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Fixed a typo in grass spreading causing much of the "too many packets" error.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@567 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-06-07 09:46:00 +00:00
parent cf872484af
commit 508d5d6e12

View File

@ -606,10 +606,13 @@ void cChunk::TickBlocks(MTRand & a_TickRandom)
void cChunk::TickGrass(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom) void cChunk::TickGrass(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom)
{ {
// Grass turns into dirt if there's another block on top of it: // Grass turns into dirt if there's another block on top of it:
{
BLOCKTYPE AboveBlock = cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY + 1, a_RelZ); BLOCKTYPE AboveBlock = cChunkDef::GetBlock(m_BlockTypes, a_RelX, a_RelY + 1, a_RelZ);
if (!((g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]))) if (!((g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock])))
{ {
FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0); FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, 0);
return;
}
} }
// Grass spreads to nearby blocks if there's enough light (TODO) and free space above that block // Grass spreads to nearby blocks if there's enough light (TODO) and free space above that block
@ -634,13 +637,13 @@ void cChunk::TickGrass(int a_RelX, int a_RelY, int a_RelZ, MTRand & a_TickRandom
NIBBLETYPE AboveMeta; NIBBLETYPE AboveMeta;
if ( if (
UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY + 1, a_RelZ + OfsZ, AboveDest, AboveMeta) && UnboundedRelGetBlock(a_RelX + OfsX, a_RelY + OfsY + 1, a_RelZ + OfsZ, AboveDest, AboveMeta) &&
((g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock])) ((g_BlockOneHitDig[AboveDest]) || (g_BlockTransparent[AboveDest]))
// TODO: Query dest light, if it's enough // TODO: Query dest light, if it's enough
) )
{ {
UnboundedRelFastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0); UnboundedRelFastSetBlock(a_RelX + OfsX, a_RelY + OfsY, a_RelZ + OfsZ, E_BLOCK_GRASS, 0);
} }
} } // for i - repeat twice
} }