diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index 0fd006485..10b6bbd5c 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -30,7 +30,7 @@ public: virtual bool Item(cEntity * a_Entity) override { - if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed()) + if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed()) { return false; } @@ -38,10 +38,31 @@ public: Vector3d EntityPos = a_Entity->GetPosition(); double Distance = (EntityPos - m_Position).Length(); - if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem())) + cItem & Item = ((cPickup *)a_Entity)->GetItem(); + if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem())) { - m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount); - a_Entity->Destroy(); + short CombineCount = Item.m_ItemCount; + if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize()) + { + CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount; + } + + if (CombineCount <= 0) + { + return false; + } + + m_Pickup->GetItem().AddCount((char)CombineCount); + Item.m_ItemCount -= CombineCount; + + if (Item.m_ItemCount <= 0) + { + a_Entity->Destroy(); + } + else + { + a_Entity->GetWorld()->BroadcastEntityMetadata(*a_Entity); + } m_FoundMatchingPickup = true; } return false; @@ -129,7 +150,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) } } - if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me + if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup { cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this); m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries @@ -206,7 +227,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest) m_World->BroadcastCollectPickup(*this, *a_Dest); // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;) m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); - if (m_Item.m_ItemCount == 0) + if (m_Item.m_ItemCount <= 0) { // All of the pickup has been collected, schedule the pickup for destroying m_bCollected = true; diff --git a/src/Item.cpp b/src/Item.cpp index d6e8b224a..56ceae0b7 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -1,4 +1,4 @@ - + #include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "Item.h"