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implement breeding

This commit is contained in:
Gargaj 2015-11-29 19:13:31 +01:00
parent 93afb6398d
commit 4ae3b64b07
11 changed files with 209 additions and 19 deletions

View File

@ -126,6 +126,8 @@ public:
// Informs client to explode a firework based on its metadata
esFireworkExploding = 17,
// Passive mob is in "love mode"
esMobInLove = 18,
} ;
static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire

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@ -36,7 +36,10 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cCow::OnRightClicked(cPlayer & a_Player)
{
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
super::OnRightClicked(a_Player);
short HeldItem = a_Player.GetEquippedItem().m_ItemType;
if (HeldItem == E_ITEM_BUCKET)
{
if (!a_Player.IsGameModeCreative())
{
@ -45,4 +48,3 @@ void cCow::OnRightClicked(cPlayer & a_Player)
}
}
}

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@ -93,6 +93,8 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cHorse::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
if (!m_bIsSaddled && m_bIsTame)
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)

View File

@ -32,6 +32,12 @@ public:
int GetHorseStyle (void) const {return m_Style; }
int GetHorseArmour (void) const {return m_Armour;}
virtual void GetBreedingItems(cItems & a_Items) override
{
a_Items.Add(E_ITEM_GOLDEN_CARROT);
a_Items.Add(E_ITEM_GOLDEN_APPLE);
}
private:
bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;

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@ -104,6 +104,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
, m_BurnsInDaylight(false)
, m_RelativeWalkSpeed(1)
, m_Age(1)
, m_AgingTimer(20 * 60 * 20) // about 20 minutes
{
if (!a_ConfigName.empty())
{
@ -505,6 +506,16 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
} // switch (m_EMState)
BroadcastMovementUpdate();
if (m_AgingTimer > 0)
{
m_AgingTimer--;
if ((m_AgingTimer <= 0) && IsBaby())
{
SetAge(1);
m_World->BroadcastEntityMetadata(*this);
}
}
}

View File

@ -280,6 +280,7 @@ protected:
double m_RelativeWalkSpeed;
int m_Age;
int m_AgingTimer;
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops */
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);

View File

@ -18,6 +18,11 @@ public:
{
}
virtual void GetBreedingItems(cItems & a_Items) override
{
a_Items.Add(E_ITEM_RAW_FISH);
}
CLASS_PROTODEF(cOcelot)
} ;

View File

@ -4,12 +4,17 @@
#include "PassiveMonster.h"
#include "../World.h"
#include "../Entities/Player.h"
#include "BoundingBox.h"
cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
m_LovePartner(nullptr),
m_LoveTimer(0),
m_LoveCooldown(0),
m_MatingTimer(0)
{
m_EMPersonality = PASSIVE;
}
@ -35,6 +40,31 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
void cPassiveMonster::EngageLoveMode(cPassiveMonster * a_Partner)
{
m_LovePartner = a_Partner;
m_MatingTimer = 50; // about 3 seconds of mating
}
void cPassiveMonster::ResetLoveMode()
{
m_LovePartner = nullptr;
m_LoveTimer = 0;
m_MatingTimer = 0;
m_LoveCooldown = 20 * 60 * 5; // 5 minutes
// when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown, which is done with the "age" metadata
m_World->BroadcastEntityMetadata(*this);
}
void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
@ -43,21 +73,94 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
CheckEventLostPlayer();
}
cItems FollowedItems;
GetFollowedItems(FollowedItems);
if (FollowedItems.Size() <= 0)
if ((m_LovePartner != nullptr) && m_LovePartner->IsDestroyed())
{
return;
m_LovePartner = nullptr;
}
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
if (a_Closest_Player != nullptr)
if (m_LovePartner != nullptr)
{
cItem EquippedItem = a_Closest_Player->GetEquippedItem();
if (FollowedItems.ContainsType(EquippedItem))
// if we have a partner, bump into them until baby is made
if (m_MatingTimer > 0)
{
Vector3d PlayerPos = a_Closest_Player->GetPosition();
MoveToPosition(PlayerPos);
Vector3d Pos = m_LovePartner->GetPosition();
MoveToPosition(Pos);
}
else
{
// spawn baby
Vector3f Pos = (GetPosition() + m_LovePartner->GetPosition()) * 0.5;
m_World->SpawnMob(Pos.x, Pos.y, Pos.z, GetMobType(), true);
cFastRandom Random;
m_World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + Random.NextInt(6));
m_LovePartner->ResetLoveMode();
ResetLoveMode();
}
}
else
{
cItems FollowedItems;
GetFollowedItems(FollowedItems);
if (FollowedItems.Size() > 0)
{
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
if (a_Closest_Player != nullptr)
{
cItem EquippedItem = a_Closest_Player->GetEquippedItem();
if (FollowedItems.ContainsType(EquippedItem))
{
Vector3d PlayerPos = a_Closest_Player->GetPosition();
MoveToPosition(PlayerPos);
}
}
}
}
if (m_LoveTimer > 0)
{
if (m_LovePartner == nullptr)
{
class LookForLover : public cEntityCallback
{
public:
cEntity * m_Me;
LookForLover(cEntity * a_Me) :
m_Me(a_Me)
{
}
virtual bool Item(cEntity * a_Entity) override
{
// if we're the same species as someone around and they dont have a partner, swipe right
if ((a_Entity->GetEntityType() == m_Me->GetEntityType()) && (a_Entity != m_Me))
{
cPassiveMonster * Me = static_cast<cPassiveMonster*>(m_Me);
cPassiveMonster * Partner = static_cast<cPassiveMonster*>(a_Entity);
if (Partner->IsInLove() && (Partner->GetPartner() == nullptr))
{
Partner->EngageLoveMode(Me);
Me->EngageLoveMode(Partner);
return true;
}
}
return false;
}
} Callback(this);
m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 8, 8), Callback);
}
m_LoveTimer--;
}
if (m_MatingTimer > 0)
{
m_MatingTimer--;
}
if (m_LoveCooldown > 0)
{
m_LoveCooldown--;
}
}
@ -65,3 +168,27 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
// if right clicked on the player with breeding items, go into lovemode
if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby())
{
short HeldItem = a_Player.GetEquippedItem().m_ItemType;
cItems Items;
GetBreedingItems(Items);
if (Items.ContainsType(HeldItem))
{
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
}
m_LoveTimer = 20 * 30; // half a minute
m_World->BroadcastEntityStatus(*this, esMobInLove);
}
}
}

View File

@ -16,6 +16,7 @@ public:
cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
/** When hit by someone, run away */
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
@ -23,7 +24,22 @@ public:
/** Returns the items that the animal of this class follows when a player holds it in hand. */
virtual void GetFollowedItems(cItems & a_Items) { }
} ;
/** Returns the items that make the animal breed - this is usually the same as the ones that make the animal follow, but not necessarily. */
virtual void GetBreedingItems(cItems & a_Items) { GetFollowedItems(a_Items); }
cPassiveMonster * GetPartner(void) const { return m_LovePartner; }
void EngageLoveMode(cPassiveMonster * a_Partner);
void ResetLoveMode();
bool IsInLove() const { return (m_LoveTimer > 0); }
bool IsInLoveCooldown() const { return (m_LoveCooldown > 0); }
protected:
cPassiveMonster * m_LovePartner;
int m_LoveTimer;
int m_LoveCooldown;
int m_MatingTimer;
};

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@ -39,6 +39,8 @@ void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cPig::OnRightClicked(cPlayer & a_Player)
{
super::OnRightClicked(a_Player);
if (m_bIsSaddled)
{
if (m_Attachee != nullptr)

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@ -3368,7 +3368,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEUInt8(0x56); // Int at index 22
a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
a_Pkt.WriteBEUInt8(0x0c);
a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : 0);
a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : (Horse.IsInLoveCooldown() ? 1 : 0));
break;
} // case mtHorse
@ -3384,15 +3384,31 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
a_Pkt.WriteBEUInt8(0x0c);
a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : 0);
a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : (Ocelot.IsInLoveCooldown() ? 1 : 0));
break;
} // case mtOcelot
case mtCow:
{
auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
a_Pkt.WriteBEUInt8(0x0c);
a_Pkt.WriteBEInt8(Cow.IsBaby() ? -1 : (Cow.IsInLoveCooldown() ? 1 : 0));
break;
} // case mtCow
case mtChicken:
{
auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
a_Pkt.WriteBEUInt8(0x0c);
a_Pkt.WriteBEInt8(Chicken.IsBaby() ? -1 : (Chicken.IsInLoveCooldown() ? 1 : 0));
break;
} // case mtChicken
case mtPig:
{
auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
a_Pkt.WriteBEUInt8(0x0c);
a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : 0);
a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : (Pig.IsInLoveCooldown() ? 1 : 0));
a_Pkt.WriteBEUInt8(0x10);
a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
break;
@ -3402,7 +3418,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
{
auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
a_Pkt.WriteBEUInt8(0x0c);
a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : 0);
a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.IsInLoveCooldown() ? 1 : 0));
a_Pkt.WriteBEUInt8(0x10);
Byte SheepMetadata = 0;
@ -3421,7 +3437,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
a_Pkt.WriteBEUInt8(0x12);
a_Pkt.WriteBEUInt8(Rabbit.GetRabbitTypeAsNumber());
a_Pkt.WriteBEUInt8(0x0c);
a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : 0);
a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : (Rabbit.IsInLoveCooldown() ? 1 : 0));
break;
} // case mtRabbit