Slime sizes are 1, 2 or 4 and not 1, 2 or 3.
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@ -867,7 +867,7 @@ cMonster * cMonster::NewMonsterFromType(cMonster::eType a_MobType)
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}
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}
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case mtSlime:
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case mtSlime:
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{
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{
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toReturn = new cSlime(Random.NextInt(2) + 1);
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toReturn = new cSlime(1 << Random.NextInt(3));
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break;
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break;
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}
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}
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case mtSkeleton:
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case mtSkeleton:
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@ -9,7 +9,6 @@
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/// Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest
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cSlime::cSlime(int a_Size) :
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cSlime::cSlime(int a_Size) :
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super("Slime",
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super("Slime",
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mtSlime,
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mtSlime,
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@ -36,7 +35,8 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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}
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if (GetSize() == 1)
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// Only slimes with the size 1 can drop slimeballs.
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if (m_Size == 1)
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{
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{
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_SLIMEBALL);
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}
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}
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@ -13,7 +13,7 @@ class cSlime :
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typedef cAggressiveMonster super;
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typedef cAggressiveMonster super;
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public:
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public:
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/** Creates a slime of the specified size; size is 1 .. 3, with 1 being the smallest */
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/** Creates a slime of the specified size; size can be 1, 2 or 4, with 1 is the smallest and 4 is the tallest. */
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cSlime(int a_Size);
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cSlime(int a_Size);
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CLASS_PROTODEF(cSlime);
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CLASS_PROTODEF(cSlime);
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