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Changed if in BlockHandler

This commit is contained in:
Jaume Aloy 2014-08-19 18:40:42 +02:00
parent 596203e692
commit 5008eb8c83
2 changed files with 2 additions and 6 deletions

View File

@ -424,15 +424,12 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
cItems Pickups;
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
// Thanks to daniel0916
cPlayer * Player = (cPlayer *)a_Digger;
cEnchantments Enchantments = Player->GetInventory().GetEquippedItem().m_Enchantments;
if (a_CanDrop)
{
if (!a_DropVerbatim)
{
if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0)
cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments;
if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && (a_Digger->IsPlayer()))
{
switch (m_BlockType)
{

View File

@ -316,7 +316,6 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
// IsOnGround() only is false if the player is moving downwards
// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
// Thanks to daniel0916
cEnchantments Enchantments = Player->GetEquippedItem().m_Enchantments;
int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness);