Add Hay Bale to Burnable
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@ -169,6 +169,7 @@ bool cFireSimulator::IsFuel(BLOCKTYPE a_BlockType)
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case E_BLOCK_FENCE:
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case E_BLOCK_FENCE:
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case E_BLOCK_TNT:
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case E_BLOCK_TNT:
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case E_BLOCK_VINES:
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case E_BLOCK_VINES:
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case E_BLOCK_HAY_BALE:
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{
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{
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return true;
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return true;
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}
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}
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