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Fixed bug where wolfs would teleport while they were sitting.

This commit is contained in:
STRWarrior 2014-01-26 13:27:35 +01:00
parent a533386144
commit 4c780e7b44

View File

@ -201,9 +201,12 @@ void cWolf::TickFollowPlayer()
// The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance > 30)
{
if (!IsSitting())
{
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
}
else
{
m_FinalDestination = Callback.OwnerPos;