parent
038194d2a6
commit
49dd645aa6
@ -306,7 +306,7 @@ Vector3d cDispenserEntity::GetShootVector(NIBBLETYPE a_Meta)
|
||||
|
||||
bool cDispenserEntity::ScoopUpLiquid(int a_SlotNum, short a_ResultingBucketItemType)
|
||||
{
|
||||
cItem LiquidBucket(a_ResultingBucketItemType, 1);
|
||||
cItem LiquidBucket(a_ResultingBucketItemType);
|
||||
if (m_Contents.GetSlot(a_SlotNum).m_ItemCount == 1)
|
||||
{
|
||||
// Special case: replacing one empty bucket with one full bucket
|
||||
|
@ -32,8 +32,7 @@ public:
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
a_Player.GetInventory().RemoveOneEquippedItem();
|
||||
cItem NewItem(E_ITEM_BUCKET, 1);
|
||||
a_Player.GetInventory().AddItem(NewItem);
|
||||
a_Player.GetInventory().AddItem(cItem(E_ITEM_BUCKET));
|
||||
}
|
||||
}
|
||||
break;
|
||||
@ -44,8 +43,7 @@ public:
|
||||
{
|
||||
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, --Meta);
|
||||
a_Player.GetInventory().RemoveOneEquippedItem();
|
||||
cItem NewItem(E_ITEM_POTIONS, 1, 0);
|
||||
a_Player.GetInventory().AddItem(NewItem);
|
||||
a_Player.GetInventory().AddItem(cItem(E_ITEM_POTION));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -145,7 +145,7 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest)
|
||||
// Do not add the arrow to the inventory when the player is in creative:
|
||||
if (!a_Dest.IsGameModeCreative())
|
||||
{
|
||||
int NumAdded = a_Dest.GetInventory().AddItem(E_ITEM_ARROW);
|
||||
int NumAdded = a_Dest.GetInventory().AddItem(cItem(E_ITEM_ARROW));
|
||||
if (NumAdded == 0)
|
||||
{
|
||||
// No space in the inventory
|
||||
|
@ -712,10 +712,6 @@ void cPlayer::FinishEating(void)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (!IsGameModeCreative())
|
||||
{
|
||||
GetInventory().RemoveOneEquippedItem();
|
||||
}
|
||||
ItemHandler->OnFoodEaten(m_World, this, &Item);
|
||||
}
|
||||
|
||||
|
@ -84,8 +84,7 @@ public:
|
||||
}
|
||||
|
||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||
cItem NewItem(E_ITEM_POTION, 1, 0);
|
||||
a_Player->GetInventory().AddItem(NewItem);
|
||||
a_Player->GetInventory().AddItem(cItem(E_ITEM_POTION));
|
||||
return true;
|
||||
}
|
||||
} ;
|
||||
|
@ -163,8 +163,7 @@ public:
|
||||
ASSERT(!"Inventory bucket mismatch");
|
||||
return false;
|
||||
}
|
||||
cItem Item(E_ITEM_BUCKET, 1);
|
||||
if (!a_Player->GetInventory().AddItem(Item))
|
||||
if (!a_Player->GetInventory().AddItem(cItem(E_ITEM_BUCKET)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -103,6 +103,11 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!a_Player->IsGameModeCreative())
|
||||
{
|
||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||
}
|
||||
|
||||
switch (m_ItemType)
|
||||
{
|
||||
case E_ITEM_BEETROOT_SOUP:
|
||||
|
@ -29,7 +29,7 @@ public:
|
||||
if (!a_Player->IsGameModeCreative())
|
||||
{
|
||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||
a_Player->GetInventory().AddItem(E_ITEM_BUCKET);
|
||||
a_Player->GetInventory().AddItem(cItem(E_ITEM_BUCKET));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -75,7 +75,7 @@ public:
|
||||
if (!a_Player->IsGameModeCreative())
|
||||
{
|
||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
|
||||
a_Player->GetInventory().AddItem(cItem(E_ITEM_GLASS_BOTTLE));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -47,7 +47,7 @@ void cCow::OnRightClicked(cPlayer & a_Player)
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
a_Player.GetInventory().RemoveOneEquippedItem();
|
||||
a_Player.GetInventory().AddItem(E_ITEM_MILK);
|
||||
a_Player.GetInventory().AddItem(cItem(E_ITEM_MILK));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ void cMooshroom::OnRightClicked(cPlayer & a_Player)
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
a_Player.GetInventory().RemoveOneEquippedItem();
|
||||
a_Player.GetInventory().AddItem(E_ITEM_MILK);
|
||||
a_Player.GetInventory().AddItem(cItem(E_ITEM_MILK));
|
||||
}
|
||||
} break;
|
||||
case E_ITEM_BOWL:
|
||||
@ -54,7 +54,7 @@ void cMooshroom::OnRightClicked(cPlayer & a_Player)
|
||||
if (!a_Player.IsGameModeCreative())
|
||||
{
|
||||
a_Player.GetInventory().RemoveOneEquippedItem();
|
||||
a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP);
|
||||
a_Player.GetInventory().AddItem(cItem(E_ITEM_MUSHROOM_SOUP));
|
||||
}
|
||||
} break;
|
||||
case E_ITEM_SHEARS:
|
||||
|
Loading…
Reference in New Issue
Block a user