(Hopefully) fixed if conditions
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6b6b6e7498
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@ -16,9 +16,7 @@ public:
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virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
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{
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virtual void OnPlacedByPlayer(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
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{
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if (!a_BlockY > 1) // Make sure server won't check for inexistent blocks (below y=0).
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if (a_BlockY < 2) // Make sure server won't check for inexistent blocks (below y=0).
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{
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return;
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}
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@ -53,7 +51,6 @@ public:
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}
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}
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}
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}
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virtual bool GetPlacementBlockTypeMeta(
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cWorld * a_World, cPlayer * a_Player,
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