Fixed saddle horse
This commit is contained in:
parent
400cab0b86
commit
4ee2632d4f
@ -1,4 +1,3 @@
|
||||
|
||||
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
||||
|
||||
#include "Horse.h"
|
||||
@ -105,9 +104,6 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
|
||||
m_Attachee->Detach();
|
||||
}
|
||||
|
||||
m_TameAttemptTimes++;
|
||||
a_Player.AttachTo(this);
|
||||
|
||||
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
|
||||
{
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
@ -119,6 +115,11 @@ void cHorse::OnRightClicked(cPlayer & a_Player)
|
||||
m_bIsSaddled = true;
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_TameAttemptTimes++;
|
||||
a_Player.AttachTo(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user