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@ -18,54 +18,17 @@ public:
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{
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}
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unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel)
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unsigned char GetFrontPowerLevel(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, unsigned char a_HighestSidePowerLevel, unsigned char a_HighestRearPowerLevel)
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{
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class cContainerCallback : public cBlockEntityCallback
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{
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public:
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cContainerCallback() : m_SignalStrength(0)
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{
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}
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virtual bool Item(cBlockEntity * a_BlockEntity) override
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{
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auto & Contents = static_cast<cBlockEntityWithItems *>(a_BlockEntity)->GetContents();
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float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value
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for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot)
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{
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Fullness += Contents.GetSlot(Slot).m_ItemCount / Contents.GetSlot(Slot).GetMaxStackSize();
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}
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m_SignalStrength = static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14);
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return false;
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}
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unsigned char m_SignalStrength;
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} CCB;
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auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3);
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m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB);
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auto RearPower = CCB.m_SignalStrength;
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auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData());
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if (PotentialSourceHandler != nullptr)
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{
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BLOCKTYPE Type;
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NIBBLETYPE Meta;
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if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta))
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{
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RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType));
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}
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}
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if ((a_Meta & 0x4) == 0x4)
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if (cBlockComparatorHandler::IsInSubtractionMode(a_Meta))
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{
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// Subtraction mode
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return static_cast<unsigned char>(std::max(static_cast<char>(RearPower) - a_HighestSidePowerLevel, 0));
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return static_cast<unsigned char>(std::max(static_cast<char>(a_HighestRearPowerLevel) - a_HighestSidePowerLevel, 0));
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}
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else
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{
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// Comparison mode
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return (std::max(a_HighestSidePowerLevel, RearPower) == a_HighestSidePowerLevel) ? 0 : RearPower;
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return (std::max(a_HighestSidePowerLevel, a_HighestRearPowerLevel) == a_HighestSidePowerLevel) ? 0 : a_HighestRearPowerLevel;
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}
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}
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@ -82,7 +45,34 @@ public:
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UNUSED(a_Position);
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UNUSED(a_BlockType);
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class cContainerCallback : public cBlockEntityCallback
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{
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public:
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cContainerCallback() : m_SignalStrength(0)
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{
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}
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virtual bool Item(cBlockEntity * a_BlockEntity) override
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{
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auto & Contents = static_cast<cBlockEntityWithItems *>(a_BlockEntity)->GetContents();
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float Fullness = 0; // Is a floating-point type to allow later calculation to produce a non-truncated value
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for (int Slot = 0; Slot != Contents.GetNumSlots(); ++Slot)
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{
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Fullness += static_cast<float>(Contents.GetSlot(Slot).m_ItemCount) / Contents.GetSlot(Slot).GetMaxStackSize();
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}
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m_SignalStrength = (Fullness < 0.001 /* container empty? */) ? 0 : static_cast<unsigned char>(1 + (Fullness / Contents.GetNumSlots()) * 14);
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return false;
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}
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unsigned char m_SignalStrength;
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} CCB;
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auto RearCoordinate = cBlockComparatorHandler::GetRearCoordinate(a_Position, a_Meta & 0x3);
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m_World.DoWithBlockEntityAt(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, CCB);
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auto RearPower = CCB.m_SignalStrength;
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auto PotentialSourceHandler = cIncrementalRedstoneSimulator::CreateComponent(m_World, m_World.GetBlock(RearCoordinate), static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData());
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if (PotentialSourceHandler != nullptr)
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{
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@ -90,31 +80,52 @@ public:
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NIBBLETYPE Meta;
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if (m_World.GetBlockTypeMeta(RearCoordinate.x, RearCoordinate.y, RearCoordinate.z, Type, Meta))
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{
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return PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType);
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RearPower = std::max(CCB.m_SignalStrength, PotentialSourceHandler->GetPowerDeliveredToPosition(RearCoordinate, Type, Meta, a_Position, a_BlockType));
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}
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}
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return 0;
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return RearPower;
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}
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virtual cVector3iArray Update(const Vector3i & a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) override
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{
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// Note that a_PoweringData here contains the maximum * side * power level, as specified by GetValidSourcePositions
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// LOGD("Evaluating ALU the comparator (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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auto Data = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData();
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auto DelayInfo = Data->GetMechanismDelayInfo(a_Position);
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if (GetPowerLevel(a_Position, a_BlockType, a_Meta) > 0)
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// Delay is used here to prevent an infinite loop (#3168)
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if (DelayInfo == nullptr)
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{
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m_World.SetBlockMeta(a_Position, a_Meta | 0x8);
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auto RearPower = GetPowerLevel(a_Position, a_BlockType, a_Meta);
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auto FrontPower = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel, RearPower);
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auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, FrontPower));
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bool ShouldBeOn = (RearPower > 0); // Provide visual indication by examining * rear * power level
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bool ShouldUpdate = (FrontPower != PreviousFrontPower.PowerLevel); // "Business logic" (:P) - determine by examining *side* power levels
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if (ShouldUpdate || (ShouldBeOn != cBlockComparatorHandler::IsOn(a_Meta)))
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{
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Data->m_MechanismDelays[a_Position] = std::make_pair(1, ShouldBeOn);
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}
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}
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else
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{
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m_World.SetBlockMeta(a_Position, a_Meta & 0x7);
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}
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int DelayTicks;
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bool ShouldPowerOn;
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std::tie(DelayTicks, ShouldPowerOn) = *DelayInfo;
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auto Power = GetFrontPowerLevel(a_Position, a_BlockType, a_Meta, a_PoweringData.PowerLevel);
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auto PreviousFrontPower = static_cast<cIncrementalRedstoneSimulator *>(m_World.GetRedstoneSimulator())->GetChunkData()->ExchangeUpdateOncePowerData(a_Position, PoweringData(a_PoweringData.PoweringBlock, Power));
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if (Power != PreviousFrontPower.PowerLevel)
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{
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return GetAdjustedRelatives(a_Position, GetRelativeLaterals());
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if (DelayTicks == 0)
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{
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m_World.SetBlockMeta(a_Position, ShouldPowerOn ? (a_Meta | 0x8) : (a_Meta & 0x7));
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Data->m_MechanismDelays.erase(a_Position);
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// Assume that an update (to front power) is needed.
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// Note: potential inconsistencies will arise as power data is updated before-delay due to limitations of the power data caching functionality (only stores one bool)
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// This means that other mechanisms like wires may get our new power data before our delay has finished
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// This also means that we have to manually update ourselves to be aware of any changes that happened in the previous redstone tick
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return StaticAppend(GetAdjustedRelatives(a_Position, GetRelativeLaterals()), { a_Position });
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}
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}
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return {};
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