Merge pull request #3035 from marvinkopf/hotfix-parentchunk
Hotfix: Add check if entity is in chunk before changing tick status
This commit is contained in:
commit
4909e271fa
@ -1019,7 +1019,10 @@ void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_La
|
||||
(*itr)->SetWorld(this);
|
||||
m_ChunkMap->AddEntity(*itr);
|
||||
ASSERT(!(*itr)->IsTicking());
|
||||
(*itr)->SetIsTicking(true);
|
||||
if (m_ChunkMap->HasEntity((*itr)->GetUniqueID()))
|
||||
{
|
||||
(*itr)->SetIsTicking(true);
|
||||
}
|
||||
}
|
||||
m_EntitiesToAdd.clear();
|
||||
}
|
||||
@ -3805,7 +3808,10 @@ void cWorld::AddQueuedPlayers(void)
|
||||
// Add to chunkmap, if not already there (Spawn vs MoveToWorld):
|
||||
m_ChunkMap->AddEntityIfNotPresent(*itr);
|
||||
ASSERT(!(*itr)->IsTicking());
|
||||
(*itr)->SetIsTicking(true);
|
||||
if (m_ChunkMap->HasEntity((*itr)->GetUniqueID()))
|
||||
{
|
||||
(*itr)->SetIsTicking(true);
|
||||
}
|
||||
} // for itr - PlayersToAdd[]
|
||||
} // Lock(m_CSPlayers)
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user