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ChunkSender: Fixed a potential crash: removing a client means that no Send() is called on that client anymore

git-svn-id: http://mc-server.googlecode.com/svn/trunk@384 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-03-07 20:06:18 +00:00
parent 0cee2428c1
commit 4544d5d3b9
2 changed files with 27 additions and 16 deletions

View File

@ -31,7 +31,7 @@ cChunkSender::cChunkSender(void) :
cChunkSender::~cChunkSender()
{
mShouldTerminate = true;
m_Event.Set();
m_evtQueue.Set();
}
@ -55,7 +55,7 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
cCSLock Lock(m_CS);
m_ChunksReady.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
}
m_Event.Set();
m_evtQueue.Set();
}
@ -69,7 +69,7 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cC
cCSLock Lock(m_CS);
m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client));
}
m_Event.Set();
m_evtQueue.Set();
}
@ -78,16 +78,20 @@ void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cC
void cChunkSender::RemoveClient(cClientHandle * a_Client)
{
cCSLock Lock(m_CS);
for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
{
if (itr->m_Client == a_Client)
cCSLock Lock(m_CS);
for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
{
itr = m_SendChunks.erase(itr);
continue;
}
++itr;
} // for itr - m_SendChunks[]
if (itr->m_Client == a_Client)
{
itr = m_SendChunks.erase(itr);
continue;
}
++itr;
} // for itr - m_SendChunks[]
}
m_evtQueue.Set();
m_evtRemoved.Wait(); // Wait for removal confirmation
}
@ -102,7 +106,8 @@ void cChunkSender::Execute(void)
while (m_ChunksReady.empty() && m_SendChunks.empty())
{
cCSUnlock Unlock(Lock);
m_Event.Wait();
m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
m_evtQueue.Wait();
if (mShouldTerminate)
{
return;
@ -127,6 +132,7 @@ void cChunkSender::Execute(void)
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkY, Chunk.m_ChunkZ, Chunk.m_Client);
}
m_evtRemoved.Set(); // Notify that the removed clients are safe to be deleted
} // while (!mShouldTerminate)
}

View File

@ -15,6 +15,10 @@ Chunk data is queried using the cChunkDataCallback interface.
It is cached inside the ChunkSender object during the query and then processed after the query ends.
Note that the data needs to be compressed only *after* the query finishes,
because the query callbacks run with ChunkMap's CS locked.
A client may remove itself from all direct requests(QueueSendChunkTo()) by calling RemoveClient();
this ensures that the client's Send() won't be called anymore by ChunkSender.
Note that it may be called by world's BroadcastToChunk() if the client is still in the chunk.
*/
@ -78,10 +82,11 @@ protected:
cWorld * m_World;
cCriticalSection m_CS;
cChunkCoordsList m_ChunksReady;
sSendChunkList m_SendChunks;
cEvent m_Event; // Set when anything is added to m_ChunksReady
cCriticalSection m_CS;
cChunkCoordsList m_ChunksReady;
sSendChunkList m_SendChunks;
cEvent m_evtQueue; // Set when anything is added to m_ChunksReady
cEvent m_evtRemoved; // Set when removed clients are safe to be deleted
// Data about the chunk that is being sent:
char m_BlockData[cChunk::c_BlockDataSize];