diff --git a/source/Blocks/BlockChest.h b/source/Blocks/BlockChest.h index 271a88097..1db2d19da 100644 --- a/source/Blocks/BlockChest.h +++ b/source/Blocks/BlockChest.h @@ -31,6 +31,74 @@ public: { return "step.wood"; } + + + virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) + { + cBlockArea Area; + if (!Area.Read(a_World, a_BlockX - 2, a_BlockX + 2, a_BlockY, a_BlockY, a_BlockZ - 2, a_BlockZ + 2)) + { + // Cannot read the surroundings, probably at the edge of loaded chunks. Disallow. + return false; + } + + int NumChestNeighbors = 0; + if (Area.GetRelBlockType(1, 0, 2) == E_BLOCK_CHEST) + { + if ( + (Area.GetRelBlockType(0, 0, 2) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) + ) + { + // Already a doublechest neighbor, disallow: + return false; + } + NumChestNeighbors += 1; + } + if (Area.GetRelBlockType(3, 0, 2) == E_BLOCK_CHEST) + { + if ( + (Area.GetRelBlockType(4, 0, 2) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + ) + { + // Already a doublechest neighbor, disallow: + return false; + } + NumChestNeighbors += 1; + } + if (Area.GetRelBlockType(2, 0, 1) == E_BLOCK_CHEST) + { + if ( + (Area.GetRelBlockType(2, 0, 0) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(1, 0, 1) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(3, 0, 1) == E_BLOCK_CHEST) + ) + { + // Already a doublechest neighbor, disallow: + return false; + } + NumChestNeighbors += 1; + } + if (Area.GetRelBlockType(2, 0, 3) == E_BLOCK_CHEST) + { + if ( + (Area.GetRelBlockType(2, 0, 4) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(1, 0, 3) == E_BLOCK_CHEST) || + (Area.GetRelBlockType(3, 0, 3) == E_BLOCK_CHEST) + ) + { + // Already a doublechest neighbor, disallow: + return false; + } + NumChestNeighbors += 1; + } + return (NumChestNeighbors < 2); + } + + } ;