipe(a_Player);
if (!Recipe.GetResult().IsEqual(Result))
{
// The recipe has changed, bail out
return;
}
} while (true);
}
void cSlotAreaCrafting::UpdateRecipe(cPlayer & a_Player)
{
cCraftingGrid Grid(GetPlayerSlots(a_Player) + 1, m_GridSize, m_GridSize);
cCraftingRecipe & Recipe = GetRecipeForPlayer(a_Player);
cRoot::Get()->GetCraftingRecipes()->GetRecipe(&a_Player, Grid, Recipe);
SetSlot(0, a_Player, Recipe.GetResult());
m_ParentWindow.SendSlot(a_Player, this, 0);
}

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@ -197,7 +197,10 @@ protected:
cRecipeMap m_Recipes;
/// Handles a click in the result slot. Crafts using the current recipe, if possible
void ClickedResult(cPlayer & a_Player, bool a_IsShiftPressed);
void ClickedResult(cPlayer & a_Player);
/// Handles a shift-click in the result slot. Crafts using the current recipe until it changes or no more space for result.
void ShiftClickedResult(cPlayer & a_Player);
/// Updates the current recipe and result slot based on the ingredients currently in the crafting grid of the specified player
void UpdateRecipe(cPlayer & a_Player);

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@ -294,6 +294,35 @@ void cWindow::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea
void cWindow::SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum)
{
int SlotBase = 0;
bool Found = false;
for (cSlotAreas::iterator itr = m_SlotAreas.begin(), end = m_SlotAreas.end(); itr != end; ++itr)
{
if (*itr == a_SlotArea)
{
Found = true;
break;
}
SlotBase += (*itr)->GetNumSlots();
} // for itr - m_SlotAreas[]
if (!Found)
{
LOGERROR("cWindow::SendSlot(): unknown a_SlotArea");
ASSERT(!"cWindow::SendSlot(): unknown a_SlotArea");
return;
}
a_Player.GetClientHandle()->SendInventorySlot(
m_WindowID, a_RelativeSlotNum + SlotBase, *(a_SlotArea->GetSlot(a_RelativeSlotNum, a_Player))
);
}
void cWindow::Destroy(void)
{
LOGD("Destroying window %p (type %d)", this, m_WindowType);

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@ -58,7 +58,7 @@ public:
cWindow(WindowType a_WindowType, const AString & a_WindowTitle);
virtual ~cWindow();
int GetWindowID(void) const { return m_WindowID; }
char GetWindowID(void) const { return m_WindowID; }
int GetWindowType(void) const { return m_WindowType; }
cWindowOwner * GetOwner() { return m_Owner; }
@ -99,6 +99,9 @@ public:
*/
void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, cSlotArea * a_ExcludeArea, bool a_ShouldApply);
/// Used by cSlotAreas to send individual slots to clients, a_RelativeSlotNum is the slot number relative to a_SlotArea
void SendSlot(cPlayer & a_Player, cSlotArea * a_SlotArea, int a_RelativeSlotNum);
protected:
cSlotAreas m_SlotAreas;