cLuaState can now check function params.
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865016abe2
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@ -914,6 +914,40 @@ bool cLuaState::CheckParamString(int a_StartParam, int a_EndParam)
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bool cLuaState::CheckParamFunction(int a_StartParam, int a_EndParam)
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{
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ASSERT(IsValid());
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if (a_EndParam < 0)
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{
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a_EndParam = a_StartParam;
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}
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for (int i = a_StartParam; i <= a_EndParam; i++)
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{
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if (lua_isfunction(m_LuaState, i))
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{
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continue;
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}
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// Not the correct parameter
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lua_Debug entry;
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VERIFY(lua_getstack(m_LuaState, 0, &entry));
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VERIFY(lua_getinfo (m_LuaState, "n", &entry));
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AString ErrMsg = Printf("Error in function '%s' parameter #%d. Function expected, got %s",
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(entry.name != NULL) ? entry.name : "?", i, GetTypeText(i).c_str()
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);
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LogStackTrace();
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return false;
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} // for i - Param
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// All params checked ok
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return true;
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}
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bool cLuaState::CheckParamEnd(int a_Param)
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{
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tolua_Error tolua_err;
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@ -815,6 +815,9 @@ public:
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/// Returns true if the specified parameters on the stack are strings; also logs warning if not
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bool CheckParamString(int a_StartParam, int a_EndParam = -1);
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/// Returns true if the specified parameters on the stack are functions; also logs warning if not
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bool CheckParamFunction(int a_StartParam, int a_EndParam = -1);
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/// Returns true if the specified parameter on the stack is nil (indicating an end-of-parameters)
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bool CheckParamEnd(int a_Param);
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