implement breeding
This commit is contained in:
parent
93afb6398d
commit
4ae3b64b07
@ -126,6 +126,8 @@ public:
|
||||
|
||||
// Informs client to explode a firework based on its metadata
|
||||
esFireworkExploding = 17,
|
||||
// Passive mob is in "love mode"
|
||||
esMobInLove = 18,
|
||||
} ;
|
||||
|
||||
static const int FIRE_TICKS_PER_DAMAGE = 10; ///< Ticks to wait between damaging an entity when it stands in fire
|
||||
|
@ -36,7 +36,10 @@ void cCow::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
|
||||
void cCow::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET))
|
||||
super::OnRightClicked(a_Player);
|
||||
|
||||
short HeldItem = a_Player.GetEquippedItem().m_ItemType;
|
||||
if (HeldItem == E_ITEM_BUCKET)
|
||||
{
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
@ -45,4 +48,3 @@ void cCow::OnRightClicked(cPlayer & a_Player)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -93,6 +93,8 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
|
||||
void cHorse::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
super::OnRightClicked(a_Player);
|
||||
|
||||
if (!m_bIsSaddled && m_bIsTame)
|
||||
{
|
||||
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE)
|
||||
|
@ -32,6 +32,12 @@ public:
|
||||
int GetHorseStyle (void) const {return m_Style; }
|
||||
int GetHorseArmour (void) const {return m_Armour;}
|
||||
|
||||
virtual void GetBreedingItems(cItems & a_Items) override
|
||||
{
|
||||
a_Items.Add(E_ITEM_GOLDEN_CARROT);
|
||||
a_Items.Add(E_ITEM_GOLDEN_APPLE);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
bool m_bHasChest, m_bIsEating, m_bIsRearing, m_bIsMouthOpen, m_bIsTame, m_bIsSaddled;
|
||||
|
@ -104,6 +104,7 @@ cMonster::cMonster(const AString & a_ConfigName, eMonsterType a_MobType, const A
|
||||
, m_BurnsInDaylight(false)
|
||||
, m_RelativeWalkSpeed(1)
|
||||
, m_Age(1)
|
||||
, m_AgingTimer(20 * 60 * 20) // about 20 minutes
|
||||
{
|
||||
if (!a_ConfigName.empty())
|
||||
{
|
||||
@ -505,6 +506,16 @@ void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
} // switch (m_EMState)
|
||||
|
||||
BroadcastMovementUpdate();
|
||||
|
||||
if (m_AgingTimer > 0)
|
||||
{
|
||||
m_AgingTimer--;
|
||||
if ((m_AgingTimer <= 0) && IsBaby())
|
||||
{
|
||||
SetAge(1);
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -280,6 +280,7 @@ protected:
|
||||
double m_RelativeWalkSpeed;
|
||||
|
||||
int m_Age;
|
||||
int m_AgingTimer;
|
||||
|
||||
/** Adds a random number of a_Item between a_Min and a_Max to itemdrops a_Drops */
|
||||
void AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth = 0);
|
||||
|
@ -18,6 +18,11 @@ public:
|
||||
{
|
||||
}
|
||||
|
||||
virtual void GetBreedingItems(cItems & a_Items) override
|
||||
{
|
||||
a_Items.Add(E_ITEM_RAW_FISH);
|
||||
}
|
||||
|
||||
CLASS_PROTODEF(cOcelot)
|
||||
} ;
|
||||
|
||||
|
@ -4,12 +4,17 @@
|
||||
#include "PassiveMonster.h"
|
||||
#include "../World.h"
|
||||
#include "../Entities/Player.h"
|
||||
#include "BoundingBox.h"
|
||||
|
||||
|
||||
|
||||
|
||||
cPassiveMonster::cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
|
||||
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
|
||||
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height),
|
||||
m_LovePartner(nullptr),
|
||||
m_LoveTimer(0),
|
||||
m_LoveCooldown(0),
|
||||
m_MatingTimer(0)
|
||||
{
|
||||
m_EMPersonality = PASSIVE;
|
||||
}
|
||||
@ -35,6 +40,31 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
|
||||
|
||||
|
||||
|
||||
void cPassiveMonster::EngageLoveMode(cPassiveMonster * a_Partner)
|
||||
{
|
||||
m_LovePartner = a_Partner;
|
||||
m_MatingTimer = 50; // about 3 seconds of mating
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPassiveMonster::ResetLoveMode()
|
||||
{
|
||||
m_LovePartner = nullptr;
|
||||
m_LoveTimer = 0;
|
||||
m_MatingTimer = 0;
|
||||
m_LoveCooldown = 20 * 60 * 5; // 5 minutes
|
||||
|
||||
// when an animal is in love mode, the client only stops sending the hearts if we let them know it's in cooldown, which is done with the "age" metadata
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
super::Tick(a_Dt, a_Chunk);
|
||||
@ -43,21 +73,94 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
{
|
||||
CheckEventLostPlayer();
|
||||
}
|
||||
cItems FollowedItems;
|
||||
GetFollowedItems(FollowedItems);
|
||||
if (FollowedItems.Size() <= 0)
|
||||
if ((m_LovePartner != nullptr) && m_LovePartner->IsDestroyed())
|
||||
{
|
||||
return;
|
||||
m_LovePartner = nullptr;
|
||||
}
|
||||
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
|
||||
if (a_Closest_Player != nullptr)
|
||||
if (m_LovePartner != nullptr)
|
||||
{
|
||||
cItem EquippedItem = a_Closest_Player->GetEquippedItem();
|
||||
if (FollowedItems.ContainsType(EquippedItem))
|
||||
// if we have a partner, bump into them until baby is made
|
||||
if (m_MatingTimer > 0)
|
||||
{
|
||||
Vector3d PlayerPos = a_Closest_Player->GetPosition();
|
||||
MoveToPosition(PlayerPos);
|
||||
Vector3d Pos = m_LovePartner->GetPosition();
|
||||
MoveToPosition(Pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
// spawn baby
|
||||
Vector3f Pos = (GetPosition() + m_LovePartner->GetPosition()) * 0.5;
|
||||
m_World->SpawnMob(Pos.x, Pos.y, Pos.z, GetMobType(), true);
|
||||
|
||||
cFastRandom Random;
|
||||
m_World->SpawnExperienceOrb(Pos.x, Pos.y, Pos.z, 1 + Random.NextInt(6));
|
||||
|
||||
m_LovePartner->ResetLoveMode();
|
||||
ResetLoveMode();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cItems FollowedItems;
|
||||
GetFollowedItems(FollowedItems);
|
||||
if (FollowedItems.Size() > 0)
|
||||
{
|
||||
cPlayer * a_Closest_Player = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance));
|
||||
if (a_Closest_Player != nullptr)
|
||||
{
|
||||
cItem EquippedItem = a_Closest_Player->GetEquippedItem();
|
||||
if (FollowedItems.ContainsType(EquippedItem))
|
||||
{
|
||||
Vector3d PlayerPos = a_Closest_Player->GetPosition();
|
||||
MoveToPosition(PlayerPos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_LoveTimer > 0)
|
||||
{
|
||||
if (m_LovePartner == nullptr)
|
||||
{
|
||||
class LookForLover : public cEntityCallback
|
||||
{
|
||||
public:
|
||||
cEntity * m_Me;
|
||||
|
||||
LookForLover(cEntity * a_Me) :
|
||||
m_Me(a_Me)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Item(cEntity * a_Entity) override
|
||||
{
|
||||
// if we're the same species as someone around and they dont have a partner, swipe right
|
||||
if ((a_Entity->GetEntityType() == m_Me->GetEntityType()) && (a_Entity != m_Me))
|
||||
{
|
||||
cPassiveMonster * Me = static_cast<cPassiveMonster*>(m_Me);
|
||||
cPassiveMonster * Partner = static_cast<cPassiveMonster*>(a_Entity);
|
||||
if (Partner->IsInLove() && (Partner->GetPartner() == nullptr))
|
||||
{
|
||||
Partner->EngageLoveMode(Me);
|
||||
Me->EngageLoveMode(Partner);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
} Callback(this);
|
||||
|
||||
m_World->ForEachEntityInBox(cBoundingBox(GetPosition(), 8, 8), Callback);
|
||||
}
|
||||
|
||||
m_LoveTimer--;
|
||||
}
|
||||
if (m_MatingTimer > 0)
|
||||
{
|
||||
m_MatingTimer--;
|
||||
}
|
||||
if (m_LoveCooldown > 0)
|
||||
{
|
||||
m_LoveCooldown--;
|
||||
}
|
||||
}
|
||||
|
||||
@ -65,3 +168,27 @@ void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
|
||||
|
||||
|
||||
|
||||
void cPassiveMonster::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
super::OnRightClicked(a_Player);
|
||||
|
||||
// if right clicked on the player with breeding items, go into lovemode
|
||||
if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby())
|
||||
{
|
||||
short HeldItem = a_Player.GetEquippedItem().m_ItemType;
|
||||
cItems Items;
|
||||
GetBreedingItems(Items);
|
||||
if (Items.ContainsType(HeldItem))
|
||||
{
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
a_Player.GetInventory().RemoveOneEquippedItem();
|
||||
}
|
||||
m_LoveTimer = 20 * 30; // half a minute
|
||||
m_World->BroadcastEntityStatus(*this, esMobInLove);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -16,6 +16,7 @@ public:
|
||||
cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height);
|
||||
|
||||
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
|
||||
virtual void OnRightClicked(cPlayer & a_Player) override;
|
||||
|
||||
/** When hit by someone, run away */
|
||||
virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
|
||||
@ -23,7 +24,22 @@ public:
|
||||
/** Returns the items that the animal of this class follows when a player holds it in hand. */
|
||||
virtual void GetFollowedItems(cItems & a_Items) { }
|
||||
|
||||
} ;
|
||||
/** Returns the items that make the animal breed - this is usually the same as the ones that make the animal follow, but not necessarily. */
|
||||
virtual void GetBreedingItems(cItems & a_Items) { GetFollowedItems(a_Items); }
|
||||
|
||||
cPassiveMonster * GetPartner(void) const { return m_LovePartner; }
|
||||
void EngageLoveMode(cPassiveMonster * a_Partner);
|
||||
void ResetLoveMode();
|
||||
|
||||
bool IsInLove() const { return (m_LoveTimer > 0); }
|
||||
bool IsInLoveCooldown() const { return (m_LoveCooldown > 0); }
|
||||
|
||||
protected:
|
||||
cPassiveMonster * m_LovePartner;
|
||||
int m_LoveTimer;
|
||||
int m_LoveCooldown;
|
||||
int m_MatingTimer;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
@ -39,6 +39,8 @@ void cPig::GetDrops(cItems & a_Drops, cEntity * a_Killer)
|
||||
|
||||
void cPig::OnRightClicked(cPlayer & a_Player)
|
||||
{
|
||||
super::OnRightClicked(a_Player);
|
||||
|
||||
if (m_bIsSaddled)
|
||||
{
|
||||
if (m_Attachee != nullptr)
|
||||
|
@ -3368,7 +3368,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
|
||||
a_Pkt.WriteBEUInt8(0x56); // Int at index 22
|
||||
a_Pkt.WriteBEInt32(Horse.GetHorseArmour());
|
||||
a_Pkt.WriteBEUInt8(0x0c);
|
||||
a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : 0);
|
||||
a_Pkt.WriteBEInt8(Horse.IsBaby() ? -1 : (Horse.IsInLoveCooldown() ? 1 : 0));
|
||||
break;
|
||||
} // case mtHorse
|
||||
|
||||
@ -3384,15 +3384,31 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
|
||||
{
|
||||
auto & Ocelot = reinterpret_cast<const cOcelot &>(a_Mob);
|
||||
a_Pkt.WriteBEUInt8(0x0c);
|
||||
a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : 0);
|
||||
a_Pkt.WriteBEInt8(Ocelot.IsBaby() ? -1 : (Ocelot.IsInLoveCooldown() ? 1 : 0));
|
||||
break;
|
||||
} // case mtOcelot
|
||||
|
||||
case mtCow:
|
||||
{
|
||||
auto & Cow = reinterpret_cast<const cCow &>(a_Mob);
|
||||
a_Pkt.WriteBEUInt8(0x0c);
|
||||
a_Pkt.WriteBEInt8(Cow.IsBaby() ? -1 : (Cow.IsInLoveCooldown() ? 1 : 0));
|
||||
break;
|
||||
} // case mtCow
|
||||
|
||||
case mtChicken:
|
||||
{
|
||||
auto & Chicken = reinterpret_cast<const cChicken &>(a_Mob);
|
||||
a_Pkt.WriteBEUInt8(0x0c);
|
||||
a_Pkt.WriteBEInt8(Chicken.IsBaby() ? -1 : (Chicken.IsInLoveCooldown() ? 1 : 0));
|
||||
break;
|
||||
} // case mtChicken
|
||||
|
||||
case mtPig:
|
||||
{
|
||||
auto & Pig = reinterpret_cast<const cPig &>(a_Mob);
|
||||
a_Pkt.WriteBEUInt8(0x0c);
|
||||
a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : 0);
|
||||
a_Pkt.WriteBEInt8(Pig.IsBaby() ? -1 : (Pig.IsInLoveCooldown() ? 1 : 0));
|
||||
a_Pkt.WriteBEUInt8(0x10);
|
||||
a_Pkt.WriteBEUInt8(Pig.IsSaddled() ? 1 : 0);
|
||||
break;
|
||||
@ -3402,7 +3418,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
|
||||
{
|
||||
auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob);
|
||||
a_Pkt.WriteBEUInt8(0x0c);
|
||||
a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : 0);
|
||||
a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.IsInLoveCooldown() ? 1 : 0));
|
||||
|
||||
a_Pkt.WriteBEUInt8(0x10);
|
||||
Byte SheepMetadata = 0;
|
||||
@ -3421,7 +3437,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob)
|
||||
a_Pkt.WriteBEUInt8(0x12);
|
||||
a_Pkt.WriteBEUInt8(Rabbit.GetRabbitTypeAsNumber());
|
||||
a_Pkt.WriteBEUInt8(0x0c);
|
||||
a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : 0);
|
||||
a_Pkt.WriteBEInt8(Rabbit.IsBaby() ? -1 : (Rabbit.IsInLoveCooldown() ? 1 : 0));
|
||||
break;
|
||||
} // case mtRabbit
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user