Only nether-native mobs can see through lava
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@ -72,7 +72,7 @@ void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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*GetWorld(),
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GetPosition().addedY(GetHeight()),
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GetTarget()->GetPosition().addedY(GetTarget()->GetHeight()),
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cLineBlockTracer::losAirWaterLava // TODO: Currently all mobs see through lava, but only Nether-native mobs should be able to.
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(IsNetherNative() ? cLineBlockTracer::losAirWaterLava : cLineBlockTracer::losAirWater)
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) &&
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(GetHealth() > 0.0)
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)
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@ -21,19 +21,6 @@ cBlaze::cBlaze(void) :
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void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
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{
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unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
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}
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}
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bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
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{
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if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0) && (!m_IsCharging))
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@ -48,6 +35,19 @@ bool cBlaze::Attack(std::chrono::milliseconds a_Dt)
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void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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if ((a_Killer != nullptr) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
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{
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unsigned int LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_BLAZE_ROD);
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}
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}
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void cBlaze::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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Super::Tick(a_Dt, a_Chunk);
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@ -84,6 +84,3 @@ void cBlaze::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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ResetAttackCooldown();
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}
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}
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@ -18,11 +18,13 @@ public:
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CLASS_PROTODEF(cBlaze)
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual bool Attack(std::chrono::milliseconds a_Dt) override;
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private:
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virtual bool Attack(std::chrono::milliseconds a_Dt) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual bool IsNetherNative(void) override { return true; }
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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/** Specifies whether or not the blaze has started shooting fireballs. */
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bool m_IsCharging;
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@ -22,21 +22,6 @@ cGhast::cGhast(void) :
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void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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unsigned int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
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}
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bool cGhast::Attack(std::chrono::milliseconds a_Dt)
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{
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if ((GetTarget() != nullptr) && (m_AttackCoolDownTicksLeft == 0) && (!m_IsCharging))
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@ -71,6 +56,21 @@ bool cGhast::DoTakeDamage(TakeDamageInfo & a_TDI)
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void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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unsigned int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_GUNPOWDER);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_GHAST_TEAR);
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}
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void cGhast::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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{
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Super::Tick(a_Dt, a_Chunk);
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@ -113,5 +113,3 @@ void cGhast::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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AddSpeed(SpeedVector);
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}
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}
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@ -18,14 +18,16 @@ public:
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CLASS_PROTODEF(cGhast)
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual bool Attack(std::chrono::milliseconds a_Dt) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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bool IsCharging(void) const { return m_IsCharging; }
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private:
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virtual bool Attack(std::chrono::milliseconds a_Dt) override;
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual bool IsNetherNative(void) override { return true; }
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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/** Specifies whether or not the ghast has started shooting a fireball. */
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bool m_IsCharging;
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@ -36,7 +38,3 @@ private:
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Only used while m_IsCharging is true. */
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int m_TicksUntilShot;
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} ;
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@ -24,19 +24,6 @@ cMagmaCube::cMagmaCube(int a_Size) :
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void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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UNUSED(a_Killer);
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if (GetSize() > 1)
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{
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AddRandomUncommonDropItem(a_Drops, 25.0f, E_ITEM_MAGMA_CREAM);
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}
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}
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AString cMagmaCube::GetSizeName(int a_Size)
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{
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if (a_Size == 1)
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@ -45,3 +32,16 @@ AString cMagmaCube::GetSizeName(int a_Size)
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}
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return "";
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}
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void cMagmaCube::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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UNUSED(a_Killer);
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if (GetSize() > 1)
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{
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AddRandomUncommonDropItem(a_Drops, 25.0f, E_ITEM_MAGMA_CREAM);
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}
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}
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@ -18,19 +18,17 @@ public:
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CLASS_PROTODEF(cMagmaCube)
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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int GetSize(void) const { return m_Size; }
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/** Returns the text describing the slime's size, as used by the client's resource subsystem for sounds.
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Returns either "big" or "small". */
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static AString GetSizeName(int a_Size);
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protected:
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private:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual bool IsNetherNative(void) override { return true; }
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/** Size of the MagmaCube, with 1 being the smallest */
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int m_Size;
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} ;
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@ -979,6 +979,15 @@ void cMonster::GetMonsterConfig(const AString & a_Name)
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bool cMonster::IsNetherNative(void)
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{
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return false;
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}
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bool cMonster::IsUndead(void)
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{
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return false;
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@ -108,6 +108,10 @@ public:
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/** Reads the monster configuration for the specified monster name and assigns it to this object. */
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void GetMonsterConfig(const AString & a_Name);
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/** Returns whether this mob spawns in the Nether in Vanilla.
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This is a fixed value and is not affected by custom mob spawning settings. */
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virtual bool IsNetherNative(void);
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/** Returns whether this mob is undead (skeleton, zombie, etc.) */
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virtual bool IsUndead(void);
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@ -18,12 +18,10 @@ public:
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CLASS_PROTODEF(cWitherSkeleton)
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private:
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virtual bool Attack(std::chrono::milliseconds a_Dt) override;
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual bool IsNetherNative(void) override { return true; }
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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} ;
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@ -38,16 +38,6 @@ void cZombiePigman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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void cZombiePigman::SpawnOn(cClientHandle & a_ClientHandle)
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{
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Super::SpawnOn(a_ClientHandle);
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a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_GOLD_SWORD));
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}
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void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
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{
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Super::KilledBy(a_TDI);
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@ -62,3 +52,9 @@ void cZombiePigman::KilledBy(TakeDamageInfo & a_TDI)
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void cZombiePigman::SpawnOn(cClientHandle & a_ClientHandle)
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{
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Super::SpawnOn(a_ClientHandle);
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a_ClientHandle.SendEntityEquipment(*this, 0, cItem(E_ITEM_GOLD_SWORD));
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}
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CLASS_PROTODEF(cZombiePigman)
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private:
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virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
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virtual bool IsUndead(void) override { return true; }
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virtual bool IsNetherNative(void) override { return true; }
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virtual void KilledBy(TakeDamageInfo & a_TDI) override;
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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virtual bool IsUndead(void) override { return true; }
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} ;
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@ -954,9 +954,18 @@ void cMonster::CheckEventSeePlayer(class cChunk & a_Chunk)
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bool cMonster::IsNetherNative(void)
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{
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return false;
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}
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bool cMonster::IsUndead(void)
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{
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return true;
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return false;
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}
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