Added cEntity's gravity to the Lua API.
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 09/03/13 08:38:38.
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** Generated automatically by tolua++-1.0.92 on 09/03/13 10:19:58.
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*/
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#ifndef __cplusplus
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@ -6654,6 +6654,71 @@ tolua_lerror:
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetGravity of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetGravity00
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static int tolua_AllToLua_cEntity_GetGravity00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"const cEntity",0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,2,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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const cEntity* self = (const cEntity*) tolua_tousertype(tolua_S,1,0);
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetGravity'", NULL);
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#endif
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{
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float tolua_ret = (float) self->GetGravity();
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tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
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}
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}
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return 1;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'GetGravity'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: SetGravity of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_SetGravity00
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static int tolua_AllToLua_cEntity_SetGravity00(lua_State* tolua_S)
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{
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#ifndef TOLUA_RELEASE
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tolua_Error tolua_err;
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if (
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!tolua_isusertype(tolua_S,1,"cEntity",0,&tolua_err) ||
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!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
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!tolua_isnoobj(tolua_S,3,&tolua_err)
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)
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goto tolua_lerror;
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else
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#endif
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{
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cEntity* self = (cEntity*) tolua_tousertype(tolua_S,1,0);
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float a_Gravity = ((float) tolua_tonumber(tolua_S,2,0));
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#ifndef TOLUA_RELEASE
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if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetGravity'", NULL);
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#endif
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{
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self->SetGravity(a_Gravity);
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}
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}
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return 0;
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#ifndef TOLUA_RELEASE
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tolua_lerror:
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tolua_error(tolua_S,"#ferror in function 'SetGravity'.",&tolua_err);
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return 0;
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#endif
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}
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#endif //#ifndef TOLUA_DISABLE
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/* method: GetRawDamageAgainst of class cEntity */
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#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_GetRawDamageAgainst00
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static int tolua_AllToLua_cEntity_GetRawDamageAgainst00(lua_State* tolua_S)
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@ -29460,6 +29525,8 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
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tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage00);
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tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage01);
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tolua_function(tolua_S,"TakeDamage",tolua_AllToLua_cEntity_TakeDamage02);
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tolua_function(tolua_S,"GetGravity",tolua_AllToLua_cEntity_GetGravity00);
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tolua_function(tolua_S,"SetGravity",tolua_AllToLua_cEntity_SetGravity00);
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tolua_function(tolua_S,"GetRawDamageAgainst",tolua_AllToLua_cEntity_GetRawDamageAgainst00);
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tolua_function(tolua_S,"GetArmorCoverAgainst",tolua_AllToLua_cEntity_GetArmorCoverAgainst00);
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tolua_function(tolua_S,"GetKnockbackAmountAgainst",tolua_AllToLua_cEntity_GetKnockbackAmountAgainst00);
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@ -1,6 +1,6 @@
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/*
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** Lua binding: AllToLua
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** Generated automatically by tolua++-1.0.92 on 09/03/13 08:38:39.
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** Generated automatically by tolua++-1.0.92 on 09/03/13 10:19:59.
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*/
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/* Exported function */
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@ -201,6 +201,10 @@ public:
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/// Makes this entity take the specified damage. The values are packed into a TDI, knockback calculated, then sent through DoTakeDamage()
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void TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_RawDamage, int a_FinalDamage, double a_KnockbackAmount);
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float GetGravity(void) const { return m_Gravity; }
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void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; }
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// tolua_end
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/// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied
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