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Merge pull request #3026 from iam10K/master

Stop Tamed Wolf from following player when he is flying
This commit is contained in:
worktycho 2016-02-19 22:08:41 +00:00
commit 4495dd62b9

View File

@ -344,10 +344,12 @@ void cWolf::TickFollowPlayer()
virtual bool Item(cPlayer * a_Player) override
{
OwnerPos = a_Player->GetPosition();
OwnerFlying = a_Player->IsFlying();
return true;
}
public:
Vector3d OwnerPos;
bool OwnerFlying;
} Callback;
if (m_World->DoWithPlayerByUUID(m_OwnerUUID, Callback))
@ -355,11 +357,14 @@ void cWolf::TickFollowPlayer()
// The player is present in the world, follow him:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance > 20)
{
if (!Callback.OwnerFlying)
{
Callback.OwnerPos.y = FindFirstNonAirBlockPosition(Callback.OwnerPos.x, Callback.OwnerPos.z);
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
SetTarget(nullptr);
}
}
if (Distance < 2)
{
if (GetTarget() == nullptr)
@ -370,11 +375,14 @@ void cWolf::TickFollowPlayer()
else
{
if (GetTarget() == nullptr)
{
if (!Callback.OwnerFlying)
{
MoveToPosition(Callback.OwnerPos);
}
}
}
}
}