git-svn-id: http://mc-server.googlecode.com/svn/trunk@281 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -174,7 +174,7 @@ static int tolua_cWorld_ForEachPlayer(lua_State* tolua_S)
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int TableRef;
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int TableRef;
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} Callback( tolua_S, FuncRef, TableRef );
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} Callback( tolua_S, FuncRef, TableRef );
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bool bRetVal = self->ForEachPlayer( &Callback );
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bool bRetVal = self->ForEachPlayer( Callback );
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// Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references
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// Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references
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luaL_unref( tolua_S, LUA_REGISTRYINDEX, TableRef );
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luaL_unref( tolua_S, LUA_REGISTRYINDEX, TableRef );
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@ -471,7 +471,7 @@ void cServer::ServerCommand( const char * a_Cmd )
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return false;
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return false;
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}
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}
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} Logger;
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} Logger;
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cRoot::Get()->GetWorld()->ForEachPlayer(&Logger);
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cRoot::Get()->GetWorld()->ForEachPlayer(Logger);
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return;
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return;
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}
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}
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if( split[0].compare( "numchunks" ) == 0 )
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if( split[0].compare( "numchunks" ) == 0 )
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@ -214,7 +214,7 @@ void cWebAdmin::Request_Handler(webserver::http_request* r)
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cPlayerAccum PlayerAccum;
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cPlayerAccum PlayerAccum;
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cWorld * World = cRoot::Get()->GetWorld(); // TODO - Create a list of worlds and players
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cWorld * World = cRoot::Get()->GetWorld(); // TODO - Create a list of worlds and players
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World->ForEachPlayer(&PlayerAccum);
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World->ForEachPlayer(PlayerAccum);
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Content.append(PlayerAccum.m_Contents);
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Content.append(PlayerAccum.m_Contents);
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Content += "</ul><br>";
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Content += "</ul><br>";
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}
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}
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@ -1052,13 +1052,13 @@ void cWorld::RemovePlayer( cPlayer* a_Player )
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bool cWorld::ForEachPlayer(cPlayerListCallback * a_Callback)
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bool cWorld::ForEachPlayer(cPlayerListCallback & a_Callback)
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{
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{
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// Calls the callback for each player in the list
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// Calls the callback for each player in the list
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cCSLock Lock(m_CSPlayers);
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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{
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{
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if (a_Callback->Item(*itr))
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if (a_Callback.Item(*itr))
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{
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{
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return false;
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return false;
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}
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}
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@ -91,7 +91,7 @@ public:
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void RemovePlayer( cPlayer* a_Player );
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void RemovePlayer( cPlayer* a_Player );
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typedef struct lua_State lua_State;
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typedef struct lua_State lua_State;
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bool ForEachPlayer(cPlayerListCallback * a_Callback); // Calls the callback for each player in the list
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bool ForEachPlayer(cPlayerListCallback & a_Callback); // Calls the callback for each player in the list
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// >> EXPORTED IN MANUALBINDINGS <<
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// >> EXPORTED IN MANUALBINDINGS <<
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unsigned int GetNumPlayers(); //tolua_export
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unsigned int GetNumPlayers(); //tolua_export
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