Merge branch 'master' into NetherFortGen
This commit is contained in:
commit
47a427d3dc
@ -5,7 +5,7 @@ LOCAL_MODULE := mcserver
|
||||
|
||||
|
||||
|
||||
LOCAL_SRC_FILES := $(shell find ../CryptoPP ../lua ../jsoncpp ../zlib ../src ../tolua++ ../iniFile ../expat ../md5 ../sqlite ../luaexpat '(' -name '*.cpp' -o -name '*.c' ')')
|
||||
LOCAL_SRC_FILES := $(shell find ../lib/polarssl ../lib/lua ../lib/jsoncpp ../lib/zlib ../src ../lib/tolua++ ../lib/iniFile ../lib/expat ../lib/md5 ../lib/sqlite ../lib/luaexpat '(' -name '*.cpp' -o -name '*.c' ')')
|
||||
LOCAL_SRC_FILES := $(filter-out %SquirrelFunctions.cpp %SquirrelBindings.cpp %cPlugin_Squirrel.cpp %cSquirrelCommandBinder.cpp %minigzip.c %lua.c %tolua.c %toluabind.c %LeakFinder.cpp %StackWalker.cpp %example.c,$(LOCAL_SRC_FILES))
|
||||
LOCAL_SRC_FILES := $(patsubst %.cpp,../%.cpp,$(LOCAL_SRC_FILES))
|
||||
LOCAL_SRC_FILES := $(patsubst %.c,../%.c,$(LOCAL_SRC_FILES))
|
||||
@ -24,17 +24,17 @@ LOCAL_C_INCLUDES := ../src \
|
||||
../src/packets \
|
||||
../src/items \
|
||||
../src/blocks \
|
||||
../tolua++/src/lib \
|
||||
../lua/src \
|
||||
../zlib-1.2.7 \
|
||||
../iniFile \
|
||||
../tolua++/include \
|
||||
../jsoncpp/include \
|
||||
../jsoncpp/src/lib_json \
|
||||
../expat/ \
|
||||
../md5/ \
|
||||
../sqlite/ \
|
||||
../luaexpat/ \
|
||||
../lib/tolua++/src/lib \
|
||||
../lib/lua/src \
|
||||
../lib/zlib-1.2.7 \
|
||||
../lib/iniFile \
|
||||
../lib/tolua++/include \
|
||||
../lib/jsoncpp/include \
|
||||
../lib/jsoncpp/src/lib_json \
|
||||
../lib/expat/ \
|
||||
../lib/md5/ \
|
||||
../lib/sqlite/ \
|
||||
../lib/luaexpat/ \
|
||||
.. \
|
||||
|
||||
|
||||
|
24
MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
Normal file
24
MCServer/Plugins/APIDump/Hooks/OnProjectileHitBlock.lua
Normal file
@ -0,0 +1,24 @@
|
||||
return
|
||||
{
|
||||
HOOK_PROJECTILE_HIT_BLOCK =
|
||||
{
|
||||
CalledWhen = "A projectile hits a solid block.",
|
||||
DefaultFnName = "OnProjectileHitBlock", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cProjectileEntity|projectile}} hits a solid block..
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event and the projectile flies through block..
|
||||
]],
|
||||
}, -- HOOK_PROJECTILE_HIT_BLOCK
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
25
MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua
Normal file
25
MCServer/Plugins/APIDump/Hooks/OnProjectileHitEntity.lua
Normal file
@ -0,0 +1,25 @@
|
||||
return
|
||||
{
|
||||
HOOK_PROJECTILE_HIT_ENTITY =
|
||||
{
|
||||
CalledWhen = "A projectile hits another entity.",
|
||||
DefaultFnName = "OnProjectileHitEntity", -- also used as pagename
|
||||
Desc = [[
|
||||
This hook is called when a {{cProjectileEntity|projectile}} hits another entity.
|
||||
]],
|
||||
Params =
|
||||
{
|
||||
{ Name = "ProjectileEntity", Type = "{{cProjectileEntity}}", Notes = "The projectile that hit an entity." },
|
||||
{ Name = "Entity", Type = "{{cEntity}}", Notes = "The entity wich was hit." },
|
||||
},
|
||||
Returns = [[
|
||||
If the function returns false or no value, the next plugin's callback is called. If the function
|
||||
returns true, no other callback is called for this event and the projectile flies through the entity.
|
||||
]],
|
||||
}, -- HOOK_PROJECTILE_HIT_ENTITY
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -479,6 +479,18 @@ void cLuaState::Push(cEntity * a_Entity)
|
||||
|
||||
|
||||
|
||||
void cLuaState::Push(cProjectileEntity * a_ProjectileEntity)
|
||||
{
|
||||
ASSERT(IsValid());
|
||||
|
||||
tolua_pushusertype(m_LuaState, a_ProjectileEntity, "cProjectileEntity");
|
||||
m_NumCurrentFunctionArgs += 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cLuaState::Push(cMonster * a_Monster)
|
||||
{
|
||||
ASSERT(IsValid());
|
||||
|
@ -38,6 +38,7 @@ extern "C"
|
||||
class cWorld;
|
||||
class cPlayer;
|
||||
class cEntity;
|
||||
class cProjectileEntity;
|
||||
class cMonster;
|
||||
class cItem;
|
||||
class cItems;
|
||||
@ -183,6 +184,7 @@ public:
|
||||
void Push(cPlayer * a_Player);
|
||||
void Push(const cPlayer * a_Player);
|
||||
void Push(cEntity * a_Entity);
|
||||
void Push(cProjectileEntity * a_ProjectileEntity);
|
||||
void Push(cMonster * a_Monster);
|
||||
void Push(cItem * a_Item);
|
||||
void Push(cItems * a_Items);
|
||||
|
@ -90,6 +90,8 @@ public:
|
||||
virtual bool OnPluginsLoaded (void) = 0;
|
||||
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
|
||||
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
|
||||
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) = 0;
|
||||
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) = 0;
|
||||
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) = 0;
|
||||
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) = 0;
|
||||
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) = 0;
|
||||
|
@ -1108,6 +1108,46 @@ bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a
|
||||
|
||||
|
||||
|
||||
bool cPluginLua::OnProjectileHitBlock(cProjectileEntity & a_Projectile)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
bool res = false;
|
||||
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_BLOCK];
|
||||
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
||||
{
|
||||
m_LuaState.Call((int)(**itr), &a_Projectile, cLuaState::Return, res);
|
||||
if (res)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPluginLua::OnProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
bool res = false;
|
||||
cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PROJECTILE_HIT_ENTITY];
|
||||
for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
|
||||
{
|
||||
m_LuaState.Call((int)(**itr), &a_Projectile, &a_HitEntity, cLuaState::Return, res);
|
||||
if (res)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
|
||||
{
|
||||
cCSLock Lock(m_CriticalSection);
|
||||
|
@ -113,6 +113,8 @@ public:
|
||||
virtual bool OnPluginsLoaded (void) override;
|
||||
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
|
||||
virtual bool OnProjectileHitBlock (cProjectileEntity & a_Projectile) override;
|
||||
virtual bool OnProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity) override;
|
||||
virtual bool OnSpawnedEntity (cWorld & a_World, cEntity & a_Entity) override;
|
||||
virtual bool OnSpawnedMonster (cWorld & a_World, cMonster & a_Monster) override;
|
||||
virtual bool OnSpawningEntity (cWorld & a_World, cEntity & a_Entity) override;
|
||||
|
@ -1154,6 +1154,48 @@ bool cPluginManager::CallHookPreCrafting(const cPlayer * a_Player, const cCrafti
|
||||
|
||||
|
||||
|
||||
bool cPluginManager::CallHookProjectileHitBlock(cProjectileEntity & a_Projectile)
|
||||
{
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_BLOCK);
|
||||
if (Plugins == m_Hooks.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->OnProjectileHitBlock(a_Projectile))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPluginManager::CallHookProjectileHitEntity(cProjectileEntity & a_Projectile, cEntity & a_HitEntity)
|
||||
{
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_PROJECTILE_HIT_ENTITY);
|
||||
if (Plugins == m_Hooks.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
|
||||
{
|
||||
if ((*itr)->OnProjectileHitEntity(a_Projectile, a_HitEntity))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cPluginManager::CallHookSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
|
||||
{
|
||||
HookMap::iterator Plugins = m_Hooks.find(HOOK_SPAWNED_ENTITY);
|
||||
|
@ -18,6 +18,9 @@ class cChunkDesc;
|
||||
// fwd: Entities/Entity.h
|
||||
class cEntity;
|
||||
|
||||
// fwd: Entities/ProjectileEntity.h
|
||||
class cProjectileEntity;
|
||||
|
||||
// fwd: Mobs/Monster.h
|
||||
class cMonster;
|
||||
|
||||
@ -102,6 +105,8 @@ public: // tolua_export
|
||||
HOOK_PLUGINS_LOADED,
|
||||
HOOK_POST_CRAFTING,
|
||||
HOOK_PRE_CRAFTING,
|
||||
HOOK_PROJECTILE_HIT_BLOCK,
|
||||
HOOK_PROJECTILE_HIT_ENTITY,
|
||||
HOOK_SPAWNED_ENTITY,
|
||||
HOOK_SPAWNED_MONSTER,
|
||||
HOOK_SPAWNING_ENTITY,
|
||||
@ -201,6 +206,8 @@ public: // tolua_export
|
||||
bool CallHookPluginsLoaded (void);
|
||||
bool CallHookPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
bool CallHookPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
|
||||
bool CallHookProjectileHitBlock (cProjectileEntity & a_Projectile);
|
||||
bool CallHookProjectileHitEntity (cProjectileEntity & a_Projectile, cEntity & a_HitEntity);
|
||||
bool CallHookSpawnedEntity (cWorld & a_World, cEntity & a_Entity);
|
||||
bool CallHookSpawnedMonster (cWorld & a_World, cMonster & a_Monster);
|
||||
bool CallHookSpawningEntity (cWorld & a_World, cEntity & a_Entity);
|
||||
|
@ -1606,10 +1606,8 @@ void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket)
|
||||
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
|
||||
} // for itr - Chunks[]
|
||||
|
||||
// Do NOT stream new chunks, the new world runs its own tick thread and may deadlock
|
||||
// Instead, the chunks will be streamed when the client is moved to the new world's Tick list,
|
||||
// by setting state to csAuthenticated
|
||||
m_State = csAuthenticated;
|
||||
// StreamChunks() called in cPlayer::MoveToWorld() after new world has been set
|
||||
// Meanwhile here, we set last streamed values to bogus ones so everything is resent
|
||||
m_LastStreamedChunkX = 0x7fffffff;
|
||||
m_LastStreamedChunkZ = 0x7fffffff;
|
||||
m_HasSentPlayerChunk = false;
|
||||
|
@ -1489,6 +1489,7 @@ bool cPlayer::MoveToWorld(const char * a_WorldName)
|
||||
|
||||
// Add player to all the necessary parts of the new world
|
||||
SetWorld(World);
|
||||
m_ClientHandle->StreamChunks();
|
||||
World->AddEntity(this);
|
||||
World->AddPlayer(this);
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
// Implements the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
|
||||
|
||||
#include "Globals.h"
|
||||
#include "../Bindings/PluginManager.h"
|
||||
#include "ProjectileEntity.h"
|
||||
#include "../ClientHandle.h"
|
||||
#include "Player.h"
|
||||
@ -66,6 +67,11 @@ protected:
|
||||
eBlockFace Face;
|
||||
if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face))
|
||||
{
|
||||
if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff;
|
||||
m_Projectile->OnHitSolidBlock(Intersection, Face);
|
||||
return true;
|
||||
@ -147,7 +153,11 @@ public:
|
||||
}
|
||||
|
||||
// TODO: Some entities don't interact with the projectiles (pickups, falling blocks)
|
||||
// TODO: Allow plugins to interfere about which entities can be hit
|
||||
if (cPluginManager::Get()->CallHookProjectileHitEntity(*m_Projectile, *a_Entity))
|
||||
{
|
||||
// A plugin disagreed.
|
||||
return false;
|
||||
}
|
||||
|
||||
if (LineCoeff < m_MinCoeff)
|
||||
{
|
||||
|
@ -15,6 +15,92 @@ uses a prefabricate in a cBlockArea for drawing itself.
|
||||
|
||||
|
||||
|
||||
#ifdef SELF_TEST
|
||||
|
||||
// Create one static prefab to test the parser:
|
||||
static const cPrefab::sDef g_TestPrefabDef =
|
||||
{
|
||||
// Size:
|
||||
7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* 0 */
|
||||
"a:112: 0\n" /* netherbrick */
|
||||
"b:113: 0\n" /* netherbrickfence */,
|
||||
|
||||
// Block data:
|
||||
// Level 1
|
||||
"aaaaaaa"
|
||||
"aaaaaaa"
|
||||
"aaaaaaa"
|
||||
"aaaaaaa"
|
||||
"aaaaaaa"
|
||||
"aaaaaaa"
|
||||
"aaaaaaa"
|
||||
|
||||
// Level 2
|
||||
"aa...aa"
|
||||
"a.....a"
|
||||
"......."
|
||||
"......."
|
||||
"......."
|
||||
"a.....a"
|
||||
"aa...aa"
|
||||
|
||||
// Level 3
|
||||
"aa...aa"
|
||||
"a.....a"
|
||||
"......."
|
||||
"......."
|
||||
"......."
|
||||
"a.....a"
|
||||
"aa...aa"
|
||||
|
||||
// Level 4
|
||||
"aa...aa"
|
||||
"a.....a"
|
||||
"......."
|
||||
"......."
|
||||
"......."
|
||||
"a.....a"
|
||||
"aa...aa"
|
||||
|
||||
// Level 5
|
||||
"aabbbaa"
|
||||
"a.....a"
|
||||
"b.....b"
|
||||
"b.....b"
|
||||
"b.....b"
|
||||
"a.....a"
|
||||
"aabbbaa"
|
||||
|
||||
// Level 6
|
||||
"aaaaaaa"
|
||||
"a.....a"
|
||||
"a.....a"
|
||||
"a.....a"
|
||||
"a.....a"
|
||||
"a.....a"
|
||||
"aaaaaaa",
|
||||
|
||||
// Connections:
|
||||
"0: 0, 3, 2: 4\n"
|
||||
"0: 2, 3, 0: 2\n",
|
||||
|
||||
// AllowedRotations:
|
||||
7, /* 1, 2, 3 CCW rotations */
|
||||
|
||||
// Merge strategy:
|
||||
cBlockArea::msImprint
|
||||
};
|
||||
|
||||
static cPrefab g_TestPrefab(g_TestPrefabDef);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
|
||||
m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
|
||||
m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1),
|
||||
@ -89,7 +175,8 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
|
||||
// Initialize the charmap to all-invalid values:
|
||||
for (size_t i = 0; i < ARRAYCOUNT(a_CharMapOut); i++)
|
||||
{
|
||||
a_CharMapOut[i] = -1;
|
||||
a_CharMapOut[i].m_BlockType = 0;
|
||||
a_CharMapOut[i].m_BlockMeta = 16; // Mark unassigned entries with a meta that is impossible otherwise
|
||||
}
|
||||
|
||||
// Process the lines in the definition:
|
||||
@ -104,15 +191,15 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
|
||||
continue;
|
||||
}
|
||||
unsigned char Src = (unsigned char)CharDef[0][0];
|
||||
BLOCKTYPE BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str());
|
||||
ASSERT(a_CharMapOut[Src].m_BlockMeta == 16); // This letter has not been assigned yet?
|
||||
a_CharMapOut[Src].m_BlockType = (BLOCKTYPE)atoi(CharDef[1].c_str());
|
||||
NIBBLETYPE BlockMeta = 0;
|
||||
if ((NumElements >= 3) && !CharDef[2].empty())
|
||||
{
|
||||
BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
|
||||
ASSERT((BlockMeta >= 0) && (BlockMeta <= 15));
|
||||
}
|
||||
ASSERT(a_CharMapOut[Src] == -1); // Any duplicates letter-wise?
|
||||
a_CharMapOut[Src] = (BlockType << 4) | BlockMeta;
|
||||
a_CharMapOut[Src].m_BlockMeta = BlockMeta;
|
||||
} // for itr - Lines[]
|
||||
}
|
||||
|
||||
@ -130,11 +217,9 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
|
||||
const unsigned char * BlockImage = (const unsigned char *)a_BlockImage + y * m_Size.x * m_Size.z + z * m_Size.x;
|
||||
for (int x = 0; x < m_Size.x; x++)
|
||||
{
|
||||
int MappedValue = a_CharMap[BlockImage[x]];
|
||||
ASSERT(MappedValue != -1); // Using a letter not defined in the CharMap?
|
||||
BLOCKTYPE BlockType = MappedValue >> 4;
|
||||
NIBBLETYPE BlockMeta = MappedValue & 0x0f;
|
||||
m_BlockArea[0].SetRelBlockTypeMeta(x, y, z, BlockType, BlockMeta);
|
||||
const sBlockTypeDef & MappedValue = a_CharMap[BlockImage[x]];
|
||||
ASSERT(MappedValue.m_BlockMeta != 16); // Using a letter not defined in the CharMap?
|
||||
m_BlockArea[0].SetRelBlockTypeMeta(x, y, z, MappedValue.m_BlockType, MappedValue.m_BlockMeta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -53,8 +53,15 @@ public:
|
||||
bool HasConnectorType(int a_ConnectorType) const;
|
||||
|
||||
protected:
|
||||
/** Packs complete definition of a single block, for per-letter assignment. */
|
||||
struct sBlockTypeDef
|
||||
{
|
||||
BLOCKTYPE m_BlockType;
|
||||
NIBBLETYPE m_BlockMeta;
|
||||
};
|
||||
|
||||
/** Maps letters in the sDef::m_Image onto a number, BlockType * 16 | BlockMeta */
|
||||
typedef int CharMap[256];
|
||||
typedef sBlockTypeDef CharMap[256];
|
||||
|
||||
|
||||
/** The cBlockArea that contains the block definitions for the prefab.
|
||||
|
@ -304,6 +304,7 @@ void cRoot::LoadWorlds(cIniFile & IniFile)
|
||||
{
|
||||
if (IniFile.GetKeyComment("Worlds", 0) != " World=secondworld")
|
||||
{
|
||||
IniFile.DeleteKeyComment("Worlds", 0);
|
||||
IniFile.AddKeyComment("Worlds", " World=secondworld");
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user