parent
411c4ddd79
commit
4ed68916d8
@ -65,8 +65,8 @@ public:
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enum
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{
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// Chunk dimensions:
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Width = 16U,
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Height = 256U,
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Width = 16,
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Height = 256,
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NumBlocks = Width * Height * Width,
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/// If the data is collected into a single buffer, how large it needs to be:
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@ -132,7 +132,7 @@ public:
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}
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inline static unsigned int MakeIndexNoCheck(unsigned int x, unsigned int y, unsigned int z)
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inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
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{
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#if AXIS_ORDER == AXIS_ORDER_XZY
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// For some reason, NOT using the Horner schema is faster. Weird.
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@ -240,7 +240,7 @@ public:
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{
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if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
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{
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unsigned int Index = MakeIndexNoCheck(x, y, z);
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int Index = MakeIndexNoCheck(x, y, z);
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return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
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}
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ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
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@ -256,7 +256,7 @@ public:
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return;
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}
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a_Buffer[a_BlockIdx / 2] = (
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(a_Buffer[a_BlockIdx / 2] & (0xf0 >> (static_cast<NIBBLETYPE>(a_BlockIdx & 1) * 4))) | // The untouched nibble
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(a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
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((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
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);
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}
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@ -282,13 +282,13 @@ public:
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}
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inline static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
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inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
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{
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return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
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}
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inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, NIBBLETYPE a_Value )
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inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
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{
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SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
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}
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@ -306,9 +306,6 @@ The virtual methods are called in the same order as they're declared here.
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class cChunkDataCallback abstract
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{
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public:
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virtual ~cChunkDataCallback() {}
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/** Called before any other callbacks to inform of the current coords
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(only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
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If false is returned, the chunk is skipped.
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