Fixed compile-time warning in TNTEntity.
The FuseTime is now a double instead of a float
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@ -8,7 +8,7 @@
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cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec) :
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cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec) :
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super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
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super(etTNT, a_X, a_Y, a_Z, 0.98, 0.98),
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m_Counter(0),
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m_Counter(0),
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m_MaxFuseTime(a_FuseTimeInSec)
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m_MaxFuseTime(a_FuseTimeInSec)
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@ -19,7 +19,7 @@ cTNTEntity::cTNTEntity(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec
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cTNTEntity::cTNTEntity(const Vector3d & a_Pos, float a_FuseTimeInSec) :
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cTNTEntity::cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec) :
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super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
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super(etTNT, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98),
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m_Counter(0),
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m_Counter(0),
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m_MaxFuseTime(a_FuseTimeInSec)
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m_MaxFuseTime(a_FuseTimeInSec)
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@ -16,8 +16,8 @@ class cTNTEntity :
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public:
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public:
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CLASS_PROTODEF(cTNTEntity);
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CLASS_PROTODEF(cTNTEntity);
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cTNTEntity(double a_X, double a_Y, double a_Z, float a_FuseTimeInSec);
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cTNTEntity(double a_X, double a_Y, double a_Z, double a_FuseTimeInSec);
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cTNTEntity(const Vector3d & a_Pos, float a_FuseTimeInSec);
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cTNTEntity(const Vector3d & a_Pos, double a_FuseTimeInSec);
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// cEntity overrides:
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// cEntity overrides:
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virtual bool Initialize(cWorld * a_World) override;
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virtual bool Initialize(cWorld * a_World) override;
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@ -25,8 +25,8 @@ public:
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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protected:
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protected:
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float m_Counter; ///< How much time has elapsed since the object was created, in seconds
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double m_Counter; ///< How much time has elapsed since the object was created, in seconds
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float m_MaxFuseTime; ///< How long the fuse is, in seconds
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double m_MaxFuseTime; ///< How long the fuse is, in seconds
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};
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};
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