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Now chickens can drop eggs.

They drop an egg every 5 or 10 minutes.
This commit is contained in:
tonibm19 2013-11-08 14:04:00 +01:00
parent 6179108756
commit 4d7695549a

View File

@ -2,25 +2,51 @@
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Chicken.h"
#include "../World.h"
// TODO: Drop egg every 5-10 minutes
cChicken::cChicken(void) :
super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4)
super("Chicken", mtChicken, "mob.chicken.hurt", "mob.chicken.hurt", 0.3, 0.4),
m_DropEggCount(0)
{
}
void cChicken::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_DropEggCount == 6000 && m_World->GetTickRandomNumber(1) == 0)
{
cItems Drops;
m_DropEggCount = 0;
Drops.push_back(cItem(E_ITEM_EGG, 1));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
else if (m_DropEggCount == 12000)
{
cItems Drops;
m_DropEggCount = 0;
Drops.push_back(cItem(E_ITEM_EGG, 1));
m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10);
}
else
{
m_DropEggCount++;
}
}
void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
@ -31,3 +57,7 @@ void cChicken::GetDrops(cItems & a_Drops, cEntity * a_Killer)