Added a_Digger check
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@ -433,38 +433,41 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
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else
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{
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// TODO: Add a proper overridable function for this
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cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments;
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if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && a_Digger->IsPlayer())
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if (a_Digger != NULL)
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{
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switch (m_BlockType)
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cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments;
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if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && a_Digger->IsPlayer())
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{
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case E_BLOCK_CAKE:
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case E_BLOCK_CARROTS:
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case E_BLOCK_COCOA_POD:
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case E_BLOCK_DOUBLE_STONE_SLAB:
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case E_BLOCK_DOUBLE_WOODEN_SLAB:
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case E_BLOCK_FIRE:
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case E_BLOCK_FARMLAND:
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case E_BLOCK_MELON_STEM:
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case E_BLOCK_MOB_SPAWNER:
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case E_BLOCK_NETHER_WART:
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case E_BLOCK_POTATOES:
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case E_BLOCK_PUMPKIN_STEM:
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case E_BLOCK_SNOW:
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case E_BLOCK_SUGARCANE:
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case E_BLOCK_TALL_GRASS:
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case E_BLOCK_CROPS:
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switch (m_BlockType)
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{
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// Silktouch can't be used for this blocks
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ConvertToPickups(Pickups, Meta);
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break;
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};
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default: Pickups.Add(m_BlockType, 1, Meta);
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case E_BLOCK_CAKE:
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case E_BLOCK_CARROTS:
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case E_BLOCK_COCOA_POD:
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case E_BLOCK_DOUBLE_STONE_SLAB:
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case E_BLOCK_DOUBLE_WOODEN_SLAB:
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case E_BLOCK_FIRE:
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case E_BLOCK_FARMLAND:
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case E_BLOCK_MELON_STEM:
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case E_BLOCK_MOB_SPAWNER:
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case E_BLOCK_NETHER_WART:
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case E_BLOCK_POTATOES:
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case E_BLOCK_PUMPKIN_STEM:
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case E_BLOCK_SNOW:
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case E_BLOCK_SUGARCANE:
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case E_BLOCK_TALL_GRASS:
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case E_BLOCK_CROPS:
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{
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// Silktouch can't be used for this blocks
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ConvertToPickups(Pickups, Meta);
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break;
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};
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default: Pickups.Add(m_BlockType, 1, Meta);
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}
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}
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else
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{
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Pickups.Add(m_BlockType, 1, Meta);
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}
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}
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else
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{
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Pickups.Add(m_BlockType, 1, Meta);
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}
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}
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}
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@ -400,9 +400,9 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
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{
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cItem Item = ArmorItems[i];
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if (Item.m_Enchantments.GetLevel(cEnchantments::enchThorns) > ThornsLevel) ThornsLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchThorns);
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ThornsLevel = std::max(ThornsLevel, Item.m_Enchantments.GetLevel(cEnchantments::enchThorns));
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}
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if (ThornsLevel > 0)
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{
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int Chance = ThornsLevel * 15;
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