Fixed previous weather changes.
cWorld::GetDefaultWeatherInterval() returns -1 for unknown weather.
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71ae689eb7
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@ -325,8 +325,8 @@ int cWorld::GetDefaultWeatherInterval(eWeather a_Weather)
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}
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}
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default:
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default:
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{
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{
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LOGWARNING("Missing default weather interval for weather %d.", a_Weather);
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LOGWARNING("%s: Missing default weather interval for weather %d.", __FUNCTION__, a_Weather);
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return 1200;
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return -1;
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}
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}
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} // switch (Weather)
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} // switch (Weather)
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}
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}
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@ -348,7 +348,7 @@ void cWorld::SetWeather(eWeather a_NewWeather)
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m_WeatherInterval = GetDefaultWeatherInterval(a_NewWeather);
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m_WeatherInterval = GetDefaultWeatherInterval(a_NewWeather);
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// The weather can't be found:
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// The weather can't be found:
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if (m_WeatherInterval == 1200)
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if (m_WeatherInterval < 0)
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{
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{
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return;
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return;
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}
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}
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@ -139,7 +139,8 @@ public:
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BroadcastTimeUpdate();
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BroadcastTimeUpdate();
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}
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}
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/** Returns the default weather interval for the specific weather type */
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/** Returns the default weather interval for the specific weather type.
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Returns -1 for any unknown weather. */
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int GetDefaultWeatherInterval(eWeather a_Weather);
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int GetDefaultWeatherInterval(eWeather a_Weather);
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/** Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */
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/** Returns the current game mode. Partly OBSOLETE, you should use IsGameModeXXX() functions wherever applicable */
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