Implemented basic eating support.
Food is now properly consumed and it takes 1.5 sec.
This commit is contained in:
parent
00196e975a
commit
4746d2251c
@ -555,11 +555,8 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, ch
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(m_Player->GetEquippedItem());
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if (ItemHandler->IsFood())
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if (ItemHandler->IsFood())
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{
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{
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if (PlgMgr->CallHookPlayerEating(*m_Player))
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m_Player->AbortEating();
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{
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return;
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// A plugin doesn't agree with the action. The plugin itself is responsible for handling the consequences (possible inventory mismatch)
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return;
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}
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}
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}
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else
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else
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{
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{
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@ -569,7 +566,7 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, ch
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return;
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return;
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}
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}
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}
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}
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LOGINFO("%s: Status SHOOT / EAT not implemented", __FUNCTION__);
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LOGINFO("%s: Status SHOOT not implemented", __FUNCTION__);
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return;
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return;
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}
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}
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@ -804,15 +801,14 @@ void cClientHandle::HandleRightClick(int a_BlockX, int a_BlockY, int a_BlockZ, c
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}
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}
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else if (ItemHandler->IsFood())
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else if (ItemHandler->IsFood())
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{
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{
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cItem Item;
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m_Player->StartEating();
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Item.m_ItemType = Equipped.m_ItemType;
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if (PlgMgr->CallHookPlayerEating(*m_Player))
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Item.m_ItemCount = 1;
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if (ItemHandler->EatItem(m_Player, &Item))
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{
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{
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ItemHandler->OnFoodEaten(World, m_Player, &Item);
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// A plugin won't let us eat, abort (send the proper packets to the client, too):
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m_Player->GetInventory().RemoveOneEquippedItem();
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m_Player->AbortEating();
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return;
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return;
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}
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}
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return;
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}
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}
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else
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else
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{
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{
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@ -282,6 +282,9 @@ private:
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/// Buffer for received messages to be processed in the Tick thread
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/// Buffer for received messages to be processed in the Tick thread
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AStringList m_PendingMessages;
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AStringList m_PendingMessages;
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static int s_ClientCount;
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int m_UniqueID;
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/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
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/// Returns true if the rate block interactions is within a reasonable limit (bot protection)
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@ -312,9 +315,6 @@ private:
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virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
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virtual void DataReceived (const char * a_Data, int a_Size) override; // Data is received from the client
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virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
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virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
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virtual void SocketClosed (void) override; // The socket has been closed for any reason
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virtual void SocketClosed (void) override; // The socket has been closed for any reason
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static int s_ClientCount;
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int m_UniqueID;
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}; // tolua_export
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}; // tolua_export
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@ -4,53 +4,53 @@
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#include "ItemHandler.h"
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#include "ItemHandler.h"
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class cItemFoodHandler : public cItemHandler
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class cItemFoodHandler :
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public cItemHandler
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{
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{
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typedef cItemHandler super;
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public:
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public:
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cItemFoodHandler(int a_ItemType)
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cItemFoodHandler(int a_ItemType)
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: cItemHandler(a_ItemType)
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: super(a_ItemType)
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{
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{
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}
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}
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virtual bool IsFood() override
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virtual bool IsFood(void) override
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{
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{
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return true;
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return true;
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}
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}
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virtual FoodInfo GetFoodInfo() override
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virtual FoodInfo GetFoodInfo(void) override
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{
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{
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switch(m_ItemType)
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switch(m_ItemType)
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{
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{
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case E_ITEM_BREAD:
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case E_ITEM_BREAD: return FoodInfo(5, 6);
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return FoodInfo(5, 6.f);
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case E_ITEM_COOKIE: return FoodInfo(2, 0.4);
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case E_ITEM_COOKIE:
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case E_ITEM_MELON_SLICE: return FoodInfo(2, 1.2);
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return FoodInfo(2, 0.4f);
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case E_ITEM_RAW_CHICKEN: return FoodInfo(2, 1.2, 30);
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case E_ITEM_MELON_SLICE:
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case E_ITEM_COOKED_CHICKEN: return FoodInfo(6, 7.2);
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return FoodInfo(2, 1.2f);
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case E_ITEM_RAW_BEEF: return FoodInfo(3, 1.8);
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case E_ITEM_RAW_CHICKEN:
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case E_ITEM_RAW_PORKCHOP: return FoodInfo(3, 1.8);
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return FoodInfo(2, 1.2f, 30);
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case E_ITEM_STEAK: return FoodInfo(8, 12.8);
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case E_ITEM_COOKED_CHICKEN:
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case E_ITEM_COOKED_PORKCHOP: return FoodInfo(8, 12.8);
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return FoodInfo(6, 7.2f);
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case E_ITEM_RAW_FISH: return FoodInfo(2, 1.2);
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case E_ITEM_RAW_BEEF:
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case E_ITEM_COOKED_FISH: return FoodInfo(5, 6);
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case E_ITEM_RAW_PORKCHOP:
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case E_ITEM_RED_APPLE: return FoodInfo(4, 2.4);
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return FoodInfo(3, 1.8f);
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case E_ITEM_GOLDEN_APPLE: return FoodInfo(4, 9.6);
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case E_ITEM_STEAK:
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case E_ITEM_ROTTEN_FLESH: return FoodInfo(4, 0.8, 80);
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case E_ITEM_COOKED_PORKCHOP:
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case E_ITEM_SPIDER_EYE: return FoodInfo(2, 3.2, 100);
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return FoodInfo(8, 12.8f);
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case E_ITEM_RAW_FISH:
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return FoodInfo(2, 1.2f);
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case E_ITEM_COOKED_FISH:
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return FoodInfo(5, 6.f);
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case E_ITEM_RED_APPLE:
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return FoodInfo(4, 2.4f);
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case E_ITEM_GOLDEN_APPLE:
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return FoodInfo(4, 9.6f);
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case E_ITEM_ROTTEN_FLESH:
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return FoodInfo(4, 0.8f, 80);
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case E_ITEM_SPIDER_EYE:
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return FoodInfo(2, 3.2f, 100);
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}
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}
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LOGWARNING("%s: Unknown food item (%d), returning zero nutrition", __FUNCTION__, m_ItemType);
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return FoodInfo(0, 0.f);
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return FoodInfo(0, 0.f);
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}
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}
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};
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};
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@ -4,6 +4,7 @@
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#include "../Item.h"
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#include "../Item.h"
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#include "../World.h"
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#include "../World.h"
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#include "../Player.h"
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#include "../Player.h"
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#include "../FastRandom.h"
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// Handlers:
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// Handlers:
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#include "ItemBed.h"
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#include "ItemBed.h"
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@ -465,15 +466,17 @@ bool cItemHandler::EatItem(cPlayer * a_Player, cItem * a_Item)
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{
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{
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FoodInfo Info = GetFoodInfo();
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FoodInfo Info = GetFoodInfo();
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if(Info.FoodLevel > 0 || Info.Saturation > 0.f)
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if ((Info.FoodLevel > 0) || (Info.Saturation > 0.f))
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{
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{
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bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
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bool Success = a_Player->Feed(Info.FoodLevel, Info.Saturation);
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if(Success && Info.PoisionChance > 0)
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// If consumed and there's chance of foodpoisoning, do it:
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if (Success && (Info.PoisonChance > 0))
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{
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{
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MTRand r1;
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cFastRandom r1;
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if((r1.randInt(100) - Info.PoisionChance) <= 0)
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if ((r1.NextInt(100, a_Player->GetUniqueID()) - Info.PoisonChance) <= 0)
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{ //Unlucky guy :D
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{
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//TODO: Make player ill
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a_Player->FoodPoison(300);
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}
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}
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}
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}
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@ -38,16 +38,17 @@ public:
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struct FoodInfo
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struct FoodInfo
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{
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{
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FoodInfo(short a_FoodLevel, float a_Saturation, char a_PoisionChance = 0)
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int FoodLevel;
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double Saturation;
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int PoisonChance; // 0 - 100, in percent. 0 = no chance of poisoning, 100 = sure poisoning
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FoodInfo(int a_FoodLevel, double a_Saturation, int a_PoisonChance = 0) :
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FoodLevel(a_FoodLevel),
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Saturation(a_Saturation),
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PoisonChance(a_PoisonChance)
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{
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{
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FoodLevel = a_FoodLevel;
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Saturation = a_Saturation;
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PoisionChance = a_PoisionChance;
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}
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}
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short FoodLevel;
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} ;
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float Saturation;
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char PoisionChance; //0 - 100
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};
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/// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
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/// Returns the FoodInfo for this item. (FoodRecovery, Saturation and PoisionChance)
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virtual FoodInfo GetFoodInfo();
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virtual FoodInfo GetFoodInfo();
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@ -20,6 +20,7 @@
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#include "OSSupport/Timer.h"
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#include "OSSupport/Timer.h"
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#include "MersenneTwister.h"
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#include "MersenneTwister.h"
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#include "Chunk.h"
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#include "Chunk.h"
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#include "Items/ItemHandler.h"
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#include "Vector3d.h"
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#include "Vector3d.h"
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#include "Vector3f.h"
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#include "Vector3f.h"
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@ -58,6 +59,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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, m_SprintingMaxSpeed(0.13)
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, m_SprintingMaxSpeed(0.13)
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, m_IsCrouched(false)
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, m_IsCrouched(false)
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, m_IsSprinting(false)
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, m_IsSprinting(false)
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, m_EatingFinishTick(-1)
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{
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{
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LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
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LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
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a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
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a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
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@ -189,6 +191,11 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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{
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{
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m_World->CollectPickupsByPlayer(this);
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m_World->CollectPickupsByPlayer(this);
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if ((m_EatingFinishTick >= 0) && (m_EatingFinishTick <= m_World->GetWorldAge()))
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{
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FinishEating();
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}
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HandleFood();
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HandleFood();
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}
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}
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@ -349,6 +356,57 @@ void cPlayer::FoodPoison(int a_NumTicks)
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void cPlayer::StartEating(void)
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{
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// Set the timer:
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m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
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// Send the packets:
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m_World->BroadcastPlayerAnimation(*this, 5);
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m_World->BroadcastEntityMetadata(*this);
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}
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void cPlayer::FinishEating(void)
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{
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// Reset the timer:
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m_EatingFinishTick = -1;
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// Send the packets:
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m_ClientHandle->SendEntityStatus(*this, ENTITY_STATUS_EATING_ACCEPTED);
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m_World->BroadcastPlayerAnimation(*this, 0);
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m_World->BroadcastEntityMetadata(*this);
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// consume the item:
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cItem Item(GetEquippedItem());
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Item.m_ItemCount = 1;
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cItemHandler * ItemHandler = cItemHandler::GetItemHandler(Item.m_ItemType);
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if (!ItemHandler->EatItem(this, &Item))
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{
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return;
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}
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ItemHandler->OnFoodEaten(m_World, this, &Item);
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GetInventory().RemoveOneEquippedItem();
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}
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void cPlayer::AbortEating(void)
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{
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m_EatingFinishTick = -1;
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m_World->BroadcastPlayerAnimation(*this, 0);
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m_World->BroadcastEntityMetadata(*this);
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}
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void cPlayer::SendHealth(void)
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void cPlayer::SendHealth(void)
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{
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{
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if (m_ClientHandle != NULL)
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if (m_ClientHandle != NULL)
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{
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{
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MAX_HEALTH = 20,
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MAX_HEALTH = 20,
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MAX_FOOD_LEVEL = 20,
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MAX_FOOD_LEVEL = 20,
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EATING_TICKS = 30, ///< Number of ticks it takes to eat an item
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} ;
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} ;
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// tolua_end
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// tolua_end
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@ -164,6 +165,15 @@ public:
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// tolua_end
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// tolua_end
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/// Starts eating the currently equipped item. Resets the eating timer and sends the proper animation packet
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void StartEating(void);
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/// Finishes eating the currently equipped item. Consumes the item, updates health and broadcasts the packets
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void FinishEating(void);
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/// Aborts the current eating operation
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void AbortEating(void);
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virtual void KilledBy(cEntity * a_Killer) override;
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virtual void KilledBy(cEntity * a_Killer) override;
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void Respawn(void); // tolua_export
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void Respawn(void); // tolua_export
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@ -296,6 +306,9 @@ protected:
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bool m_IsCrouched;
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bool m_IsCrouched;
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bool m_IsSprinting;
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bool m_IsSprinting;
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/// The world tick in which eating will be finished. -1 if not eating
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Int64 m_EatingFinishTick;
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virtual void Destroyed(void);
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virtual void Destroyed(void);
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Block a user