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Update m_LastSentPosition in TeleportToCoords and DoMoveToWorld. (#4211)

This commit is contained in:
peterbell10 2018-04-11 08:39:24 +01:00 committed by Alexander Harkness
parent a0896c63d7
commit 4bf160d596
3 changed files with 18 additions and 4 deletions

View File

@ -1541,7 +1541,7 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
auto OldChunkCoords = cChunkDef::BlockToChunk(GetPosition());
// Set position to the new position
SetPosition(a_NewPosition);
ResetPosition(a_NewPosition);
// Stop all mobs from targeting this entity
// Stop this entity from targeting other mobs
@ -1759,6 +1759,16 @@ void cEntity::HandleAir(void)
void cEntity::ResetPosition(Vector3d a_NewPos)
{
SetPosition(a_NewPos);
m_LastSentPosition = GetPosition();
}
void cEntity::OnStartedBurning(void)
{
// Broadcast the change:
@ -1850,7 +1860,7 @@ void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
// ask the plugins to allow teleport to the new position.
if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPosition, Vector3d(a_PosX, a_PosY, a_PosZ)))
{
SetPosition(a_PosX, a_PosY, a_PosZ);
ResetPosition({a_PosX, a_PosY, a_PosZ});
m_World->BroadcastTeleportEntity(*this);
}
}

View File

@ -666,6 +666,10 @@ protected:
m_IsHeadInWater */
virtual void SetSwimState(cChunk & a_Chunk);
/** Set the entities position and last sent position.
Only to be used when the caller will broadcast a teleport or equivalent to clients. */
void ResetPosition(Vector3d a_NewPos);
private:
/** Whether the entity is ticking or not. If not, it is scheduled for removal or world-teleportation. */

View File

@ -1607,7 +1607,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
// ask plugins to allow teleport to the new position.
if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPosition, Vector3d(a_PosX, a_PosY, a_PosZ)))
{
SetPosition(a_PosX, a_PosY, a_PosZ);
ResetPosition({a_PosX, a_PosY, a_PosZ});
FreezeInternal(GetPosition(), false);
m_LastGroundHeight = a_PosY;
m_bIsTeleporting = true;
@ -1996,7 +1996,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
VERIFY(!GetWorld()->RemovePlayer(*this, false));
// Set position to the new position
SetPosition(a_NewPosition);
ResetPosition(a_NewPosition);
FreezeInternal(a_NewPosition, false);
// Stop all mobs from targeting this player